Author Topic: Contribution Discussion  (Read 17867 times)

LigH

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Re: Contribution Discussion
« Reply #30 on: May 04, 2007, 07:41:48 am »
@ Nikodemus:

Wooden ticket? Why not! Surely more reliable than paper. Probably also hard to counterfeit, with some secret details in wood selection, coloring ink, or branding stamps...
__

P.S.: <= now with the "Y".

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Mordaan

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Re: Contribution Discussion
« Reply #31 on: May 04, 2007, 04:43:06 pm »
@ Nikodemus:
P.S.: <= now with the "Y".

 :thumbup:
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LigH

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Re: Contribution Discussion
« Reply #32 on: May 05, 2007, 10:00:04 am »
That "P.S." was not anymore "@ Nikodemus". ;)

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Feline Prince

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Re: Contribution Discussion
« Reply #33 on: May 07, 2007, 04:29:09 pm »
Not 100% related to the "What the team needs from you," but part of contribution all the same. Maybe a 2D - 3D project. It would be focused on things to be implemented into planeshift. It could work like the fan art project where someone posts somehting and another person draw it, except! People would post concept drawings, which other members of the community can try and transfer into 3D use for game. Now it wouldnt be things that 'need' to be implemented into game obviously as they are covered by the current thread, but instead its things that maybe the team havent thought of and things more origanal as 2D artists tend to be more creative. It could have rules about not just posting fancy looking swords. I know there is a whole forum section full of art here that could potentialy be converted to 3D ingame use but there is no harm posting a pice of art in two places if it means sorting out the wheat from the chaff.
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Karyuu

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Re: Contribution Discussion
« Reply #34 on: May 07, 2007, 06:50:30 pm »
The thing is, we are not likely to accept art that people have made before approaching us and discussing our need for it. We do have goals we want to reach, settings that must be obeyed. It's much easier to promise accepting contributions if we decide that we need it before you make it, rather than you making it when it wouldn't fit into the world at all (like some new NPC). If anyone wants a task, please approach us and we will try to find something for you to do - regardless of being a 2D or 3D artist.

If you approach me with a piece of art, I might go "That's not going to work at all" just as much as I might go "That's cool, it can it usable." Let the dev team dictate what contributors should work on for now :]
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Smith: No, My Lord. I am attempting to conceal it.

Feline Prince

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Re: Contribution Discussion
« Reply #35 on: May 07, 2007, 07:15:42 pm »
Well i wasnt thinking of somthing exactly like what we have now in the "What the team needs from you" but more of a fun project thing from which the developers could draw ideas and maybe even use some of the art, or maybe even alot as it would be geared towards things members of the community want to see ingame that can be somewhat origanal. Twas just an idea at any rate.
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Karyuu

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Re: Contribution Discussion
« Reply #36 on: May 07, 2007, 07:21:58 pm »
Then the community members can start it themselves ;)
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Feline Prince

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Re: Contribution Discussion
« Reply #37 on: May 07, 2007, 07:26:11 pm »
* Feline Prince Looks glumly at his post count 'maybe later'
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LigH

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Re: Contribution Discussion
« Reply #38 on: May 10, 2007, 05:05:20 pm »
@ kougaro:

Now I understand why Kimlorm wants to read Volume II! :D - Well done!

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Nikodemus

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Re: Contribution Discussion
« Reply #39 on: May 10, 2007, 05:21:57 pm »
kougaro, I believe you shoud make also the volume II as i suppose it is simiar i gues.
* Nikodemus wonders how the book is supposed to look, from some quest he doesn't hope to complete.



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peeg

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Re: Contribution Discussion
« Reply #40 on: May 10, 2007, 05:41:35 pm »
kougaro, good job on the book so far!
Maybe the texture could look a bit more worn off because it's a book from the library that has goone through many hands.
« Last Edit: May 10, 2007, 05:50:23 pm by peeg »
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kougaro

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Re: Contribution Discussion
« Reply #41 on: May 10, 2007, 05:47:41 pm »
Thank you, peeg  :)

I will see if i can improve the texture. Even though i'm not sure how i can make the book look more worn-off. Maybe the corners of the book should be damaged a bit?

peeg

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Re: Contribution Discussion
« Reply #42 on: May 10, 2007, 05:56:41 pm »
Some dirt on the booklet maybe?
I assume that books in Yliakum are wrapped with leather so maybe even some small scretches could fit.

The way your texture looks now it's just to clean for a public book in my opinion :) Take a look at rast's textures for example - he does the details very well.
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Karyuu

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Re: Contribution Discussion
« Reply #43 on: May 10, 2007, 06:24:33 pm »
Nice work kougaro :)

But I do have a question on the texture page. What's going on in the bottom half of the sheet? It looks like a lot of space isn't used at all, and that's far from ideal for a game asset - every single pixel matters. You can overlap your UVs instead of having textures repeat. So for example you have the sides of the book (that show different pages) repeat three times - instead, overlap your UVs onto only one of these. The same goes for the large red "outlines" you have on the bottom portion of the t-page (texture page) - overlap the UVs onto the back side of the book, since that texture already has what you need. This way, not only do you save a lot of space, but you can increase the size of your texture and therefore increase the level of detail on the parts that matter.
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kougaro

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Re: Contribution Discussion
« Reply #44 on: May 10, 2007, 07:34:15 pm »
Thanks Karyuu, will try to follow your advices :)

Btw, i thought about what you said for the UV map wasting space, thus lower resolution, but i couldn't manage to obtain a decent UV map (one that doesn't waste space, that is). I will try again, maybe it will work this time :)

And for the overlapping, i did not know it was possible, that seems really something interesting, thank you :)

P.S : i didn't find how to do the overlapping thingy, if you could tell me how to do it, or give me a link for a guide, it would be cool
« Last Edit: May 10, 2007, 07:45:09 pm by kougaro »