Author Topic: making a fire  (Read 5040 times)

Eagel

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making a fire
« on: April 02, 2007, 03:58:25 pm »
Hi, I've done a quick search inside the wish list, so...
I was reading Ice_Stovo wish about stamina... but then was named to get packed somewhere when you are tired.

This wish 'Making a fire' should include some new items and a new skill.
Item.
wood
flint and silex stones to start a fire

Skill
making fire

To make fire you have to have a good Intelligence level.
You have to train 'Making Fire' with a trainer that can teach you the basics
The more you train, faster you get the fire and less wood you need.

Stones should be obtained by a quest (or a series of quests, like the access to the winch)
Wood should be grabed from the trees or ground around (like apples) [I see apples fall from trees, so it could use the same mechanism]
Fire could have a time value to disappear - like some spells. But this time should be a little longer  :sweatdrop:

I don't know much about mechanisms in game, but could be like this: get wood, get the book of fire in your mind and one stone in each hand, and you can start trying to make fire. As I said, more training, less time and wood spent.

Beasts could be attracted to the fire (like the nearness of a players do) and incite them to target a player and attack.

Well.... now the why.
Because ITs fun making fire outdoors, and camping... A fire makes you 'stay' in a place.
Now the guilds could have meetings and reunions in the wilderness, embraced by the heat of a good fire.
You can see when a player is camping outdoor because the fire... or see the lights and start investigating.
I think would improve the roleplay... I personally love the fire at Kada's but it's a little lonely when nobody is around. :'(
I can't think another good reason than RP.

What do you think?

bilbous

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Re: making a fire
« Reply #1 on: April 02, 2007, 05:22:23 pm »
Since there is optics in the game you could theoretically focus light to generate heat although with the crystal providing the light it might be more like trying to focus a light bulb than the sun and thus not be possible. All the same I would probably just flame burst a stack of kindling to start a fire. I think just about anyone can do that as long as they have a glyph and acquire one level of training.

Zan

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Re: making a fire
« Reply #2 on: April 02, 2007, 06:04:16 pm »
I'd love to be able to make fire in different ways. I'd also love to see this expanded to be able to set up an encampment.

There should be ways to do this with getting the right items, retrieving these items are of course skill dependent. Wood will be gotten by a woodcutting skills and stones are either found or mined. Flint is just dry grass and can be found by anyone. There could also be engineered items which can be carried and used repeatedly, fireboxes for example. Lastly wood should be able to be lighted by torches and magically created flames as well.

I wouldn't go and create a firemaking skills, first of all because it is a very basic skill and secondly because we can't go and create seperate skills for any action. There isn't a mug holding skill or writing skill either. Those things are expected to be common knowledge for all Yliakum inhabitants.

What I would like to see was a survival skill that affects things like finding food in the wilds, gathering materials and setting up camps as well as making fire. It's one general skill for a group of actions and calculations that determine how well someone can fend for themselves without needing others out in the wilds.


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zanzibar

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Re: making a fire
« Reply #3 on: April 02, 2007, 07:53:40 pm »
You should be able to cast fire magic on the wood as a short cut.:)
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Earl_Listbard

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Re: making a fire
« Reply #4 on: April 02, 2007, 07:54:47 pm »
I like this idea, it would also give some use for those small axes you can buy from harnquist or trasok.

Ice_Stovo

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Re: making a fire
« Reply #5 on: April 02, 2007, 08:25:11 pm »
I think it will be quite difficult, even CrystalSpace supports even dynamic lighting sources, PlaneShift's last release is not able even to make dropped shadows (I know it was added to CVS some time ago). To be able to create another lighting source in-game it will need to consume a lot of CPU in current state of game (Is this the reasom why torches are still not ingame?)
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Eagel

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Re: making a fire
« Reply #6 on: April 02, 2007, 10:32:13 pm »
To be able to create another lighting source in-game it will need to consume a lot of CPU in current state of game
Good point... I didn't notice that.
Correcting myself... it could be just an animated fire, not a lighting source.

I'm not sure, but the torchs at the entrance of the Laanx Temple, are lighting source?

zanzibar

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Re: making a fire
« Reply #7 on: April 02, 2007, 10:42:09 pm »
I'm not sure, but the torchs at the entrance of the Laanx Temple, are lighting source?

Those aren't mobile.
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Eagel

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Re: making a fire
« Reply #8 on: April 02, 2007, 10:54:44 pm »
Those aren't mobile.
Excuse the wrong english word I choose

Those I refer, and yes... they are mobile.
I'm not sure if those are a source of light

[EDIT]
Adding to original post...This fire also could be used to cook
[/EDIT]
« Last Edit: April 02, 2007, 11:00:01 pm by Eagel »

zanzibar

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Re: making a fire
« Reply #9 on: April 02, 2007, 11:23:57 pm »
They are animated, but they are not mobile.  They stay in one place.
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Eagel

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Re: making a fire
« Reply #10 on: April 02, 2007, 11:40:21 pm »
* Eagel runs when see a fire moving along the Plaza
Anyway... I never said anything about mobile fire, I asked about lighting source because the CPU usage  ::|

Zan

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Re: making a fire
« Reply #11 on: April 03, 2007, 07:05:02 pm »
Can we have dwarves called "Campfire" instead then? :P

Seriously, don't think that should be an issue without solution. If it needs be you simply don't treat the campfires as a light source but just a bunch of particles resembling flames, it's at least somewhat realistic. Lighting and shadows have always been screwy in PS anyways.
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Myrthe Neyravar

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Re: making a fire
« Reply #12 on: April 03, 2007, 10:43:54 pm »
Those I refer, and yes... they are mobile.

not moving, just a looped animation, like how the characters move slightly when they stand still...

John80sk

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Re: making a fire
« Reply #13 on: April 06, 2007, 10:29:10 am »
If your campfires are moving, you're doing something wrong.

Er, anyways, I don't think a firemaking skill is really necessary, it's not hard to light something on fire so long as you have the tools.  It would be nice to be able to do so though, to cook out in the wilderness and such.
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natron vox

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Re: making a fire
« Reply #14 on: April 12, 2007, 03:44:19 am »
Another use for fires is smoke signals.
If you look in the direction of a fire that’s sending smoke signals words might appear over the fire (or not).

I think that there should be a survival quest where you gather a certain amount of food and water for yourself and build a lean-to or find a cave and survive for 48 game hours.

What did you mean by campfires moveing??
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