Author Topic: Tech Demo of Crystal Core Released!  (Read 1955 times)

jorrit

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Tech Demo of Crystal Core Released!
« on: April 19, 2007, 09:23:10 am »
Crystal Core is an Open Source FPS/quest based game written with Crystal Space and Crystal Entity Layer. The game is based on a science fiction story. The player and his or her companions crash on an alien planet where they discover that the original intelligent inhabitants are now extinct due to an invasion of semi-primitive aliens from a distant planet. Your goal is to destroy all aliens or either to escape the planet alive. To accomplish either of these goals you have to use alien technology and try to interface it with the broken ship that you arrived with.

This is a tech demo only. There is not much to do in this version. You can walk around in two levels, fight two creatures and solve a small quest to access a locked part of the ship. That's all. See the http://www.crystalspace3d.org/main/Crystal_Core site for more information about the game, a few screenshots, and also binaries for Windows and 32-bit GNU/Linux.





Greetings,
Project Manager of Crystal Space, CEL, CrystalBlend and Crystal Core. Please support Crystal Space with a donation.

Raleigh

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Re: Tech Demo of Crystal Core Released!
« Reply #1 on: April 19, 2007, 09:29:46 am »
Seems better and more promising than most Open-source FPS Projects I saw, that are usually *cough* Qwaek Clones *cough* and 90-100% focused on multiplayer. Now if it's intended to have some RP elements, then it's a really great idea in a area that sadly seems to be excessively focused on MP and "kill everything that moves just because of it" game projects(And some commercial FPS projects, although having some cheap stories to disguise this nature, also follow this same sad scheme)

I know it's creepy, but I always remind of System Shock 2 when I hear about playing on a ship with aliens... or of the Alien movies of course...

Looking closely on its history... it reminds me of Unreal too(crashed on planet, must escape), that was another old game I liked, specially cause the enemies were not just cannon fodder there.
« Last Edit: April 19, 2007, 09:34:22 am by Raleigh »

jorrit

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Re: Tech Demo of Crystal Core Released!
« Reply #2 on: April 19, 2007, 09:33:22 am »
Seems better and more promising than most Open-source FPS Projects I saw, that are usually *cough* Qwaek Clones *cough* and 90-100% focused on multiplayer. Now if it's intended to have some RP elements, then it's a really great idea in a area that sadly seems to be excessively focused on MP and "kill everything that moves just because of it" game projects(And some commercial FPS projects, although having some cheap stories to disguise this nature, also follow this same sad scheme)

I want to stress very strongly that I don't want this game to be 'just another FPS'. There will be shooting but it is not the main thing. The main thing about this game is the suspense and feeling of fear that we want to subject to the player and most importantly the fact that to solve this game you will have to use your brains :-)

Greetings,
Project Manager of Crystal Space, CEL, CrystalBlend and Crystal Core. Please support Crystal Space with a donation.

Nurahk

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Re: Tech Demo of Crystal Core Released!
« Reply #3 on: April 19, 2007, 02:42:15 pm »
most importantly the fact that to solve this game you will have to use your brains :-)

I sometimes doubt I can do that :P

I'll be sure to try it out this weekend, Jorrit.
Looks interesting, something about the screenshots reminds me of Marathon.

Quitarias

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Re: Tech Demo of Crystal Core Released!
« Reply #4 on: April 19, 2007, 03:28:30 pm »
So far no game after System Shock gave me enough ofa feeling of doom tomake me get scared more than the ocasional "Whoah didnt see him jump out of there".
Hope it works better with this since i realy could use another game that does more than ask you to shot whatever so much as breathes.
Also a note to take it a bit away from other FPS's make it posible to have 3 difrent endings.Bad good and best.Bad would be if you mess up to many things in the course of the game.Godd would be if you get off the planet.And best of course if you manage to clear the infestation completely.
Maybe make the planet small(though i dont know how the axis gravity shoyuld be in order for an orb to be effective still it would be cool).Like about 3 times the size of the moon.
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jorrit

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Re: Tech Demo of Crystal Core Released!
« Reply #5 on: April 19, 2007, 03:30:18 pm »
So far no game after System Shock gave me enough ofa feeling of doom tomake me get scared more than the ocasional "Whoah didnt see him jump out of there".
Hope it works better with this since i realy could use another game that does more than ask you to shot whatever so much as breathes.
Also a note to take it a bit away from other FPS's make it posible to have 3 difrent endings.Bad good and best.Bad would be if you mess up to many things in the course of the game.Godd would be if you get off the planet.And best of course if you manage to clear the infestation completely.
Maybe make the planet small(though i dont know how the axis gravity shoyuld be in order for an orb to be effective still it would be cool).Like about 3 times the size of the moon.

We're planning multiple endings (i.e. destroy the aliens and/or escape the planet at the very least, maybe also an additional one).

Greetings,
Project Manager of Crystal Space, CEL, CrystalBlend and Crystal Core. Please support Crystal Space with a donation.

Durwyn

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Re: Tech Demo of Crystal Core Released!
« Reply #6 on: April 21, 2007, 10:22:02 pm »
Hello, good work for this project :) i like to have a little stress sometimes, the map station is the one who afraid the  most till now. i personally hate to be in the darkness lol.

you took some monsters from planeshift no? like the camera movements or even the respawning monsters which is the fisrst time i see in a fps game :) hope to see more info about this project later :D

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The Wandering Djinn

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Re: Tech Demo of Crystal Core Released!
« Reply #7 on: April 22, 2007, 01:36:44 am »
The Wandering Djinn waits (and hopes) there will be a Mac OS X version... sometime
- running PlaneShift Mac OS X Tiger (10.4.11) Client, on an Apple iMac G5 2GHz PowerPC processor, 2GB DDR SDRAM, an ATI Radeon 9600 graphics card with 128MB VRAM, a 20-inch active-matrix LCD widescreen display, and a 250GB Serial ATA hard drive... so what's your excuse, huh?

derwoodly

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Re: Tech Demo of Crystal Core Released!
« Reply #8 on: April 22, 2007, 09:57:25 pm »
Maybe make the planet small(though i dont know how the axis gravity shoyuld be in order for an orb to be effective still it would be cool).Like about 3 times the size of the moon.

3 times the size of the moon does not seem small.  That sounds like more square feet then any video game I know of.

Raleigh

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Re: Tech Demo of Crystal Core Released!
« Reply #9 on: April 22, 2007, 10:10:05 pm »
Von Braun is a nice basis for inspiration to a creepy starship scenario, although it would be weird to see messages like "Run" written in blood on the walls in this case... and zombie-like human-worm hybrids with shotguns...
* Raleigh remembers when the shotgun broke while he was shooting a rumbler in System Shock 2, he should have used a maintenance tool on the weapon to improve its condition..

Scarce ammunition to the point you will have to use a wench or another improvised melee weapon is always something to add tension, if properly employed of course. It will make hard for people "going Rambo" too.

Maybe make the planet small(though i dont know how the axis gravity shoyuld be in order for an orb to be effective still it would be cool).Like about 3 times the size of the moon.

3 times the size of the moon does not seem small.  That sounds like more square feet then any video game I know of.

Does the game really need to give access to all the planet surface for the player during its levels?