Author Topic: PvP area returns!  (Read 8376 times)

Narure

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Re: PvP area returns!
« Reply #45 on: April 04, 2007, 11:04:35 am »
Well me 'n' the guild tried an all against all melee battle there to try and get over the death thing, even with armor off it I couldnt do any damage (i have melee 0, but all the same in real life I have no experiance in fighting and i could probably still do some damage if i punched someone in the face) and the ol' guild boss would kill me in two shots. So really it would be nice to see non lethal combat effectivly introduced in the near future. But then again surely it would be nicer to see somthing less combat orientated such as crafting things that arent weapons? Or cooking? Or musical instruments? Could planeshift break out of the mould abit on the MMORPG front?

Xillix Queen of Fools

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Re: PvP area returns!
« Reply #46 on: April 04, 2007, 11:53:16 pm »
If the area remains unused it will be removed.
« Last Edit: April 05, 2007, 12:39:27 am by Xillix Queen of Fools »

Nikodemus

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Re: PvP area returns!
« Reply #47 on: April 05, 2007, 12:48:42 am »
Yeah, it is "dead" zone, but what else if its purpose is killing, bringing people "dead". Isn't it normal? ;P I would be really worried if people would kill themselves there all the time.
But why is it that, you can't really see fights there? It is quite simple. People don't group up really often only to kill themselves, so that one goes to DR. People go there hoping they have someone to fight. They arrive, see no one, wait 3 minutes and leave. You won't go afk there, so it is boring to look around all the time. A fight takes less than 3 minutes. The winner stays and looser goes straight to DR. You can't except people to stare there for hours, waiting for another duelist, only to kill him in 3 minutes. People come and go and most of the time find noone, because noone is staring and wasting their time. Some are lucky to find there someone and fight. But that's it.
I also believe the combat system isn't really good. I'm not complaining. It only needs development. But removing the area forever, only because it didn't passed the test in bad conditions, is a bad idea.
It is like making second ore mine, but very far away... finding out noone mine there and thus removing it. Even though it was great idea that the far away mine was in stone labyrinth, because mines in Yliakum are logically too small, gets depleyed eventually, noone use the new mine, because the system is made different t the reality. Everything bsides how far is the mie doesnt matter at all.
It is not the new mine, which is at fault, but it is the system.
Same goes with the new pvp area.



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Under the moon

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Re: PvP area returns!
« Reply #48 on: April 05, 2007, 02:27:00 am »
You want people to go there? Simple. Remove dueling from all other areas of the city.

An open PvP area in just the Arena really makes no sense when the folks who are willing and want to fight all the time just turn on auto-accept, and fight anywhere they want. There is no reason to go to an open PvP zone, as everywhere is open PvP for them. Another reason they do not go there, is that anyone who does go there is looking for a fight...so the 'open' is kinda redundant.

The people who -really- want open PvP want it everywhere, so that they can attack anyone they want at any time. They want victims, not opponents. So, that type of player will not go to the Arena either.

Lastly, RPers will likely not go there for the fact that much of the open PvP is completely OOC. No one wants to stroll into the arena with a friend to battle, only to be pounced for no RP-able reason as soon as they step into the ring. If folks did want to RP a duel to the death, they are either going to do it elsewhere, or in one of the creature rings so as not to be interrupted.

So, to get people to go there, you need one of two things.

a) as said above, limit dueling to just the Arena. Not very realistic -yet-, but it could be with some law tweaking, the faction system, and a bit of magic.

b) reward players for going there in some way. Xillix mentioned 'King of the Hill'. Well, then King of the Hill it should be. I am sure the Quest system could be adapted in some way to give out a reward for the last one standing, or surviving for a certain amount of time, or it could do so in the future when it has more features. Call it 'payment' for entertaining the crowds. *note, make NPC crowds.

Xillix Queen of Fools

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Re: PvP area returns!
« Reply #49 on: April 05, 2007, 03:01:10 am »
i was thinking the players would use it for events and such.

shorty13

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Re: PvP area returns!
« Reply #50 on: April 05, 2007, 03:29:01 am »
yea it could be used very well for events and such.

Also, I was on and there was nobody there.  I honestly don't think that people interrupting an RP will pose much of a problem.  But yea, putting it in the DR would make more sense.

