"A new idea that could be used in the game mechanics"I was thinking that it could be nice to have a real time spell checking system in PS.
Why?
Because I think it would help me, and other players, learn their English better and have cleaner, more comprehensible conversations. It is also advisable in a game where you have to speak with NPCs...
How do I think it should be done?
I'm not sure how the way things work with game mechanics. I'm not too keen on computery stuff. But I have some ideas on how things should look: instead of having words underlined in red, there could be just a small dot placed in the top right or left corner of a word when it is not right. Underlining is annoying, specially when it is red. Makes you feel uncomfortable with writing words that are not English or that are misspelled on purpose.
So it would look like: "/me 'writtes" but it wouldn't be a ', it would be a small dot.
The Problems People Might Pose:
What if I play a Klyros that prolongates Ss and Zz? (Example: Sssneaky little hobbitssss!)
That wouldn't be a problem. You would have a little spot there, or whatever, marking a word you already know is wrong. So you'd just check to see if that's what you really wanted and get on with it. Seeing some small dots or other subtle marks wouldn't be as annoying has having your whole text underlined in red.
What if I don't speak English?
Well. You shouldn't be able to read this and most of what is told in PS anyway. So why should it bother you anymore?
What if... Hey! I like that idea.
Great!
