Author Topic: PvP area returns!  (Read 8388 times)

Narure

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Re: PvP area returns!
« Reply #105 on: April 15, 2007, 11:17:29 pm »
hit yield.

zanzibar

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Re: PvP area returns!
« Reply #106 on: April 15, 2007, 11:35:25 pm »
Interesting.  But that won't really do anything to stop hit and run attacks:  Most people who do that stuff will kill you with one hit.  My character isn't strong enough to do that half the time.  I think this will do more to stop magic attacks.
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Immaturity is FTW.

Xillix Queen of Fools

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Re: PvP area returns!
« Reply #107 on: April 16, 2007, 01:49:53 am »
oh noes we have been deconstructed! :o

Earl_Listbard

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Re: PvP area returns!
« Reply #108 on: April 16, 2007, 02:44:54 am »
Interesting.  But that won't really do anything to stop hit and run attacks:  Most people who do that stuff will kill you with one hit.  My character isn't strong enough to do that half the time.  I think this will do more to stop magic attacks.

Most people have a shortcut for yield, You can stop a hit and run attack by targeting and hitting yield.

Obnoxious PvPer: Chaaarrrrrrrgeeee!

Yours truely: /yield

Obnoxious PvPer: *You cannot attack Golu*

Obnoxious PvPer: darnzit

and when you exist the pvp room you /probaly/ already have them targeted, and should thus upon leaving, 'just to be safe' hit the shorty 'yield'

Though maybe im missing somethin?
« Last Edit: April 16, 2007, 02:47:35 am by Earl_Listbard »

zanzibar

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Re: PvP area returns!
« Reply #109 on: April 16, 2007, 12:46:45 pm »
Though maybe im missing somethin?


Yeah... /yield is only for duels.  There are no challenges in a PvP zone, and therefore there are no yields.  Anyone can attack anyone else at any time without warning or consent.
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Immaturity is FTW.

bilbous

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Re: PvP area returns!
« Reply #110 on: April 16, 2007, 05:12:47 pm »
It would kind of defeat the purpose if a player could cancel pvp status manually I think.

Valorius Rageway

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Re: PvP area returns!
« Reply #111 on: April 21, 2007, 09:31:33 pm »
The PvP area would be great if there wasnt so much lag. Dueling in there dicey at best.

Furthermore, the lack of a spawn point for enkis makes it much.much more useful to the hydlaa spawned species.

Great idea in concept, so far, it's a real flop in implementation (again, for the oja spawners).

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Rongar Elani

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Re: PvP area returns!
« Reply #112 on: July 23, 2007, 04:45:09 pm »
Reviving old threat \0/ :P

Well, the idea on having a PvP area is not wrong in its whole, but having it under the following circumstances is not really welcome (at least not for me)

1) People don't use this room for fair duels or tournaments, it's mostly a battlefield, where people backstab other people and laugh. (Yes, I know there was a tournament in there lately, but what you probably haven't heard of, are the complaints concerning the location, due to point 2)

2) The lag is unpredictable, in this moment you are standing, and in the very next frame (about 10 seconds later) you have been killed by some schmuck.

3) The area is badly secured. A few 5-spiked shields surrounding an open door as a marking, and an invisble sign of warning does not hold newbies back from entering without knowing, what's going on.

4) In a PvP area, there shouldn't be any mobs. If it's a PvP area, then there should be PvP only, to

a) lower the lag
b) not to encourage people to go there only for loots or a lot of PPs (currently 30, I believe for one dlayo, so 90 PP per minute, in case there are no other campers)
c) don't have people moaning about the consequences of being there and thus, getting killed.

5) IC actions are not going to be taken there. If anyone wants an IC duel, they do it right where they stand and don't say: "What, you are saying my wife smells like a trepor?! That's it, let's go to the arena!" Hence all kills in that room are purely OOC. I entered there with a new character just today, and got killed by a maxed out character without warning. Sure, I knew that this room was the PvP room, but I consider 90% of all real newbies as unaware of the conditions to this room, because like I said, an invisible sign of warning won't get read by most.


This is surely not every point that is speaking against a PvP room (or the current one in particular). I'm sure other points have been mentioned or could be added (I must admit, I haven't read the entire thread again, hence I also mentioned points which have already been mentioned, most likely :whistling:), but since there is NO fair game in that room, it is completely off the path.  But I don't just want to complain, but also try to come up with possible solutions.


1) The player base of PS is pretty good actually, there are a lot less bada$$es, than in other games. But foul apples are everywhere, and the fact that this room is apparently known as for 'having no rules' and thus to be OOC, makes even members of the good guilds think "Aaah, ...why not?"
Why not killing anyone and everyone in there, newbs including, without fair game, by backstabbing. So, if the room itself would get changed/improved, the players would automatically react to it, I think. The person who killed me (a guild leader, who wanted to create an alliance with my and 2 other good aligned guilds...) took that 'no rules' as his excuse. He also told me that killing a newbie anywhere else in Yliakum he would consider wrong, but since 'there are no rules' in that very room, even good aligned people (or those who think they are) would kill just anyone who enters. Unless it's a guild mate or a friend, of course. So, one more point which states the OOC-ment of the room.


2) Take the PvP room to somewhere else, the arena and its architecture/amount of objects/average amount of people cannot allow a stable framerate anywhere above 10 FPS.


3) Make the PvP room shut tight. No open entrances or exits anywhere (kinda like the winch). And make the one entrance only accessable by a door, which has to be clicked to open (also like the winch, with a loading screen), and give anyone who wants to enter a warning message, which tells them where exactly they are trying to enter. Also, to prevent people from waiting right behind the door and killing people when they appear, make those who enter impervious and unable to attack, until the state of impervious is over. (10 seconds, or maybe 20, don't know).


4) Don't place any mobs in the PvP area. It's a Player-vs-Player area, after all... .


5) Point 5 should be somewhat solved by fixing the other points. If there was no lag, alot more tournaments would be held there, so this room would become much more IC, than it currently is.
And noone would enter this room anymore, without knowing what's going on, so everyone who really entered, is not allowed to complain afterwards.


I hope I successfully revived this thread, since at least in my opinion, it cannot have been the developers' plan, to have a PvP room, which is entriely OOC and without fair game, where almost no tournaments are being held, and which surely made one or two newbies leave the game, due to an impolite playerbase and/or being sent and stuck in the deathrealm afterwards. And most likely, even some veterans have been upset by the PvP room and its current conditions. In my honest opinion, it can not go on like this. It should not.
« Last Edit: July 23, 2007, 04:47:13 pm by Rongar Elani »

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