Author Topic: New UI Concept  (Read 15605 times)

Baldur

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Re: New UI Concept
« Reply #15 on: April 15, 2007, 01:23:56 am »
Amazing work! That's all I can say. :]

Xanacru

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Re: New UI Concept
« Reply #16 on: April 15, 2007, 04:24:32 am »
@Cynwrig: No problem. I was happy that I inspired you, so more encouragement could only be a good thing.

I'm liking the little tag team that Cynwrig and Karyuu have going here. Keep at it, guys. Here's just a small addition to it:



It's just a rough idea that character concept art can be used as a team member portrait, since not all character 3D models are implemented. Also, the portrait resolution could probably be somewhat larger (or maybe not). Like I said - just a rough idea.
« Last Edit: April 15, 2007, 04:39:49 am by Xanacru »

Cynwrig

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Re: New UI Concept
« Reply #17 on: April 15, 2007, 06:29:35 am »
The more help the better. I really like your addition, you an Karyuu have really helped to make the theme look more "Planeshifty" instead of being so generic.

Edit: I've updated it and started on a possible inventory window.

« Last Edit: April 15, 2007, 10:07:08 am by Cynwrig »
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Ice_Stovo

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Re: New UI Concept
« Reply #18 on: April 15, 2007, 09:40:46 pm »
it reminds me Regnum or Rappelz UI, but this one is far better. I also take a little part and suggest this ...


Shows charakter in-game portrait when you are for some time with cursor over it. Left-Click should target the cahrakter if is in range



Just messing a little with inventory window. I like the idea of having different backpacks in tabs. i also added buttons to switch between Armor and Casual Clothing.
sorry for having more anoying ideas  :(
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Cynwrig

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Re: New UI Concept
« Reply #19 on: April 15, 2007, 10:00:19 pm »
Well I finally got the inventory window done. I didn't see yours, Ice_Stovo, till now but you have some good ideas. I like that you used the tabs to separate more than just bags, it will help keep things organized and easy to find. I also like your portrait idea.

Here is mine:
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Nikodemus

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Re: New UI Concept
« Reply #20 on: April 15, 2007, 10:45:57 pm »
stances idea




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Better click for shiny stylez Help me with images!

Karyuu

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Re: New UI Concept
« Reply #21 on: April 15, 2007, 11:48:35 pm »
Love it! Let's keep up the tag team guys, this is a ton of fun :]
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ThomPhoenix

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Re: New UI Concept
« Reply #22 on: April 16, 2007, 12:12:48 am »
Wow, I really love that idea! Looks so great!
* ThomPhoenix sends love to everyone

Just keep things realistic though, if you're going to change the inventory too much it's possible too many code changes are needed. An example is the "bags-in-tabs" idea.
Also, does the menu disappear when you click the crystal icon? I'd love to open/close the menu with the crystal icon.

Keep it going!
« Last Edit: April 16, 2007, 12:17:27 am by ThomPhoenix »
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Karyuu

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Re: New UI Concept
« Reply #23 on: April 16, 2007, 12:23:31 am »
Yes, the menu and the chat disappear when you click on their icons.

And even if many code changes are needed... I think an inventory screen like that would be worth having in the end :) We can have fun and concept away here.
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Cherppow

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Re: New UI Concept
« Reply #24 on: April 16, 2007, 12:28:00 am »
Hi,

Very nice concepts everyone. I especially like the black border around the fonts, it makes the text so much readable. We need it. We'd also need the gui graphics to show up exactly as drawn, or the single pixel lines will get quite smudgy and not nice at all. I've tried this before. :) Another problem is the transparency/select thing. In short, even if a part of window is transparent, you can still click that part, and select the window, causing lots of confusion.

My few notes on the infowindow:

 - I'd lower the gradient inside the stat bars, so they'd be as easy to see/read as possible.
 - I'd also like an option to hide the bar labels. In my opinion they're blocking and messing up the actual information. Although you have made it good looking, I personally would like them hidden. And everyone knows the red is health, right? :)
 - Finally I'd make the stamina bars a little thinner to distinquish them from the health and mana.

Here the changes in image:

Top: original
Middle: softer gradient & text colors
Bottom: Cherps style info bars

Good work, keep it up! :)

Cynwrig

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Re: New UI Concept
« Reply #25 on: April 16, 2007, 01:26:41 am »
@Cherppow: I like the thin stamina bars. I think the softer gradients makes it look so flat but if it helps I guess I wouldn't mind changing it.The text on the status bars is meant to only show up on mouse over like it does now, similarly to the random blue buttons seen in the older screens that I removed to avoid causing confusion. I have tried putting these graphics in game and the borders do come out smudged all over the place and it looks really bad, but I'm not sure how to fix it or if it can be.

 I really do want to redesign the interface and not just re-skin it, so I would intend to rewrite the code although that isn't realistic, I know, but this is just a concept. I think that the interface could use code changes but that would probably "break" the other skins already in the game but I don't think it would be hard to make them work with the new code.

I appreciate it that many are so willing to add their own ideas to it. So please keep at it if you wish and if anyone wants I will gladly send them the PSD because I have noticed the "tag teaming" has some negative effects on the quality of the images and sometimes it's hard to tell what is intentional.
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Karyuu

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Re: New UI Concept
« Reply #26 on: April 16, 2007, 05:37:19 am »
Lowered the gradient effect on the info bars some (not sure how to decrease their height without affecting the visibility of the text), and made some additions/changes to the inventory screen:



My .PSD can be downloaded here.
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Baldur

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Re: New UI Concept
« Reply #27 on: April 16, 2007, 07:58:13 am »
You better check the spelling on that stamina bar ;]

Cynwrig

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Re: New UI Concept
« Reply #28 on: April 16, 2007, 08:00:44 am »
I like what you've done with the inventory window. I downloaded your PSD and updated my own with it so now I have one complete PSD. I also went through and organized mine, naming and deleting layers after seeing how nicely kept yours was. I changed a few things around and didn't really like the new stances so I left them the same.
Here:

« Last Edit: April 16, 2007, 08:14:26 am by Cynwrig »
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Karyuu

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Re: New UI Concept
« Reply #29 on: April 16, 2007, 08:05:07 am »
I was rather fond of the arc stances :)

Also, do you plan do to anything with that inventory space on the left?
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