Well obviously not but there is going to have to be a point where it is fixed so there isnt much point implementing features just to work around it. /unstick is good for testing the game while it is in this Beta stage and when that doesnt work we get GMs to move us. If we implement somthing because hte /unstick doesnt always work we will soon find that that new thing wont always work. Fix the collision detection or fix the /unstick, by implenting yet another work around they are creating more work for themselves.