Author Topic: New UI Concept  (Read 11769 times)

nakai

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Re: New UI Concept
« Reply #90 on: January 27, 2008, 02:10:08 pm »
These are really awesome. I hope someone is looking at implementing this,the current UI is clumsy and ugly.
This would really make the game look a lot better.

neko kyouran

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Re: New UI Concept
« Reply #91 on: January 27, 2008, 02:18:26 pm »
there is a new gui in the works for an upcoming release, yes.

Caarrie

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Re: New UI Concept
« Reply #92 on: January 27, 2008, 02:40:24 pm »
there is a new gui in the works for an upcoming release, yes.

no there is not for this release, just some changes to make the current look better due to a change to how font scaling looks

neko kyouran

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Re: New UI Concept
« Reply #93 on: January 27, 2008, 02:43:08 pm »
I never said it was this upcoming release now did I?

Caarrie

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Re: New UI Concept
« Reply #94 on: January 27, 2008, 03:13:10 pm »
I never said it was this upcoming release now did I?

oops
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Tyrania

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Re: New UI Concept
« Reply #95 on: February 12, 2008, 04:49:52 am »
Well it has been a while since I have updated, but I plan to continue working on the concept.

I have streamlined the interface a bit, and I redid the window borders.
@Xoiani: The small icons help reduce clutter, but it could be possible to have a larger view icon displayed upon examining the item.



EDIT: Boosted color to make it look less dull. (Makes it look a lot better in-game.)

this one looks very well.

there is a new gui in the works for an upcoming release, yes.

Also, this will be available in the next client version?
I'm not out to destroy Microsoft. That will just be a completely unintentional side effect.
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Zan

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Re: New UI Concept
« Reply #96 on: February 12, 2008, 05:21:38 am »
* Zan points up

Not the next version, a future version and I don't know if it is this GUI either. I'd like it if it were but any improvement over the current, rather unattractive one will do.
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Caarrie

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Re: New UI Concept
« Reply #97 on: February 12, 2008, 06:24:47 am »
* Zan points up

Not the next version, a future version and I don't know if it is this GUI either. I'd like it if it were but any improvement over the current, rather unattractive one will do.

there are no new skins but there has been a lot of work on the current gui for the next release done by many members of the testing team, including ThomPhoenix, Vornne, and myself

fright

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Re: New UI Concept
« Reply #98 on: February 17, 2008, 03:39:05 pm »
I want, I want, I want  :thumbup:

This would really give the game a great boost since the GUI is just about the only thing I annoy myself on. =)

Tyrania

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Re: New UI Concept
« Reply #99 on: February 22, 2008, 01:50:02 am »
Can someone upload the files and a xml for this new UI, please?
So we can use this now?  :lol:
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Kayden

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Re: New UI Concept
« Reply #100 on: February 22, 2008, 02:30:49 am »
It's not that simple, unfortunately.  Redesigning the user interface requires changes to not only XML, but C++ code.  Sometimes the underlying widgets (listboxes, menus, etc) need a bit of work as well.

The inventory is the hardest part.  Notably in the new design, containers do not live in slots.  This would require rewriting the server side inventory code, and how it handles containers...which then has repercussions on crafting, and other fun things.  It may not be a bad thing to do eventually, but is rather low on my priority list. :)

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Cynwrig

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Re: New UI Concept
« Reply #101 on: March 01, 2008, 03:00:46 pm »
Well I havent been working on the GUI in a while, so I have no changes to show.
I also haven't done any work towards getting it working in-game other than a few experiments with the buddy window. I'm not so sure it would be a good idea to invest efforts into a GUI mod this early in the games development. Every update could easily break it's functionality and who knows how much the GUI will change in the future.

Im glad to hear the current GUI is being improved on, though I will mention I have nothing to do with it, atleast not directly. I did see in the 0.4 Changelog:
Quote
A new Group Window, it's more minimalistic and displays race icons.
and can hope I had some help in inspiring that addition.

I can't wait to see what the new version is like (hopefully the mac client will shortly follow), and I do plan to continue working on this concept.
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ThomPhoenix

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Re: New UI Concept
« Reply #102 on: March 01, 2008, 04:33:34 pm »
Im glad to hear the current GUI is being improved on, though I will mention I have nothing to do with it, atleast not directly. I did see in the 0.4 Changelog:
Quote
A new Group Window, it's more minimalistic and displays race icons.
and can hope I had some help in inspiring that addition.
Almost 100% ;)
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Mesmer

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Re: New UI Concept
« Reply #103 on: April 24, 2009, 01:22:53 pm »
Well I havent been working on the GUI in a while, so I have no changes to show.
I also haven't done any work towards getting it working in-game other than a few experiments with the buddy window. I'm not so sure it would be a good idea to invest efforts into a GUI mod this early in the games development. Every update could easily break it's functionality and who knows how much the GUI will change in the future.

It could also change late into the development. They'll either need a new skin/layout to change the code or you'll need a new code to change the skin/layout. Someone on their team needs to take a serious look at their UI and see how they want to improve it, create a template, modify the code, and post a basic layout template publicly. You could also post a template and let them modify the code and create the graphics.

The main goal for the UI should be to avoid obstructing viewable area as much as possible, and use transparency (e.g. chat window), while still remain functional. Maybe something like this and better.

Xemmas

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Re: New UI Concept
« Reply #104 on: April 25, 2009, 09:27:21 pm »
I really love how this looks!! specially the inventory and menu windows!! hope to be able to see it IG! or at least be able to use it ;)
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