Author Topic: absurd changes in npcs difficulty  (Read 2596 times)

ponder

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absurd changes in npcs difficulty
« on: May 02, 2007, 07:50:00 am »
Well I was making progress finally in this game, had some weapons and some money and found some npcs I could kill fairly easily.  Now all change, even the rogue in the sunken room in the sewer would kill me 3 times over if I didn't run, hide and heal.  You can of course do whatever you want with the game balance - it's your game, however I think these changes have made it absurdly hard for new characters to progress.  I would suggest a simple proportional system for gaining skill levels at the moment it seems to take 14 pps to gain one level in stats str,agl etc.  and this amount seems to be constant - how about a simple ratio: level/14 pps per level gain.  This would make it easier for newbies to progress, seem only fair as you are bent on makeing pps harder to come by.


Karyuu

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Re: absurd changes in npcs difficulty
« Reply #1 on: May 02, 2007, 07:55:59 am »
Are you sure your weapons simply have not decayed in quality? Check them out next time you are in the game.
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ponder

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Re: absurd changes in npcs difficulty
« Reply #2 on: May 02, 2007, 08:00:31 am »
No, my weapons while not at full 50/50 were at around 30 and 34.  Two days ago I was able to kill these npcs with little difficulty and weapons in considerably worse condition.  I am not the only one who has noticed an increase in npcs difficulty. 

Xordan

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Re: absurd changes in npcs difficulty
« Reply #3 on: May 02, 2007, 08:06:29 am »
I haven't made any changes to them myself, and nobody has told me of any changes so I'm not aware that any have been made...

Zan

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Re: absurd changes in npcs difficulty
« Reply #4 on: May 02, 2007, 08:08:45 am »
Check your armour quality as well ;)
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ponder

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Re: absurd changes in npcs difficulty
« Reply #5 on: May 02, 2007, 08:36:42 am »
OK, mea culpa,  :sweatdrop:  I think I can recind my complaint about npc changes.  I had one piece of armor at 0/50 - my shoes - apparently this is enough to get my butt kicked by everyone except sewer rats.  I can ony believe this is a bug.

I still think my suggestion about progressive level atainment has merit however.

Tulkhan

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Re: absurd changes in npcs difficulty
« Reply #6 on: May 02, 2007, 10:19:40 am »
The 750XP rogues started to hit really hard back in early February (the ones on bdroad1 for example).

Tulkhan has LA level 30 and Melee level 25 and used to overcome them rather easily without any weapons or armor
equipped whatsoever.  Now he can't even kill them with swords equipped.

I asked Caarrie about it back then and she told me that she "can't do anything about that".

neko kyouran

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Re: absurd changes in npcs difficulty
« Reply #7 on: May 02, 2007, 10:47:49 am »
Tulkhan has LA level 30 and Melee level 25 and used to overcome them rather easily without any weapons or armor
equipped whatsoever.  Now he can't even kill them with swords equipped.

your melee skill has no bearing on how well you do with swords.  that would be your sword skill.

Tulkhan

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Re: absurd changes in npcs difficulty
« Reply #8 on: May 02, 2007, 11:05:17 am »
Tulkhan has LA level 30 and Melee level 25 and used to overcome them rather easily without any weapons or armor
equipped whatsoever.  Now he can't even kill them with swords equipped.

your melee skill has no bearing on how well you do with swords.  that would be your sword skill.

I'm very well aware of that, and had considered my sword skill (45) to be more than adequate
(as it used to be, up to February 2007, that is) to overcome the shabby rogues.

neko kyouran

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Re: absurd changes in npcs difficulty
« Reply #9 on: May 02, 2007, 11:16:35 am »
then you should have mentioned that in your first post.  without it, the reader is to assume that you are implying that you are trying to say your melee skill effects your sword skill, which is incorrect.

zanzibar

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Re: absurd changes in npcs difficulty
« Reply #10 on: May 02, 2007, 01:11:35 pm »
If it's just the one rogue that has changed, then I'm afraid I don't see what the problem is.  There are plenty of rogues in the game and some are harder than others.
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Tulkhan

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Re: absurd changes in npcs difficulty
« Reply #11 on: May 02, 2007, 01:59:11 pm »
I've justed tested two different Rogues on bdroad1 again (near the Brigand), but IIRC, all the 750 XPs-Rogues are affected.

Since Feb 2007 I can't even defend myself (fully defensive stance) against them, with them doing me about 35 damage per
second, with full leather armor.  It's basically the same with swords equipped, while I can do them about 120 damage per hit,
I can't really block their blows and they kill me pretty fast.  Seems they've got an awesome STR boost.

As I said before, I used to kill them in melee combat without armor equipped and without them doing me any damage what-
soever.

zanzibar

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Re: absurd changes in npcs difficulty
« Reply #12 on: May 02, 2007, 02:07:30 pm »
As I said before, I used to kill them in melee combat without armor equipped and without them doing me any damage what-
soever.

Then maybe the change is a good thing?
« Last Edit: May 02, 2007, 02:15:09 pm by zanzibar »
Quote from: Raa
Immaturity is FTW.

Tulkhan

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Re: absurd changes in npcs difficulty
« Reply #13 on: May 02, 2007, 02:16:47 pm »
As I said before, I used to kill them in melee combat without armor equipped and without them doing me any damage what-
soever.

Then I guess the change is a good thing.

I guess that depends on how much XPs they give now.  Or maybe they loot as well now?
I can't check if their newly gained powers are justified...

miadon

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Re: absurd changes in npcs difficulty
« Reply #14 on: May 02, 2007, 02:29:41 pm »
Things that are hard to beat don't have to be rewarding or justified.
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