Alright, first of all. I've been trying to see if there were any other complaints about this in here and I haven't really seen any. If there was another I'm sorry about this post.
One thing I have been trying to do recently is come up with a good crafter/miner (like a lot of other people of course) and I started this character from scratch. Now, I am eager to go and learn about Metallurgy and Sword Making and all that, but there's been one delay: progression points. Now I know this setup has been the case for a while, so I'm probably not the first to complain about this, but should it be right, for a character who's not even supposed to be a fighter, have to:
1) earn very little pp while mining in which case they would have to make gazillions of tria by the time they are a good swordmaker etc
2) start fighting easy enemies and pretty much camp out at the few which do give good pp, which would be entirely ooc or
3) train in sword and light armour or whatever so they can run around killing trepors which would be even more ooc
Personally, I think there are people out there who don't really want to fight, but at the same time want to craft items. Should they have to go to the arena and fight to train in metallurgy? I think it would be nice if there was something better for artisans to actually earn pp from. Even if it would cause more pp for fighters to earn, a lot of the higher up fighters have thousands of pp, or can earn thousands of pp anyway if they don't. Perhaps giving pp when people make swords, make stocks, or adding more pp for when people mine. It's just a small complaint on behalf of my poor dwarf who just wants to have food and shelter.
Again, I'm sorry if it's been stated before, but I just think something better could be done.