Just so that everyone\'s clear, and nobody\'s unduly surprised:
PlaneShift will require MacOS/X; please don\'t expect it to run under 9, as it just isn\'t going to.
Amongst the reasons are:
* Solid GL performance in 10.2
* We need the memory management in current builds; we are not currently \'cheap\' on memory, and you\'re going to need a good hunk of it to run reliably.
* I am currently in the process of adding support for several extensions which have provided performance improvments on the Mac, and trying to provide some kind of short-term fix for major performance issues until the new CrystalSpace renderer is complete.
Now, having said that, while I\'m not doing an OS 9 port myself, it is theoretically possible to do so. But OS 9 would be a major piece of work, and that work is currently well outside of our current scope and planned work. It\'s not going to be a \'just add support for OS 9 API and compile\'; it would be a major undertaking.
For now, and for the forseeable future, you\'ll need OS/X. Upgrade - it\'s well worth your time.