Author Topic: Groups  (Read 2240 times)

Ice_Stovo

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Groups
« on: April 15, 2007, 12:02:41 pm »
I don't think that current usage of the groups is good. They can be used mainly like some in-game IRC channels and that is a lot OOC. So i have some ideas (again, please don't kill me)
  - You can be grouped only with player who are in the same location, it should prevent the chatroom usage of groups. For example when some players remain in different location than the rest of group for longer that 5 minutes he will be kicked from the group imidiatly with displayed message like "You get lost from other members of your group".
  - When you are groupped with player who have certian privilegies (like winch access) the group is able to use them too (Just imagine wealthy merchant travelling across Yliakum with his guards and suddenly he need to use the winch to get to another level. And now his guards are not able to guard him anymore because they haven't done some quest. It is unrealistic a lot)
  - Group should be used for musicians (I am currently working on a huge music related wish including by myself composed music and instrument models)
 
Figis Bruzzo

Narure

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Re: Groups
« Reply #1 on: April 15, 2007, 01:30:07 pm »
Group chat will always be OOC unless its for whispering becuase otherwise they should use main chat, just some things group chat is good for that your diea would kinda killl are, organising events where a big rabble of people are talkign and you want somewhere quiet to talk and if its a rather large events you might be opposite ends of the first level and guild meetings where only the higher ups are talking but also are far appart. I doubt the restricted area thing will happen because then every average joe would be able to get in if they tagged along behind a merchant. If you turn up to a party with a friend and your name is on the list, you get in, they don't. Group chat could be used for musicians, just as it can be used for fighters, crafters, miners, buchers, bakers, and candle stick makers. I dont see what you are wishing there.

 ::)

Socius Rockus

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Re: Groups
« Reply #2 on: April 15, 2007, 02:44:00 pm »
X-/ my example was less depressing
:sweatdrop: Not everything is to compare with a party and gets the same result  ;)

Earl_Listbard

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Alright guys, whats the plan?
« Reply #3 on: April 16, 2007, 06:49:51 pm »
Alrighty guys, my idea pretains to groups so I didn't want to make another thread as this one was already here!

In group I believe each group member should have an action to target a npc or player, and put a target on it that is seen by all the group members, this would come in handy on 2 vs 2 fights as to say "Hey guys lets focus on him, without having to type it, so in the middle of battle you just click a shortcut key and bam your target now has a little sign or something above his head that shows the others in the group "focus on this guy!"

This would also help in guild wars, but I think it would mostly be used for small skirmishes like 2 vs 2 or 3 vs 3 etc etc

so lets hear some ideas on this?

Socius Rockus

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Re: Groups
« Reply #4 on: April 16, 2007, 09:39:09 pm »
 :thumbup: Good Idea, Guild wars style  ;)
Hey! why don't we put in the potions of crtl+click your helth bar to scream what your heatlh is, ect. ect. with the other option of value in combat  :innocent:

Raleigh

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Re: Groups
« Reply #5 on: April 16, 2007, 09:50:48 pm »
Here's more, if we could have a "commander" or something, "groups" could work as squads then and orders could be issued through predefined sets. And I don't think things should follow up with the rest of MMOGs, specially for the options of a game clearly focused on PvP and on its natural flaws.

"Form a Phalanx! Raise your Shields" - Boosts Defense for the whole group, but reduces mobility and can only attack if attacked first

"Move into Wedge formation" - This one is good for offense, specially for fast characters, not sure what penalty should come from it

"Move into line formation" - Default for archers

"Charge!" - Boosts significantly attack power of the group, but reduces their defense significantly as well

"Scatter" - Good when stones are raining from catapults or when area effect damage spells are being used against your group, as they are more effective against tightly formed groupings.

"Be discrete" - Everyone on "stealth mode", useful for some situations

Of course whether everyone would obey or not, that would rely on the group cohesion and on the relations between them, perhaps a message "x issue an order of y, will you obey it?" could come, or something less invasive perhaps. But... I think I've been playing too many RTSes  :whistling:

Anyway it would be great to see such tactical stuff implemented, even if Soontm

Earl_Listbard

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Re: Groups
« Reply #6 on: April 16, 2007, 10:15:52 pm »
:thumbup: Good Idea, Guild wars style  ;)
Hey! why don't we put in the potions of crtl+click your helth bar to scream what your heatlh is, ect. ect. with the other option of value in combat  :innocent:

