Perhaps a player character could automatically move towards the mob to stay in combat range before initiating attack, it is logical that such thing would be possible, as it would remove part of the reliance on player skills on synchrony for combat, and adding to that, a /retreat, which gives your enemy an extra attack instead of the old player skill based "hit and run" could work as well. Then just spice up the tactical elements and we character skills on combat itself will make a difference, while the players focus on the tactical and strategic side(would be rather interesting for "guild" wars).