Author Topic: New UI Concept  (Read 15647 times)

Earl_Listbard

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Re: New UI Concept
« Reply #75 on: December 10, 2007, 09:22:35 pm »
I really like how the party info for each player shows an icon depicting their race.

Then again it all looks so clean and well made, keep up the good work man!

Zetsumei

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Re: New UI Concept
« Reply #76 on: December 11, 2007, 09:35:05 am »
I want to get my grubby little paws on the UI
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Cynwrig

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Re: New UI Concept
« Reply #77 on: December 12, 2007, 06:16:09 am »
Well I got the buddy window almost completely functional, everything but the close button works. I might put it up for download later if any one wants to try it out.

I started work on the Launcher concept:






The drawings were taken from the concept art section of the website.

« Last Edit: December 12, 2007, 07:42:53 am by Cynwrig »
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Baldur

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Re: New UI Concept
« Reply #78 on: December 12, 2007, 09:12:57 am »
I love it! Loveitloveitloveit!

The concepts could have different opacities, or one of them should go. The wind elemental looks like it's peeking out from behind the fortress, making it more of an anticlimax than the epic feeling you're trying to deliver.

Love it! \o/

ThomPhoenix

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Re: New UI Concept
« Reply #79 on: December 12, 2007, 05:41:50 pm »
Coincidentally a "PS Launcher" tool has already been developed by Xordan. I'm not sure how it looks yet, as I can't get it to work, but perhaps you could mod it.
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rast

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Re: New UI Concept
« Reply #80 on: December 12, 2007, 06:12:49 pm »
It looks awesome Cynwrig (both the launcher and the main concept) :)

*rast dreams of it being developed into a working UI*
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Mordaan

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Re: New UI Concept
« Reply #81 on: December 12, 2007, 06:31:16 pm »
Looks awesome!  To me this is such an improvement over the current GUI.
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Cynwrig

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Re: New UI Concept
« Reply #82 on: December 12, 2007, 08:12:49 pm »
Yea she was "towering" over the tower in an earlier version, but I noticed she was kind of awkwardly placed and I moved her without much thought.


I have seen Xordan's launcher, if it is what I'm thinking of, and I did use it as a base when designing this one. Though mine gives it more of the feel of a launcher with the news being added and the emphasis taken away from the updater.

I have also created a new login screen:

The background would be an animated environment.
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ThomPhoenix

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Re: New UI Concept
« Reply #83 on: December 12, 2007, 10:27:30 pm »
Guildwars style, eh? I'd be nice, but hard to do now I think.
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Zetsumei

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Re: New UI Concept
« Reply #84 on: December 13, 2007, 10:29:26 am »
Y'know, I do believe that this has the potential to be the most useful mod since Aineko's (+5 points for everyone who knows what I'm talking about).
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Mordaan

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Re: New UI Concept
« Reply #85 on: December 13, 2007, 03:35:42 pm »
Y'know, I do believe that this has the potential to be the most useful mod since Aineko's (+5 points for everyone who knows what I'm talking about).

*raises his hand, remembering Aineko fondly*

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Raa

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Re: New UI Concept
« Reply #86 on: December 14, 2007, 06:49:23 pm »
IT'S SO PRETTY!

Keep working on it!
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acraig

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Re: New UI Concept
« Reply #87 on: December 24, 2007, 01:59:33 am »
This is very interesting and I would like to take a greater interest in adding some of these into our system. 
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Nalain Tarek

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Re: New UI Concept
« Reply #88 on: December 24, 2007, 02:30:44 am »
Please, PLEASE, PLEASE!! finish it!,  This looks so good!  I would definitely use it!  And I like the moving Environment login screen idea.  But to do it you would need  either the server to be up and running, or a seperate environment model that the camera moves through.  Love it.  FINISH IT!, PLEASE!!
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Ravenguard

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Re: New UI Concept
« Reply #89 on: December 31, 2007, 02:37:45 am »
First off, I'd hug you all.  Here, I'll do it digitally.
/target everyone
/hug

Wow.  I just realized how much of a geek I am.  Anywho... :offtopic:

Fantastic.   :D

And as far as the moving screens go, why not just have some generic city... things.  Having a panned overview of Hydlaa, then Ojaveda, then finally the BD Fortress would be awesome.  I don't think that it needs to be long at all, just five seconds per city, cross fades, different moving patterns for each of the cities, and it loops on itself.
Doing that and not needing to render the cities can make the startup screen look very nice.  Having a computer that has low detail on everything, seeing more low-detail cities wouldn't be big on my list.  Not to mention potentially using my time.  But, if high res pre-made shots were taken and shown, it'd be a more 'wow' factor, as well as letting me see the cities in full splendor, not just as gray blobs.