Author Topic: absurd changes in npcs difficulty  (Read 2619 times)

bilbous

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Re: absurd changes in npcs difficulty
« Reply #15 on: May 02, 2007, 02:54:30 pm »
While some of the rogues are indeed quite a bit tougher than they were, I do not think this has changed recently. I haven't been in the sewers too recently, though. One thing I noticed yesterday [May 1 2007] was that the forgetful fighter syndrome, where your character decides to stop fighting in combat, was particularly bad. On the bright side it did not seem to affect the npcs so that is a bit of an improvement. It is hard to win a combat if you are just standing there taking blows.

Xillix Queen of Fools

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Re: absurd changes in npcs difficulty
« Reply #16 on: May 02, 2007, 03:15:37 pm »
nothing about these rogues has changed at all. Perhaps you fought them when the npc server was down :)

Tulkhan

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Re: absurd changes in npcs difficulty
« Reply #17 on: May 02, 2007, 03:36:45 pm »
nothing about these rogues has changed at all. Perhaps you fought them when the npc server was down :)

I think I would have noticed if the NPC server had been down from September 2006 until February
2007, don't you think?  Asking differently -- is Sword level 45 and Light Armor level 30 sufficient to
confront these Rogues in combat?  Or Melee level 25, for that matter?

Ralleyon

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Re: absurd changes in npcs difficulty
« Reply #18 on: May 02, 2007, 08:06:59 pm »
Actually I've seen this phenomenon happening myself and I bet noone changed the power of the NPC's just to annoy me :)

It's happened in the past as well, and I think this is yet another wierdness of the npcclient, just like the "decision" to stop working at times. I'm not sure what triggers it, but the devs are aware that the npcclient is acting up. I suppose we can only signal that things happen at random times and maybe someone will poke it to see what's causing this. But I have serious doubts it's an easy thing to fix (or find more like it).
To see the world in a grain of sand
And Heaven in a wild flower,
Hold Infinity in the palm of your hand
And Eternity in an hour.
     
   [William Blake - Auguries of Innocence]

Tulkhan

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Re: absurd changes in npcs difficulty
« Reply #19 on: May 02, 2007, 11:18:05 pm »
Things that are hard to beat don't have to be rewarding or justified.

Last time I checked, this was still a computer game, not real life  ;)

LARAGORN

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Re: absurd changes in npcs difficulty
« Reply #20 on: May 03, 2007, 04:03:42 pm »
I am also suffering from FFS (forgetful fighter syndrome) :( Maybe I am preoccupied with other things, but my Opponents are not very understanding and take advantage of my ailment.

I have also noticed a couple rouges imediatly drop from 100% to 90% as soon as they are targetted.

All great truthes begin as blasphemies- SHAW
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