Author Topic: making a fire  (Read 5032 times)

Jeraphon

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Re: making a fire
« Reply #15 on: April 12, 2007, 03:55:08 am »
Quote
I think that there should be a survival quest where you gather a certain amount of food and water for yourself and build a lean-to or find a cave and survive for 48 game hours.

I wouldn't be that comfortable forcing a player to be online continuously for that length of time. It's not feasible for casual players.

Eagel

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Re: making a fire
« Reply #16 on: April 12, 2007, 04:08:41 am »
So...
The campfire is not mobile (bad use of english.. so I apologize) but the fire is animated.
It wouldn't be a light source, just a sparkling animation like the fire at Laanx Temple... It can be seeing by far places.

You can't move fire, but you can move your camp  :whistling:
Smoke will use a large amount of processor...
Fire can be used to cook, to distil herbs (herbal skill), for alchemy, to baking, for glassbowing... a skill for making fire it can be used for many others...

Narure

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Re: making a fire
« Reply #17 on: April 12, 2007, 12:39:40 pm »
Glass blowing on a camp fire? Somehow i think not. Maybe what wood you use would determine what it is best used for as in real life.

Eagel

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Re: making a fire
« Reply #18 on: April 12, 2007, 02:22:08 pm »
Glass blowing on a camp fire?
;D hahaha... sorry for that... I was thinking in the skill to make a fire, you can start a fire in a oven or furnace  :lol:

natron vox

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Re: making a fire
« Reply #19 on: April 12, 2007, 08:37:28 pm »
I wouldn't be that comfortable forcing a player to be online continuously for that length of time. It's not feasible for casual players.
[/quote]

I didn't mean make them stay on.
But ether it stops when your logged off or (what i was thinking) the timer keeps on going after the player is logged out.

and i did not mean thare was smoke just words or sumthing.
maby that's not a vary good idea  :-\ o well.
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Bartholin

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Re: making a fire
« Reply #20 on: April 14, 2007, 07:15:00 am »

I didn't mean make them stay on.
But ether it stops when your logged off or (what i was thinking) the timer keeps on going after the player is logged out.

and i did not mean thare was smoke just words or sumthing.
maby that's not a vary good idea  :-\ o well.

maybe not the fire words ;) but def a option to make fire thru means such as magic or flint.. would be cool. It would be real useful and needed infact to make the game a bit more real. Im sure the furnace goes out when its not used (not yet anyway ;) ) when we get alchmey going selecting the right wood to burn could perhapes change the affects of the same ingrediants.

/EDIT
Another thing that comes to mind is the fact that if objects become flamable, we might have an arson problem arrive, and as such could lead to a whole new section for the rpers, suchs as for evil persons, or persons that could play firfighters :). COuld become very intresting.
« Last Edit: April 14, 2007, 06:31:35 pm by Bartholin »
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endikai

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Re: making a fire
« Reply #21 on: April 14, 2007, 12:36:18 pm »
this would be a good idea for all those smithers and repairers tho to get off topic from this game for a sec, we would have the same problem as runescape (i didn't really like it plaenshift better :P) have to jump over fires or get burnt and have lots of space wasted by burnt out fires and camp sites and hotels that had a gas oven on...

natron vox

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Re: making a fire
« Reply #22 on: April 16, 2007, 04:00:10 am »
 Another thing that comes to mind is the fact that if objects become flamable, we might have an arson problem arrive, and as such could lead to a whole new section for the rpers, suchs as for evil persons, or persons that could play firfighters :). COuld become very intresting.
[/quote]

There could be a forest fire or a town burning once or twice every week. :)
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zanzibar

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Re: making a fire
« Reply #23 on: April 16, 2007, 12:43:47 pm »
Lighting things on fire isn't evil.  It's fun!
Quote from: Raa
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Quitarias

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Re: making a fire
« Reply #24 on: April 19, 2007, 02:11:03 pm »
Lighting things on fire isn't evil.  It's fun!
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Vengeance

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Re: making a fire
« Reply #25 on: April 19, 2007, 06:51:38 pm »
I really like the basic idea of making campfires for RP purposes.  I'll think about a good way to do them.  Thanks for the suggestion.

zanzibar

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Re: making a fire
« Reply #26 on: April 19, 2007, 08:05:18 pm »
I really like the basic idea of making campfires for RP purposes.  I'll think about a good way to do them.  Thanks for the suggestion.


Would you mind if I drew your attention to this post?  I think it's relevant to the thread.
Quote from: Raa
Immaturity is FTW.

Ventissar

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Re: making a fire
« Reply #27 on: September 17, 2007, 05:36:25 am »
I would definitely like a wood chopping skill. Different types of wood could burn for different lengths of time. Certain skill would be required to chop longer burning wood. Certain tasks, like smelting, could require wood that burns hotter than campfire pine.

Sheneer Shenele

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Re: making a fire
« Reply #28 on: September 19, 2007, 10:59:19 pm »
Flint is just dry grass

no it isn't, its a stone

Xolani

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Re: making a fire
« Reply #29 on: October 02, 2007, 04:25:32 am »
Hey I got a neat idea from "Myst the book of Atrius". In the book there are these special stones which are farly rare which give off light. Simular stones or crystals, because in Planeshift crystals can give of light, could be implemented in the game and be rare items. In the book they go dark after a very long time, (perhaps after months) which may be a good idea in the game so after they go dark they become just an ordinary rock. One might even want to make it possible for Alchemists to create them or Mages to put light in the crystals or stones. Just some thoughts and ideas to think about  :)