I never suggested the health, buddy. Though whats wrong with a good idea? All of a sudden its wrong because another mmorpg used it?  :o

Raleigh, I don't think the whole general idea is what would be most needed, though on that train of thought maybe the group leader could initiate targets, but I don't think a bonus for certian commands is nessasary..  gets a bit too rts tbs -ish
« Last Edit: April 16, 2007, 10:21:39 pm by Earl_Listbard »

Socius Rockus

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Re: Groups
« Reply #7 on: April 16, 2007, 10:42:22 pm »
:thumbup: Good Idea, Guild wars style  ;)
Hey! why don't we put in the potions of crtl+click your helth bar to scream what your heatlh is, ect. ect. with the other option of value in combat  :innocent:

I never suggested the health, buddy. Though whats wrong with a good idea? All of a sudden its wrong because another mmorpg used it?  :o

Raleigh, I don't think the whole general idea is what would be most needed, though on that train of thought maybe the group leader could initiate targets, but I don't think a bonus for certian commands is nessasary..  gets a bit too rts tbs -ish

 :o Why does anyone think i'm sarcastic all the time!?

Raleigh

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Re: Groups
« Reply #8 on: April 16, 2007, 11:03:29 pm »
Raleigh, I don't think the whole general idea is what would be most needed, though on that train of thought maybe the group leader could initiate targets, but I don't think a bonus for certian commands is nessasary..  gets a bit too rts tbs -ish

Yes, but if the combat itself will be entirely based on character skills, having a tactical edge of it would make things more interesting and challenging than just "sit and watch your lvl 25 character kill another lvl 25 character because you got a lucky dice roll".

zanzibar

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Re: Groups
« Reply #9 on: April 19, 2007, 08:08:13 pm »
I love the idea of taking group chats out of the game.  They can be fun, but let's face it... you might as well just use IRC!  They're entirely OOC, and people abuse them to have private conversations in public places.  Too often I see a group of ten people near Harnquist who are obviously engaged in a group chat.  If you're in a large group and you're having a discussion in a highly public place, how dare you stipulate that others cannot hear what you're saying?  What's even worse is the audacity people have in becoming offended if others ask what they're talking about.

So yes, you have my vote in taking group chats out of the game! \\o//
Quote from: Raa
Immaturity is FTW.

Vengeance

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Re: Groups
« Reply #10 on: April 19, 2007, 08:20:44 pm »
People...

a) Say there is too much spam in the /say and /shout channels
b) Say we should take out private comms like /group.

which is it?  :-)

The argument about why /group chat should not be private should apply to /guild, /tell and many others too I'm sure.  Be careful what you wish for.  In any MMO, not everything is IC.


zanzibar

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Re: Groups
« Reply #11 on: April 19, 2007, 08:43:19 pm »
I thought Planeshift was supposed to be different?  Isn't that the reason many of us are here?
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Earl_Listbard

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Re: Groups
« Reply #12 on: April 19, 2007, 08:56:16 pm »
Looking at the details I'd have to agree, that group 'chat' is ooc... but grouping to attack the same unit is not really.

zanzibar

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Re: Groups
« Reply #13 on: April 19, 2007, 09:02:58 pm »
Looking at the details I'd have to agree, that group 'chat' is ooc... but grouping to attack the same unit is not really.

Right.  Keep groups, get rid of group chats.

If people weren't treating group chat as IC, I wouldn't have as much of a problem with it.  But people are abusing it, just like people abuse /tell to have supposedly in character chats between characters on different maps.  Just a couple of days ago some guy started sending me profanities from the death realm after he attacked me and lost.  When I told him that he was acting inappropriately, he said it was in character.  Yeah.  Right.  If your character is telepathic or if you're communicating with some sort of spiritual force like Hagarath or whatever, then that's different, but most of the time it's just silly... that, or it's people trying to get away with things by pretending it's IC.
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Immaturity is FTW.

Narure

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Re: Groups
« Reply #14 on: April 19, 2007, 09:07:41 pm »
People...

a) Say there is too much spam in the /say and /shout channels
b) Say we should take out private comms like /group.

which is it?  :-)

The argument about why /group chat should not be private should apply to /guild, /tell and many others too I'm sure.  Be careful what you wish for.  In any MMO, not everything is IC.



That is easiy solved have it appear both in the group tab and the main tab, Most people use /tell properly for whispering. You dont have to Rp with those that try to over tells because you can hit /ignore. Guild chat from my expericane tends to alwasy be ooc.