Author Topic: What motivates a person to roleplay an evil character?  (Read 6848 times)

Draklar

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Re: What motivates a person to roleplay an evil character?
« Reply #30 on: June 03, 2007, 07:11:22 pm »
Is the Dark Empire evil?  No it's not.  There are no arguments that could possibly make it evil yet, everybody seems to want to think that they are.
The current Dark Empire is one of the most realistic examples of "evil" force I have came across in Planeshift, actually. Why I won't tell, because it may ruin the ingame experience :P

As far as realism goes, it beats Aelya's rule. Though under her lead it was much more fun :P
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Nurahk

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Re: What motivates a person to roleplay an evil character?
« Reply #31 on: June 03, 2007, 08:35:20 pm »
Alright, to be honest.  I just really want to know who thinks I am evil xP

Getting back on topic:

The simple fact is that not everybody thinks of evil as the same thing.  To some, punting a chihuahua is evil, to others, it's just plain fun.  Terrible example, but, you catch my meaning.
I don't think the Dark Empire is evil, Draklar does.  I think the Empire is independent, powerful and ambitious at times but, it's never intent on harming others ... without need <.<

Under the moon

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Re: What motivates a person to roleplay an evil character?
« Reply #32 on: June 03, 2007, 11:51:09 pm »
Why do I play the occasional 'evil' character?

Well, as a writer, you have to play both sides of the fence to create a dynamic story. As a player, I do the same, only rely on other players to play counterpoint (and sometimes do so myself as well).

If the object of being 'evil' was just to irritate other players, then I could not do it.

Evil (or better, wicked) to me is knowing the morals and 'rights and wrongs' of the general population, and that which you were taught, and going against it for selfish reasons. It is hurting others for your own gain, be it profit or enjoyment.

In ending, punting a Chihuahua is not evil nor good. It is a public service that just has to be done.

Duraza

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Re: What motivates a person to roleplay an evil character?
« Reply #33 on: June 04, 2007, 01:18:18 am »
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I'm pretty sure Duraza will get listed by everybody

Aww I'm flattered Nurahk

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It's fun you should try it, we aren't like that in real life you know. Although cetain stresses do come with RP'ing evil. For instance offending someone with an RP (sometimes hardly even evil) and they no longer speak to you. If these people realise It's a game it would make RPing evil alot more fun (not that it isn't)

I agree completely. I've had the experience of having people stop talking to me OOCly for IC reasons. Of course I'm just to much of a happy person in real life to let it get me down  ;D

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The current Dark Empire is one of the most realistic examples of "evil" force I have came across in Planeshift, actually. Why I won't tell, because it may ruin the ingame experience :P

I partly agree. I always thought of the Dark Empire as a group with the capibility to do something that could be considered evil. However why I think they won't is a secret as well.

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If the object of being 'evil' was just to irritate other players, then I could not do it.

Evil (or better, wicked) to me is knowing the morals and 'rights and wrongs' of the general population, and that which you were taught, and going against it for selfish reasons. It is hurting others for your own gain, be it profit or enjoyment.

I agree with that except I believe that when one does cruel things for enjoyment it is not as powerful in evil rp. Those who do evil because they enjoy torturing themselves come off to me as fake evil unless they have some reason behind that like something happening in their past. From my experience that is rarely the case.
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Illysia

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Re: What motivates a person to roleplay an evil character?
« Reply #34 on: June 04, 2007, 01:55:06 am »
Why do I play the occasional 'evil' character?

Well, as a writer, you have to play both sides of the fence to create a dynamic story. As a player, I do the same, only rely on other players to play counterpoint (and sometimes do so myself as well).

If the object of being 'evil' was just to irritate other players, then I could not do it.

Evil (or better, wicked) to me is knowing the morals and 'rights and wrongs' of the general population, and that which you were taught, and going against it for selfish reasons. It is hurting others for your own gain, be it profit or enjoyment.

In ending, punting a Chihuahua is not evil nor good. It is a public service that just has to be done.


