Author Topic: clients gets killed, meanwhile loading the world [CRYSTALSPACE-ERROR]  (Read 887 times)

joako

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Code: [Select]
crystalspace.maploader.parse.image:
  Could not open image file 'materialnotdefined' on VFS!

crystalspace.maploader.parse.texture:
  Could not load texture 'materialnotdefined', using checkerboard instead
  [node: world,textures,texture(name=materialnotdefined)]

crystalspace.thingloader.parse:
  Bad UV coordinates for polygons in this thing!
  [node:
  world,sector(name=hydlaa_plaza),meshobj(name=_s_laanx_statue_01V15a_02),param
  s]
  Bad UV coordinates for polygons in this thing!
  [node: world,sector(name=hydlaa_plaza),meshobj(name=hydlaaplaza),params]
  Bad UV coordinates for polygons in this thing!
  [node: world,sector(name=hydlaa_plaza),meshobj(name=_s_WoodsEnd01),params]

crystalspace.engine.notify:
  Recalculation of lightmaps forced.
  Initializing lighting (958 meshes).
  Shining lights (46 lights).
Terminado (killed)

 :oops:clueless about this, can someone help please?

Caarrie

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Looks very normal to me if you are trying to relight a map. other wise a little more infomation about what you are trying to do and what hardware is in your pc might help us to know what is going on.

Aerianna Kzin

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I hope you can get more help on here than you did from me on IRC :) Good luck!

Induane

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A relight calculation is definitely being attempted.  This at the very least can take ages - so long that the client appears to hang.

joako

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thanks all of you for your answers, sorry for the delay X-/


Quote
Looks very normal to me if you are trying to relight a map. other wise a little more infomation about what you are trying to do and what hardware is in your pc might help us to know what is going on.

I am just trying to connect to the server, meanwhile progress bar of the world is loading, it's shutdowns.

this is the glxinfo, and vertex grepped.

frankly lately is has been a pain with some games that need special, GL functions, specially those very new, so it wouldn't surprise me if I cannot run the crystalspace engine.

Code: [Select]
glxinfo | grep "vertex" & glxinfo | grep "string"
[1] 13421
    GL_ARB_transpose_matrix, GL_ARB_vertex_buffer_object,
    GL_ARB_vertex_program, GL_ARB_vertex_shader, GL_ARB_window_pos,
    GL_EXT_clip_volume_hint, GL_EXT_compiled_vertex_array, GL_EXT_Cg_shader,
    GL_EXT_texture_lod_bias, GL_EXT_texture_object, GL_EXT_vertex_array,
    GL_NV_texture_rectangle, GL_NV_vertex_array_range,
    GL_NV_vertex_array_range2, GL_NV_vertex_program, GL_NV_vertex_program1_1,
server glx vendor string: NVIDIA Corporation
server glx version string: 1.4
client glx vendor string: NVIDIA Corporation
client glx version string: 1.4
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce2 MX/AGP/SSE/3DNOW!
OpenGL version string: 1.5.8 NVIDIA 96.31



and here the cupinfo

Code: [Select]
processor       : 0
vendor_id       : AuthenticAMD
cpu family      : 6
model           : 6
model name      : AMD Athlon(tm) XP 1800+
stepping        : 2
cpu MHz         : 1500.092
cache size      : 256 KB
fdiv_bug        : no
hlt_bug         : no
f00f_bug        : no
coma_bug        : no
fpu             : yes
fpu_exception   : yes
cpuid level     : 1
wp              : yes
flags           : fpu vme de pse tsc msr pae mce cx8 apic sep mtrr pge mca cmov pat pse36 mmx fxsr sse syscall mmxext 3dnowext 3dnow up ts
bogomips        : 3000.80
clflush size    : 32
maybe this is the problem
Code: [Select]
<src/client/psclientdr.cpp:237 HandleStatsUpdate>:
  Stat request failed because CelClient not ready for 1806
Map hydlaa_common loaded successfully in 4692ms
  Stat request failed because CelClient not ready for 1806

thanks in advance,:thumbup: if you need more details, please go ahead 

edit: I get this error also

Code: [Select]
/opt/PlaneShift/psc: error while loading shared libraries: libCgGL.so: cannot open shared object file: No such file or directory
 that's Gelato Nvidia driver right?...

 :whistling: I ve skipped that installation, I' ll get the driver, stay tuned!!
 
« Last Edit: May 28, 2007, 07:16:09 am by joako »

Induane

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Aha so you are using your own compiled version?  If you are let us know.  its easier to troubleshoot if we know whether you are using the official binary or homebrew :)