Author Topic: A quick review on the PVP area  (Read 3323 times)

Karyuu

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Re: A quick review on the PVP area
« Reply #15 on: April 14, 2007, 09:03:46 pm »
So it is occurring because of technical issues, then. That's better :)
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Narure

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Re: A quick review on the PVP area
« Reply #16 on: April 14, 2007, 09:03:58 pm »
Well when ranged weapons are ingame i can see things balencing out.

Zwenze

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Re: A quick review on the PVP area
« Reply #17 on: April 14, 2007, 10:10:58 pm »
I am complaining about someone who backstabbed a mage in PvP area and when he gets hit by the mage arrows he complains.

Using magic in duels is usually seen as rude.  It's an arena, not a magic school.

Then again, it sounds like that mage was probably just trying to kill the guy so he could have Dlayo to himself.
The mage was actually me. And starting a duel (even challenging) with out reason is also considered rude normally. Giving another player time to prepare to duel in PvP is necessary, otherwise it isn't a duel, its just killing a char while the player was typing in cha window.

So what do you want to say? I should bow and stick to all rules set by other players?
Did I get you right, running in pvp and killing a player in less then 3 seconds without any reason is fine but when a mage uses arrows in pvp is rude?

zanzibar

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Re: A quick review on the PVP area
« Reply #18 on: April 14, 2007, 10:49:30 pm »
Why all this animosity towards magic? Yliakum is not a land where mages are considered lesser beings, nor an evil force, nor arrogant superiors. I don't understand the mentalities I am seeing from some players.

The problem is that the PVP area was obviously created so that people could fight eachother in the arena with freedom.  However, people are using magic in order to kill people from a safe distance for the purpose of monopolizing Dlayo.  Is this a good thing?
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Zwenze

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Re: A quick review on the PVP area
« Reply #19 on: April 15, 2007, 12:03:50 am »
First, I (our group) did not monopolize. Second, we whre inside the arena.

I agree, that attacking the Dlayo from outside using arrows is a sign of weakness and cowardness. But I dont see a reason why I should not use arrows inside the pvp arena.

zanzibar

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Re: A quick review on the PVP area
« Reply #20 on: April 15, 2007, 12:07:30 am »
First, I (our group) did not monopolize. Second, we whre inside the arena.

I agree, that attacking the Dlayo from outside using arrows is a sign of weakness and cowardness. But I dont see a reason why I should not use arrows inside the pvp arena.


Weakness and cowardess, why?  Because it means they can't be attacked by Dlayo, or because it means they can't be attacked by you?
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Zwenze

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Re: A quick review on the PVP area
« Reply #21 on: April 15, 2007, 12:43:29 am »
First, I (our group) did not monopolize. Second, we whre inside the arena.

I agree, that attacking the Dlayo from outside using arrows is a sign of weakness and cowardness. But I dont see a reason why I should not use arrows inside the pvp arena.


Weakness and cowardess, why?  Because it means they can't be attacked by Dlayo, or because it means they can't be attacked by you?

First thing. There is no challenge in arrowing a npc down from a save point.

zanzibar

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Re: A quick review on the PVP area
« Reply #22 on: April 15, 2007, 01:05:17 am »
First thing. There is no challenge in arrowing a npc down from a save point.

Are you saying that if someone went after Dlayo and you were waiting for the mob to spawn, you wouldn't attack the competitor so that you'd have Dlayo to yourself?
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Zwenze

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Re: A quick review on the PVP area
« Reply #23 on: April 15, 2007, 01:21:05 am »
First thing. There is no challenge in arrowing a npc down from a save point.

Are you saying that if someone went after Dlayo and you were waiting for the mob to spawn, you wouldn't attack the competitor so that you'd have Dlayo to yourself?

Do you read my posts at all? Thats not what happened.

Karyuu

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Re: A quick review on the PVP area
« Reply #24 on: April 15, 2007, 01:21:58 am »
This is drifting off of the original topic. If you want to discuss each other's personal tactics or beliefs, please do it elsewhere. I'm not liking the argumentative tone that is evolving in this discussion.
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Vengeance

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Re: A quick review on the PVP area
« Reply #25 on: April 15, 2007, 06:02:53 am »
The tactic of grouping together to a) kill Dlayo and b) keep other players from killing Dlayo,  sounds perfect to me in a FFA PVP area.  The whole idea of FFA PVP is conflict over scarce treasures.  Congratulations, you have it now.

Bring friends and take over if you don't like it.  :-)

zanzibar

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Re: A quick review on the PVP area
« Reply #26 on: April 15, 2007, 07:03:53 am »
The tactic of grouping together to a) kill Dlayo and b) keep other players from killing Dlayo,  sounds perfect to me in a FFA PVP area.  The whole idea of FFA PVP is conflict over scarce treasures.  Congratulations, you have it now.

Bring friends and take over if you don't like it.  :-)

That's one way of looking at it.  The only question is whether or not everyone is on the same page.
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bilbous

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Re: A quick review on the PVP area
« Reply #27 on: April 15, 2007, 07:23:39 am »
What part of open pvp meaning any measure possible by game mechanics is unclear? If it is possible it is legal how else are bugs going to get exposed and remedied? This does bring one thought to mind though, if it is FFA then all characters and npc's should be available for killing so there should be no attack lockout on dlayo and anyone who makes a successful attack on him should share in the XP and have a chance at the loot.

zanzibar

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Re: A quick review on the PVP area
« Reply #28 on: April 15, 2007, 07:28:07 am »
Just a quick point, it quite obviously isn't a FFA if people are working in groups...
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bilbous

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Re: A quick review on the PVP area
« Reply #29 on: April 15, 2007, 07:42:00 am »
That is not obvious to me, if weaker players choose to gang up on stronger ones they still have the ability to fight amongst themselves once he is dispatched. Perhaps though all groups should be disbanded in favor of, or superseded by, one group containing every person in the pvp room. Joining the group would be as simple as entering the room and leaving the room would automatically force leaving the group.