Thank you for this post UTM. People, please make another thread if you want to debate "WHAT IS EVIL?".... please! That is not the topic of this board. I don't mind brief statements on the subject but, the nature of the thread is being changed. :'(  Please try and keep it like the above quoted post. It's difficult to find the posts that answer the topic question because of people explaining that they don't think their character is evil or they question the popular view of what is evil. X-/ The topic is why do people who do consider their character evil or less than good decide to RP them that way.  :D

Raleigh

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Re: What motivates a person to roleplay an evil character?
« Reply #35 on: June 04, 2007, 05:29:13 am »
I guess I didn't make a proper answer to this question yet, so here goes a big one(brief conclusion on its ending for those who don't like to read much):

     I simply love the idea "Empire-building" games. The prospect of starting with almost nothing, and to work all the way towards the construction of a millenia-standing world or galactic power has an epic feeling(and length - not reccommended to play 30 minutes before going to school/work/etc. :P ) that is truly rewarding for the gamer who struggles against the difficulties of such genre. Alas, such games can also be source of inspiration for many histories[1], specially when themselves have the differential of a strong plot and deeply developed ideas of factions/civilizations/races with them. Imagine in Civilization, how would be the world reaction when the wonder "Cure For Cancer" was developed by you, the lifes saved, now imagine equally the fear your name draws as you conquer the world and finishes "Project Manhattan". Unfortunately, it never gave much depth on the consequences of your actions, people who died of starvation were just less human faces on a city management screen, rebels are just angry faces on the same screen, the maximum that could be seems was the ominous mushroom effect of a nuclear explosion against a city and the ruined houses of invaded cities in the "View City" and "Zoom" modes of later Civ games. The best way to show the results of your acts was through FMVs, something where the game Alpha Centauri truly shined.

     Now, you would probably ask, what does "Empire Building" have to do with "Evil" characters?

     Power(political, social, etc.) and the struggle for it are common souces of many atrocious types of "evil", of unimaginable acts of terror and therefore is not a bad primary motivation for the life of a selfish, "evil" character. The ambitious search of domain over others is a path many times marked with the blood and suffering of the innocents, and if at least the average human being of Yliakum is akin on its essential nature to Earth's humans, Milgram experiment shows what power could accomplish.

     The major and hardest struggle is what draws me more interest in any history, in a dystopian Setting, it would be creating an Utopia and fighting against "evil", in an Setting with a strong establishment of values, with a neither dystopian nor utopian situation(relative peace, etc), like Yliakum, it would be either taking over control of it for selfish goals or turning it into an true Utopia, because when things are "good enough" most accomodate themselves and accept the way things are. In this case, becoming a significant source of power, on all its spheres, is a very difficult goal and usually the eternal goal of the "Evil". When there is no more villains to fight against, the "hero" will settle down, while when the "evil" ambitious individual seeking for power and for the establishment of his/her uniques values conquers and shapes a place/group of people/nation, he will not settle down, but instead continue his search for power to expand over continents, worlds, the solar system, galaxies...*I would have to type infinitely to describe more things*. So the struggle of "evil" is eternal and challenging in a place like Yliakum, while the one of "good" is temporary and relatively easy in a place like Yliakum, except if this "good" character sees government as evil, then its goal will be equally very difficult and eternal as well.

     Now going back to the reference of "Empire-building" games, it's well know the game becomes uninteresting for the peaceful(in the sense they only use military force to defend themselves in most cases) "builder" types when you already are the uncontested world superpower and the opposition has any chance of defeating you. The same happens for "good"(and specially "lawful good") characters in Yliakum, the difference being that the chances for the other side are not 0%, but still low, yet this makes the game somewhat uninteresting if you are looking to do more In-character than to RP an average citizen or if you do not want a 100% peaceful roleplay, because the difference between a settled "hero" and an average citizen is very small on their daily lives. This is why my characters are either "evil" or anti-establishment on a certain degree.

     Concluding, roleplaying on the side of the "underdog" of anything is something that not only is more interesting, but also more challenging, specially if the struggle is more permanent than temporary. Seeking peace and freedom in a world dominated by war and tyranny or seeking power and strife(or Anarchy on one of its meanings) in a world dominated by fairness, "democracy"and peace sounds more fun than going with the flock and eliminating the few existing "foes" easily, also by opposing the "mainstream" you are creating conflict, and conflict is one of the elements that give a new impulse to any history(or roleplay). Also the quest for achieving power is a very interesting path for a character(and its player) that is usually filled with morally ambiguous types.

