First off, thank you Devs. I see that despite RL issues and lack of time, you still manage to try new things and move PS forward. It's a bumpy ride, too slow for some to notice sometimes, but there are constant improvements and it's important to acknoweledge them, no matter how small they are.
I want to say I'm
very pleased with the latest damage tweaking done (silverweave and iron weapons, and damage output in general). I think this was long needed as it makes it impossible for any half trained character to have one hit kills, while those who spend their time and tria mastering a combat skill do have that chance (which, makes sense having become "masters" of it). It validates the reason to train a skill other than just "maxing out" and can provide a good element of RP. Not to mention that now the stronger mobs can be a real threat if you're not grouped. And it might be just my impression but, have DPs also been tweaked? That needed some attention too.
Now, all in the spirit of balancing things out, I have a little question: why do combat skills have different max levels? Isn't the damage each weapon inflicts and their speed a strong enough difference? I understand some might be easier to learn but that doesn't have to mean that they can't have the same maximum level. I'd like to hear what the rationale behind this is. Just to know, really (I'm rather curious).
Well, keep up the good work devs! Kudos and thank you again.