I don't however like the idea of only dueling allowed in the arena.  could be very annoying.
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Under the moon

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Re: PvP area returns!
« Reply #51 on: April 05, 2007, 04:03:47 am »
Events would likely be a disaster, I am sorry to say. Events tend to be organised things, with everyone knowing the 'rules', and someone in control. In an open PvP zone, any powerleveled 'noob' who hears that lots of folks are going to be in the open PvP zone will show up and start killing randomly. You know they are out there... waiting.

zanzibar

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Re: PvP area returns!
« Reply #52 on: April 05, 2007, 05:43:10 am »
You want people to go there? Simple. Remove dueling from all other areas of the city.
Why not just remove duels from the game in general then?  At least that would be consistent.  The only good way to do what you propose is if a message came up saying "It is illegal to duel within city limits."


An open PvP area in just the Arena really makes no sense when the folks who are willing and want to fight all the time just turn on auto-accept, and fight anywhere they want.
Auto-accept is different though because you're not on an equal playing field with everyone else.  And with a PVP area, you know to watch your back.  Also, with a PvP area, your attacker could be attacked by others.  With auto-accept, your attacker would likely be able to kill you and then walk away without anyone being able to do anything.


The people who -really- want open PvP want it everywhere, so that they can attack anyone they want at any time. They want victims, not opponents.
Proof?



Events would likely be a disaster, I am sorry to say. Events tend to be organised things, with everyone knowing the 'rules', and someone in control. In an open PvP zone, any powerleveled 'noob' who hears that lots of folks are going to be in the open PvP zone will show up and start killing randomly. You know they are out there... waiting.
I disagree.  I think it would make a good experiment.  If anyone stepped out of line, they'd be killed by the community.
« Last Edit: April 05, 2007, 05:45:11 am by zanzibar »
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Xillix Queen of Fools

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Re: PvP area returns!
« Reply #53 on: April 05, 2007, 06:11:50 am »
the person controlling the event could do so from the stands utm, i generally count on you for imagination if nothing else.

Zan

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Re: PvP area returns!
« Reply #54 on: April 05, 2007, 08:35:23 am »
If you want this to be used for events .. give it enough time. Events take time and effort to be organised, they aren't whipped up on the spot. Personally I have to agree with UtM though. I'm not organising anything in a place where one or two buffed out characters with an attitude could ruin everything. The last and only line of defence against being killed by another character against your will is gone in that place. Even if you group enough men together and quell the problem .. the Death Realm is only a few minutes away usually.

For events I suggest a system that lets one event organiser 'rent' the room for a fee, then this person can decide who is allowed to enter and who isn't by inviting them into his event. Only those whose names are on the lists can get into the room. The names that aren't on the list are kept out by the guards and if your name should disappear from the list when you're inside, the guards are coming to kick you out.

In other words, closed PvP .. not open :P
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Gharan

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Re: PvP area returns!
« Reply #55 on: April 05, 2007, 01:05:33 pm »
I think this is a great idea and what many of us have asked for but the thought of pushing one button then having "You are too far away to attack" come spamming through my screen just doesn't appeal to me. PvP still needs some major changes before this place will be used regular. Maybe i'm wrong and people will frequent it but until the mess of a PvP system we currently have changes I won't be using it.

Jackdaw

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Re: PvP area returns!
« Reply #56 on: April 05, 2007, 04:02:20 pm »
I think it would be good to give this concept some time. Maybe people will start to use it and maybe they won't but at least it was an attempt to give everyone something new. This was provided to us to see if we could be creative enough to use it. It shouldn't be up to the devs to somehow force us to use it.

Give the PS team some credit.


bilbous

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Re: PvP area returns!
« Reply #57 on: April 06, 2007, 08:37:28 pm »
I think this should be moved because some rude person keeps dragging all the glads and rogues in there. Completely OOC. If you are going to fight a mob fight a mob and don't monopolize a gang just to annoy people. That is all you will accomplish. Hmm maybe this comment belongs in the complaint forum with all the other cheese...

Karyuu

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Re: PvP area returns!
« Reply #58 on: April 06, 2007, 08:39:12 pm »
But you should be able to gang up on that person and beat the snot out of them now, no? :P
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bilbous

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Re: PvP area returns!
« Reply #59 on: April 06, 2007, 08:43:04 pm »
I have no use for pvp and no intention of using that room, give it its own population of npc's and let the trainers train in peace. If I ran the arena and my employees kept running off on some harebrained adventure the torturer would have to work overtime on whoever left their station.

Hmm I wonder if you can magically attack someone in the pvp room with impunity from the stands....maybe I'll give it a try.
« Last Edit: April 06, 2007, 09:09:11 pm by bilbous »