Author Topic: New command: /nudge  (Read 2605 times)

Kaerli

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Re: New command: /nudge
« Reply #15 on: April 23, 2007, 01:25:05 pm »
@bilbous:  this command is for nudging yourself IG... :whistling:

Narure

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Re: New command: /nudge
« Reply #16 on: April 23, 2007, 07:01:36 pm »
Why not just fix the crummy collision detection? That sounds like a better wish to me.

Earl_Listbard

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Re: New command: /nudge
« Reply #17 on: April 23, 2007, 07:14:53 pm »
Why not just fix the crummy collision detection? That sounds like a better wish to me.

narure, don't act like an fool. Thats no doubt much easier said then done.

zanzibar

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Re: New command: /nudge
« Reply #18 on: April 23, 2007, 07:53:21 pm »
Why not just fix the crummy collision detection? That sounds like a better wish to me.

Are you volunteering?:)
Quote from: Raa
Immaturity is FTW.

Narure

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Re: New command: /nudge
« Reply #19 on: April 23, 2007, 08:03:11 pm »
Well obviously not but there is going to have to be a point where it is fixed so there isnt much point implementing features just to work around it. /unstick is good for testing the game while it is in this Beta stage and when that doesnt work we get GMs to move us. If we implement somthing because hte /unstick doesnt always work we will soon find that that new thing wont always work. Fix the collision detection or fix the /unstick, by implenting yet another work around they are creating more work for themselves.

zanzibar

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Re: New command: /nudge
« Reply #20 on: April 23, 2007, 09:00:51 pm »
Well obviously not but there is going to have to be a point where it is fixed so there isnt much point implementing features just to work around it. /unstick is good for testing the game while it is in this Beta stage and when that doesnt work we get GMs to move us. If we implement somthing because hte /unstick doesnt always work we will soon find that that new thing wont always work. Fix the collision detection or fix the /unstick, by implenting yet another work around they are creating more work for themselves.

There are times when /unstick doesn't help you and you have to use /die unless you find a GM who's in a good mood and is willing to nudge you to freedom.
Quote from: Raa
Immaturity is FTW.

Narure

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Re: New command: /nudge
« Reply #21 on: April 23, 2007, 09:10:15 pm »
I've never really had a problem with a GM not moving me. People tend not to get stuck if they just keep their feet on the ground and watch where they are going.When ever ive got stuck and /unstick hasnt helped I accept it was because I was leaping about or not watching my character.

zanzibar

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Re: New command: /nudge
« Reply #22 on: April 23, 2007, 10:11:10 pm »
I've never really had a problem with a GM not moving me.

You're in the minority.  It depends on who answers the petition, but I've had GMs tell me to bugger off even if I'm stuck due to a bug.  One even killed me without asking if it was ok to send me to the death realm.
Quote from: Raa
Immaturity is FTW.

Narure

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Re: New command: /nudge
« Reply #23 on: April 23, 2007, 11:15:00 pm »
Use /who game master. /tell.

zanzibar

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Re: New command: /nudge
« Reply #24 on: April 23, 2007, 11:15:29 pm »
Use /who game master. /tell.


I do.
Quote from: Raa
Immaturity is FTW.

bilbous

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Re: New command: /nudge
« Reply #25 on: April 24, 2007, 07:12:37 am »
I've only ever asked to be moved once and that was because my character would not load for some reason. If I get stuck in the geometry for any reason I just suck it up and /die. Why should it be the gm's job move you just because you found a way to go where you shouldn't have?

Oh wait, I did ask one other time when I was showing a GM a glitch he could not see in the BD. He told me he did not have that ability so I went ahead and fell off the earth anyway just to prove my point.