Author Topic: Contribution Discussion  (Read 17921 times)

Karyuu

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Re: Contribution Discussion
« Reply #60 on: May 19, 2007, 01:15:29 am »
If it's alright with the Settings team, it's alright here :)
Judge: Are you trying to show contempt for this court, Mr Smith?
Smith: No, My Lord. I am attempting to conceal it.

Nikodemus

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Re: Contribution Discussion
« Reply #61 on: May 19, 2007, 01:23:30 am »
nah, i don't want a quest name, I just want details on the model.
Trust me, even if you give me quest name, it is highly probable i won't even get to a point where i get needed item ;P besides i  personally think it is too big spoiler.
What i had problems with is arther how the item exactly looks like. Maybe these informations are hidden well within the quests, but can't we know these simple things like paper color, its age and so on and so on ?



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Feline Prince

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Re: Contribution Discussion
« Reply #62 on: May 19, 2007, 10:10:34 am »
Maybe a reference picture for each one so we can get the gist?
Hide where they expect you to... Its what they least expect.

kougaro

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Re: Contribution Discussion
« Reply #63 on: May 19, 2007, 11:41:33 am »
Hello,

so i made a new version, with better uv map, and i tried to give the texture a better look. What do you think of it?



P.S : and for those who want to know, it is possible to make perfect quality jpg from a png. When you export your image set the quality in the window that pop up to 100, then under "advanced options" in this window there is something with numbers like 2*2*2*1 or something, set this to 1*1*1*1.

EDIT : Nikodemus, yes you can get perfect quality jpeg, i tried it again and it worked. the reason the image you show me is not of perfect quality is because i didn't apply what i said to this image. If you still have doubt i can produce two image of the same thing, one in jpeg the other in png to show you they are the exact same. As you said, that is not very useful, but it can be done. Btw you seem to have very great idea to enhance this work, don't hesitate to use it and change it yourself, i won't copyright it  ;) .  If you want,i can send you the blender file and png texture.
« Last Edit: May 19, 2007, 06:37:28 pm by kougaro »

Nikodemus

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Re: Contribution Discussion
« Reply #64 on: May 19, 2007, 12:09:05 pm »
the covers look better.  The pages we look from a side is an interesting idea, but there is one problem. They look too new. Remember, that this book was once manufactured by hands, thus it is imposible for the pages to look so perfect, they would still look somewhat clean though. Later on it was used for a long time for sure. Hands are dirty, with pot, and everything we touch. The pages must reflect that. unfortunatelly i'm not sure if you can have the effect with the UV face layout in the way how you did it.

As about the jpg. It can't have perfect quality. It is impossible, no matter what options you use. Maybe you would have perfect quality, if there was zero compression, but then it is pointles, because it would be same as bitmat.


Also, i would advice you to do your U map like this: The green is not used space, since we don't want to see the color of the pages on the red cover, when looking at the book at high angless. So i suppose the not used space should e from one side color of the pages and from other color of the cover.


EDIT: resize tool is doing fun stuff with images ;D look at which direction the page lines are on my image and in which direction they are o the original ;D
« Last Edit: May 19, 2007, 01:51:43 pm by Nikodemus »



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LigH

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Re: Contribution Discussion
« Reply #65 on: May 19, 2007, 02:04:58 pm »
If you want sharp, detailed text in JPEGs ... do not use blue or red. They are stored in a lower resolution (see "Chroma Subsampling 4:2:0" in several sources about image and video compression). Use black or white, maybe green.

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I almost made a "Rat fur hat", but I need someone who really knows Blender, to finish it and present it great-looking, according to lighting and camera placement (they are a pain for an unexperienced Blender user - I just can't get the scene bright enough, or the camere look at the object how I want it).

What I will provide:

- a 3D model (35 vertices, 41 faces, 2 objects)
- a partially transparent, UV mapped texture

What I need:

- a good looking scene
- if possible, setting 3 groups of faces being rendered smooth inside, but not to the neighbor groups?!
- one face may need to be doubled to show the same partially transparent texture from both sides

Anyone who is interested in finishing my first ever project with Blender, please send me a PM!


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Jeraphon

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Re: Contribution Discussion
« Reply #66 on: May 19, 2007, 03:37:18 pm »
Quote
What i had problems with is arther how the item exactly looks like. Maybe these informations are hidden well within the quests, but can't we know these simple things like paper color, its age and so on and so on ?

The information isn't so much "hidden well within the quests" as available as an item description when you receive it in the quest. So once you get it, you can look at it and it'll tell you basically what it looks like. Unfortunately, some of these items are only in one-time quests so you get one chance to see them. :)

LigH, good for you trying the rat fur hat. Remember: two tails at the back, no eye. :)

LigH

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Re: Contribution Discussion
« Reply #67 on: May 19, 2007, 06:27:06 pm »
Two tails?! ... Never heard of. Was that also included in a description of a reward for a quest I don't know?

Are they used to bind them under the chin?

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miadon

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Re: Contribution Discussion
« Reply #68 on: May 19, 2007, 06:29:14 pm »
kougaro, is that the Georgian alphabet on that book? or is it just similar? :D
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Jeraphon

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Re: Contribution Discussion
« Reply #69 on: May 19, 2007, 07:09:19 pm »
Two tails?! ... Never heard of. Was that also included in a description of a reward for a quest I don't know?

Are they used to bind them under the chin?

It's not a reward, it's an item to be given. And yes, in the quest you get your hands on it, can view it and take a look.

No, not to bind them under the chin. Just to hang down the back as a decoration like it was a coonskin cap.

LigH

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Re: Contribution Discussion
« Reply #70 on: May 19, 2007, 09:19:25 pm »
Well - so far my activities:

Blender modelling screenshot of wireframes
Blender render output, textured
UV mesh export

If someone could tell me how to zoom into a corner of the texture, and align UV areas at each others corners, then I could finally align the tail texture properly...

And the feather needs to be drawn transparently, and 2-sided.
« Last Edit: May 19, 2007, 09:21:11 pm by LigH »

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kougaro

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Re: Contribution Discussion
« Reply #71 on: May 19, 2007, 09:22:36 pm »
@ Miadon : no, i just draw a bit randomly, so that it looks like some writing  :)

miadon

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Re: Contribution Discussion
« Reply #72 on: May 19, 2007, 09:30:51 pm »
ok :D,
there is some real Georgian:
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Asraniel

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Re: Contribution Discussion
« Reply #73 on: May 20, 2007, 12:46:27 am »
LigH: i like your hat, the idea is good, perhaps the fur thexture could be better, but the idea and the model are nice (even the fur texture, but there you could gain most)

LigH

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Re: Contribution Discussion
« Reply #74 on: May 20, 2007, 08:57:30 am »
The fur is not easy to see here ... possible that the hair is too short and too weavy, I can try to make it longer and straighter.
__

^ Updated 3D render; unfortunately, I am just not able to make it both well lighted and textured. Someone help me!

Texture map -- you can see here that the fur is really "fluffy". I just can't render that...
« Last Edit: May 20, 2007, 10:01:15 am by LigH »

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