Author Topic: PvP area returns!  (Read 8541 times)

bilbous

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Re: PvP area returns!
« Reply #60 on: April 06, 2007, 11:41:07 pm »
Well one problem with the pvp zone (to tie the digression in to the thread) is that pvp gives no training value. It seems to be pointless one-upmanship with no lasting value. There are duel points but are even they awarded in open pvp battles? I do not know (I suspect not) but they have been considered to be somewhat meaningless themselves.

Forgive me for not wanting to test my old tired reflexes against those of young titans.

*edit*

I was thinking you might want to put a "glass" wall around this room so the only way to enter is from the door. This would go a long way to prevent the mischievous from dragging mobs in and disrupting other peoples game-play. I suppose this person I mentioned was trying to attract pvp opponents and get some use out of it but I just found their actions annoying.
« Last Edit: April 09, 2007, 02:01:54 am by neko kyouran »

Xillix Queen of Fools

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Re: PvP area returns!
« Reply #61 on: April 07, 2007, 07:38:49 am »
This is an experiment, meaning our intent is to learn from it bilbous and your suggestions are considered.

Zanzibar what in the .... are you on about?

ThomPhoenix

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Re: PvP area returns!
« Reply #62 on: April 08, 2007, 02:53:31 pm »
"I will strike down upon thee with great vengeance and furious anger those who attempt to poison and destroy my brothers and you will know my name is the octarch when I lay my vengeance upon thee."
You have a good taste for movies :)

About the PvP area, I noticed it's pretty much empty all the time too. Makes me laugh in some way. I must agree though that it's a tad strange to have a place where players can legally kill eachother. But hey, the same thing can be said about the already existing gladiators.

Hmm, I think everyone's issues would be pretty much solved by making the PvP area in the Death Realm. No issues with laws and everything.
We're not evil. We're simply amazing.

Vengeance

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Re: PvP area returns!
« Reply #63 on: April 08, 2007, 04:06:29 pm »
People have been crying about having PS be a FFA PKing game for *years*.  We have an entire forum dedicated to it!  :-)

We make one room that way and now everyone cries about it existing....

What?  You say "We can please some of the people?  Some of the time?  But not everyone?  Not all the time?"   Hmmmmm......

Narure

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Re: PvP area returns!
« Reply #64 on: April 08, 2007, 06:49:41 pm »
Its not so much the PvP but the IC implications.

ThomPhoenix

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Re: PvP area returns!
« Reply #65 on: April 08, 2007, 08:15:40 pm »
Well, the people who *don't* care about the IC implications, the usual mass-duelers, don't show up there either.
It's ironic, they finally get what they want and now they don't use it.
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bilbous

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Re: PvP area returns!
« Reply #66 on: April 08, 2007, 08:22:54 pm »
I think the main problem for them is the distance to return. Perhaps you could set aside a section, or even all of the DR "floor" and have access to it via a request to the Death Guardian.

Under the moon

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Re: PvP area returns!
« Reply #67 on: April 09, 2007, 01:41:23 am »
Hmmm. I have discovered a problem with the PvP area, RP and greifing-wise.

I was told the Gladiator talked, so decided to see if fighting NPCs had anything interesting to say. He may have, but I never had the chance to say anything other than 'Hello'. As I was typing "Who are you?", our good friend and expert RPer, [NAME REMOVED] paused for a few seconds before walking in the door (likely looking at the 'You evaluate...'), said not a single word, killed my character with one hit (as I expected would happen when going there, seeing he was a Sheeple), then walked back out. I believe he was in the room for all of three seconds.

Now, I am not complaining about being killed at all, as I have been going there since it started anytime I went online to see if anyone would kill my character. Though I did expect a little better out of [NAME REMOVED]. The problem is that you do not have to spend any time in the room at all. You can just check everyone's description form the door or stands, and wait for someone weaker than you to step in to the ring, pounce, then run back out the door to safety before anyone else comes in who can battle you. Besides being a cowardly thing to do, this is very unrealistic RP-wise, and adds up to a form of griefing, if you ask me.

In the case of an open PvP dark forest path, this is perfect, as one would not want to slay and stay. But in a public arena, the general PvP reason would be to entertain the crowds (must add NPC crowds). A drive by slaying is not the best type of entertaining.

In the future, I would suggest creating a time limit system that forces you to stay in the ring after starting a fight with someone.
« Last Edit: April 09, 2007, 02:04:42 am by neko kyouran »

Xillix Queen of Fools

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Re: PvP area returns!
« Reply #68 on: April 09, 2007, 02:05:39 am »
heh utm you did not see the warning?

bilbous

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Re: PvP area returns!
« Reply #69 on: April 09, 2007, 02:09:30 am »
Actually you could just have talked to the gladiator through the wall. I would think a sheeple would be too scared to go past those spiked shield anyway. Perhaps a "glass partition" around the area and a one-way door from the hallway....Only way out is through the DR, only way in is through the one-way door.

neko kyouran

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Re: PvP area returns!
« Reply #70 on: April 09, 2007, 02:27:37 am »
A one way door wouldn't work, as it would trap the victor in there.  And if no one else comes along, they would be stuck.  Unless you want to treat the DR in an OOC even more than it already is treated?

My idea for a pvp thing, would to keep the area as it now, but rather than the character losing pvp flagged status as soon as they leave, perhaps keep them pvp enabled for say 30 seconds, no matter where they go.  In an arena type place such as where it is setup, I would think there would be spectators and what not, so it's not like someone can go in there and kill without being seen.

Another option would be to set up npc automated battles.  Have an npc at the entrance that the character can sign up with to fight a 1 v 1, 2v2, etc type of deal, and when both sides are filled, the characters are put in the arena and they fight it out.  And during this time, no other can go in there or something, or the area could be instanced, so that multiple battles can occur simultaneously, without interfering with each other.  Then once the victor(s) emerge they can be sent back to the entrance and be unflagged from pvp right away.  They could then go off to do other things or re-register with the npc to be entered into another battle.

but those are just my thoughts that came to me, while briefly thinking about it.

bilbous

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Re: PvP area returns!
« Reply #71 on: April 09, 2007, 02:59:37 am »
A one way door wouldn't work, as it would trap the victor in there.  And if no one else comes along, they would be stuck. 

You say that like it is a bad thing. Surely we don't want these people on the street.  >o)

How about a time lock so they can't leave for half an hour? It would be magically delicious! Or put a button on the wall that introduces tougher and tougher monsters so one one will eventually defeat him.

I still like sticking it on the floor of the DR, make it so the fall is never fatal and you don't even need to add to the Death Guardian's functionality.


Are these ideas off the wall? they are over the moon! If you throw enough pasta at the wall some of it will stick.
I'm getting carried away now.

Vengeance

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Re: PvP area returns!
« Reply #72 on: April 09, 2007, 07:57:45 pm »
UTM,

Now imagine if the entire world was like that.  :-)

That is what the PvPers have been advocating for years.

- Venge

Narure

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Re: PvP area returns!
« Reply #73 on: April 09, 2007, 08:04:48 pm »
But then the guards would rush in, protect UTM and inprison the perpitrator. Thats the kinda open PvP i want to see.

Xordan

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Re: PvP area returns!
« Reply #74 on: April 09, 2007, 08:22:48 pm »
But then the guards would rush in, protect UTM and inprison the perpitrator. Thats the kinda open PvP i want to see.

I totally agree. However I don't think our NPC's can do that any time soon. Plus I'm not sure PS is moving in that direction.