Author Topic: New Weapon  (Read 7969 times)

Karyuu

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Re: New Weapon
« Reply #45 on: May 04, 2007, 06:24:49 pm »
If people think that it should be scrapped, so be it :) Let's hope future models will be satisfying to everyone. Personally, I am really tired of "swords and axes" - so I hope the community can come up with something more interesting.
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seperot

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Re: New Weapon
« Reply #46 on: May 04, 2007, 06:58:36 pm »
>.>




<.<




Personally something like



would be awsomeness untold :P


that or a pogostik that can be used as a crossbow? hum... >.>


SWORD CHUCKS YO!

miadon

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Re: New Weapon
« Reply #47 on: May 04, 2007, 06:59:45 pm »
I would like to see some maces.
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Nurahk

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Re: New Weapon
« Reply #48 on: May 04, 2007, 07:00:18 pm »
To go on a less Planeshiftesque tangent.  The actual modeling of the weapon seems pretty good.

As for the weapon itself, granted it would probably be ungainly to all who were not trained in it.  But I can imagine it being quite deadly.  It's only large drawback would be the weight.
It's a good defensive weapon with amazing countering abilities, although an offensive style would leave you amazingly open.  Darth Maul's weapon (wow, bring Star Trek and Star wars together in one post...I feel cool) would have similar drawbacks as this weapon yet, in the hands of a master, it was outstanding.

As a generic weapon, this would not do.  But, as one that would require great skill to merely weild...I can see that working.

@Draklar: Poison the marshmallow :P

Karyuu

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Re: New Weapon
« Reply #49 on: May 04, 2007, 08:19:18 pm »
Seperot: Is that not a bit like the original weapon design? :] Looks like you'll have to battle with Draklar to convince him it'd be worth seeing in-game.
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Illyria

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Re: New Weapon
« Reply #50 on: May 04, 2007, 08:29:43 pm »
Seperot: Is that not a bit like the original weapon design? :] Looks like you'll have to battle with Draklar to convince him it'd be worth seeing in-game.

 ::| I thought I had won that battle before it even started!

miadon

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Re: New Weapon
« Reply #51 on: May 04, 2007, 08:32:09 pm »
but you havn't won the war yet. :P
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Draklar

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Re: New Weapon
« Reply #52 on: May 04, 2007, 08:46:17 pm »
@Draklar: Poison the marshmallow :P
Genius!

Looks like you'll have to battle with Draklar to convince him it'd be worth seeing in-game.
I'm not sure actually. I'm not familiar with how daggers work and how curve-and-balancing is set to make the most our of it. But either way I don't know how well, but it should work. Would require lots of skill to wield it... and this actually brings up a problem. What skill would you put this under? Daggers? It's usage seems completely different. With the weapon brought up you have to be extremely careful not to jab yourself with the opposite blade. Enemy can easily use that so you really need to be ridiculously well trained in this thing.
Despite that it looks really expensive and hard to use, it might work. At least on the basis that it has something to damage enemy with and may be quite fast.
The problem is such unusual weapons don't fall under Planeshift's weapon skills, so that's where you may find the biggest problem.

@Illyria: You thought wrong.
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Nurahk

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Re: New Weapon
« Reply #53 on: May 04, 2007, 08:48:55 pm »
I'd add a blade on the front

and adding weapon skills isn't that hard, Draky-boy.
Least, as far as I know.

Draklar

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Re: New Weapon
« Reply #54 on: May 04, 2007, 08:51:28 pm »
and adding weapon skills aren't that hard, Draky-boy
Ohh, I want to see you convince Talad to add completely new weapon skill to the already existing ones just because of one single project. Keep the logs!
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Karyuu

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Re: New Weapon
« Reply #55 on: May 04, 2007, 08:52:48 pm »
Where would you categorize claw weapons? My guess would be "Knives & Daggers," but we're not so limited and rigid that we cannot adopt new skillsets. There's that pessimism again :) I don't consider this a problem at all.
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Illyria

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Re: New Weapon
« Reply #56 on: May 04, 2007, 08:54:20 pm »
Maybe you player should have a certain amount of skills in every weapons class with blades (Daggers & knives, sword axe) to wield it?

Draklar

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Re: New Weapon
« Reply #57 on: May 04, 2007, 09:09:18 pm »
@Karyuu: Seperot's weapon doesn't look like a claw weapon. And anyway claws fall under unarmed. Using them is more akin to punching than thrusting blades.
...*bites his tongue*

@Illyria: Yeah, that's a good idea (to use several skills that is). In this case I'm thinking either daggers & knives + staves (don't know the actual cathegory), or daggers & knives + martial arts. It would make natural slow progress for the weapon either. Certainly thumbs up for that idea ;)

But anyway, damn you people for making me spam. I'm off.
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Karyuu

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Re: New Weapon
« Reply #58 on: May 04, 2007, 09:11:36 pm »
@Karyuu: Seperot's weapon doesn't look like a claw weapon.

I didn't say it was, I wanted to know what category claws fall into to see whether we'd need another skillset for such weapons too :)
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zanzibar

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Re: New Weapon
« Reply #59 on: May 04, 2007, 09:22:42 pm »
I didn't say it was, I wanted to know what category claws fall into to see whether we'd need another skillset for such weapons too :)

Why not melee?
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