Author Topic: Combat System  (Read 2292 times)

Kiern

  • Forum Addict
  • *
  • Posts: 2680
    • View Profile
(No subject)
« Reply #15 on: March 13, 2003, 11:06:23 pm »
Rubies of Eventide had turn-based in early beta (they sent me the cd) i\'m not sure what it is now...but I quit playing because it was so boring

**sets turn-based combat on fire**

Ravette

  • Hydlaa Resident
  • *
  • Posts: 67
    • View Profile
(No subject)
« Reply #16 on: March 13, 2003, 11:16:09 pm »
Whenever I hear turn-based, I think strategy games. I haven\'t looked at Rubies of Eventide, I\'ll have to check it out to see how you could even have turn-based mmorpgs. Doesn\'t sound like it would be very enjoyable though.  :rolleyes:


What isn\'t remembered, never happened.

Memory is merely a record...
you just need to rewrite that record.

Kiern

  • Forum Addict
  • *
  • Posts: 2680
    • View Profile
(No subject)
« Reply #17 on: March 13, 2003, 11:18:29 pm »
It\'s really horrible, which is why they might have changed it...but sometimes you were fighting like 8 thugs and had to wait around 10mins just to get to your turn.

Vengeance

  • Veteran
  • *
  • Posts: 1452
    • View Profile
(No subject)
« Reply #18 on: March 14, 2003, 04:49:00 am »
I never said it was turn-based.

kyp14

  • Hydlaa Citizen
  • *
  • Posts: 380
    • View Profile
(No subject)
« Reply #19 on: March 14, 2003, 06:50:20 am »
How about a Combat system like Morrowind that worked well and as seeing that so many people have made the Plane Shift = Morrowind Online assumption it couldn\'t hurt to make em happy

cmhitman

  • Hydlaa Notable
  • *
  • Posts: 505
    • View Profile
(No subject)
« Reply #20 on: March 14, 2003, 04:54:35 pm »
then what is it?
I mean logicaly you\'d have to have an fps style if its gonna have projectile weapons.
« Last Edit: March 14, 2003, 04:55:22 pm by cmhitman »
PROUD [SOLE]    HITMAN CLAN WILL RISE AGAIN!      

kyp14

  • Hydlaa Citizen
  • *
  • Posts: 380
    • View Profile
(No subject)
« Reply #21 on: March 15, 2003, 03:28:14 am »
That\'s what I thought but if they use a system like Morrowind that works with projectile weapons + swords and includes strafe and jumping to dodge things but still keeps the RPG stlye combat feel    

Barak

  • Hydlaa Resident
  • *
  • Posts: 85
    • View Profile
(No subject)
« Reply #22 on: March 15, 2003, 08:15:47 am »
Well, I\'ve said this many many times before, but if you want real-time do NOT use a FPS view in a Fantasy game. All melee fighting will be completely useless. Use third person, and incorporate a sort of fighting game style in. Like say, forward-forward-punch will make your character pull off the \"Twisted monkey bolt\" move that you earned by gaining, say, 500 experience. Besides you get a better view of any magic spells from that view point, and archery is still possible.

I heard they already have a combat system though.

Peace 8)  


Link

  • Hydlaa Notable
  • *
  • Posts: 895
    • View Profile
(No subject)
« Reply #23 on: March 15, 2003, 09:55:16 am »
Morrowind was also single player, not massive multiplayer.
The Great Linksunius

Shaded

  • Hydlaa Resident
  • *
  • Posts: 61
    • View Profile
(No subject)
« Reply #24 on: March 15, 2003, 05:12:24 pm »
the view should stay toggle able like it is, because of dungeons and stuff where u need 1st person view because of the walls.

but a good comabt system for me is some mixture between morrowind for archery and the diffrent attacks and something like DAOC/EQ where u get styles and u r able to make combos out of them...
don\'t argue with fools, first they pull u down to their level, then they beat u with experience.

Quaduce

  • Traveller
  • *
  • Posts: 12
    • View Profile
(No subject)
« Reply #25 on: March 15, 2003, 10:23:51 pm »
I agree it would be cool to have this a fps type game. If not that then have it a 3rd person type and you can go to first person for ranged weapons.

I do like the idea that your own skill should play a part in determaning the outcome of a fight. Without that, its simply just run up, point, click attack, sit and wait till it dies, and move on.

Much like neocron. It was a fps game, and you had to have some skill to accualy kill people, but your character strength also played a large roll in the outcome as it should.

Vengeance

  • Veteran
  • *
  • Posts: 1452
    • View Profile
(No subject)
« Reply #26 on: March 15, 2003, 11:35:53 pm »
You guys, this is not a first person shooter.  Nor is it going to be.  I\'m sorry that is what you seem to like, but we are not building one.  There is also going to be no car racing, no air-air combat and no space invaders component.

MMORPG has RPG in it, which means your stats are what most heavily affect your outcomes.  There will be tactics and strategies of course, so some players will be better than others, but that is not going to be because of faster reflexes, more practice or better ping times.  It is going to be better assessment of when to use what spell, knowing what armor resists what types of weapons and spells better, etc.

I was serious before... if you don\'t like this you should really go find a free open source FPS and make suggestions on their board because they are irrelevant here.

- Vengeance

lilmonkeyguy

  • Traveller
  • *
  • Posts: 11
    • View Profile
(No subject)
« Reply #27 on: March 15, 2003, 11:47:06 pm »
Vengeance, we\'re just saying that we hope that the planeshift team will make this like Earth & Beyond where you control the character during fighting instead of just giving commands. Cool down.... we saw all your posts and I apoligize for those of us who ignored u.
:] LiLmOnKeYgUy :]

kyp14

  • Hydlaa Citizen
  • *
  • Posts: 380
    • View Profile
(No subject)
« Reply #28 on: March 16, 2003, 10:29:28 am »
Hey sorry to, I just get abit carried away being a Dues Ex freak and all I can\'t help wanting to mix genres its just this thing I have kinda got, like when you go to a party and mix 10 different fizzy drinks into the same drink trying to find somthing that tastes nice :D

Destiny@Work

  • Traveller
  • *
  • Posts: 18
    • View Profile
(No subject)
« Reply #29 on: March 19, 2003, 02:58:25 pm »
I too am a friend of fps style, becuase I want to have the control over my chars movment and doing especially in such an important thing like fighting. For me its the most important part of a mmorpg so not haveing control there wouldnt be good. And a fps system might not be newbie friendly but I prefer a system where u can turn around things not only by ur chars skills but by your own.