[1] Here a  forum with a list of "roleplays"(histories based on gameplay) created with the "Empire-building" game Sid Meier's Alpha Centauri, as an example: http://apolyton.net/forums/showthread.php?cache=1&threadid=133871

Maulus Octir

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Re: What motivates a person to roleplay an evil character?
« Reply #36 on: June 05, 2007, 11:08:56 pm »
What motivates a person to play an evil character?

Well, first of all, evil is a point of view.

For example...

Two known thieves are caught by a guard, trying to steal a scroll. The gaurd kills one thief, and is attacked and killed by the other. The thief is eventually hunted down and hanged.

Who is evil here? The guard, who simply does his duty, who sees the thief as a threat?

Or the thief, whose friend was slain by a guard whom he regards as an equal threat?

So you ask why a person plays an evil character? Simply because they regard "evil" as "good" which can mean fun as well....

I roleplay my character because I don't exactly believe in good and evil in the practical sense, and I find it fun, of course!
 




Duraza

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Re: What motivates a person to roleplay an evil character?
« Reply #37 on: June 06, 2007, 02:37:03 am »
Evil is just the most fun ever  \\o// I'll never get why I see so few evil people in Ps though. Besides if the fun doesn't attract you the cookies should.



@Illysia
By the way if your ever looking to make an evil character or want a job in the field don't hesitate to ask  ;D I may not be ingame but I can surely find someone to help you out and stop you from getting killed during your first plot
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infernalice

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Re: What motivates a person to roleplay an evil character?
« Reply #38 on: June 06, 2007, 07:35:25 am »
2 Words:

neutral ftw.

I hate being all toward one side, it's nice to be flexible and do what you want.

ramlambmoo

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Re: What motivates a person to roleplay an evil character?
« Reply #39 on: June 08, 2007, 12:44:23 pm »
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1. Balance. Yliakum is a pretty boring place when the only people running around are chivalrous knight types. Besides, “good guys” need “bad guys” and vice versa. After all, who needs guards and gallant soldiers if every citizen is a shining beacon of goodness?

This is what its all about for me, and generally most of the other evil characters in game that I know (but since I don't know heaps of evil characters, this doesn't mean all... just the people I associate with).  When I first joined PS, (and its still true I guess), there were 100 good guilds "protecting honor and the weak etc etc", but no actual evil to protect from.  Games where everyone is good, or where the only 'evil' is a computer, are much less interesting than when you have a human opponent.  So I decided to set about creating evil to give the good characters something to do, at least until being evil got popular and it wasn't needed.

Also, its just generally fun.

Zan

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Re: What motivates a person to roleplay an evil character?
« Reply #40 on: June 08, 2007, 12:55:26 pm »
Actually I find the in-game world rather lacking in goody-two-shoes. The majority of the people seem to be powerhungry and out for fights. Most of those claiming to be good don't act much better than your random evil bully, with the exception that they'll only fight 'bad' guys. There is a difference between claiming to be good and actually roleplaying your character as such. The claim means nothing.

The actual good characters that are around are usually not interested in any sort of violence and thus largely overlooked for RPs. Sad because there's no RP so overused than the old epic Good vs Evil battle.

In the end you only have two types of people ... people that want more power and people that just want everyone to stop fighting.
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Raleigh

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Re: What motivates a person to roleplay an evil character?
« Reply #41 on: June 08, 2007, 07:31:58 pm »
     It seems few people would be interested on roleplaying a "good" character inspired on less-violent world personalities like Mahatma Gandhi, Malcom X and Martin Luther King Jr. Specially because the non-violent path to better the world requires much more than just powerlevelling a character to "pwnz" the "bad guyz" in duels, it is a challenge from the roleplaying perspective. Being a "good" warrior is simple, being a "Jesus" or non-violent fighter for a cause isn't. Finally, the quote from Asimov will turn some heads, but then it will be a sign of its truthfulness:

Quote from: Isaac Asimov
Violence is the last refuge of the incompetent.