Author Topic: Library books.  (Read 2677 times)

bilbous

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Library books.
« on: June 19, 2007, 05:09:42 am »
Having recently perused the books in Jayose's library I would like to commend the team for the variety of subjects covered. I also like the fact that the books cannot be taken from the shelves anymore.

Having said that I would like to say that I found some of the texts confusing and there were a fair number of awkward phrasings which appear to be due to thinking in one language and writing in another. A good effort but needs polish.

Should I get into specifics?

Jeraphon

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Re: Library books.
« Reply #1 on: June 19, 2007, 05:23:26 am »
We're glad you like them. Also keep in mind that Jayose's library isn't the only source of books. :)

You can get into specifics, but it's really not necessary. Settings has been aware of the need to polish the books for some time and we'll be tackling them in the near future.

bilbous

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Re: Library books.
« Reply #2 on: June 19, 2007, 05:33:44 am »
ok no problem, just trying to be helpful. I won't make anymore bug reports about them either.

Mhyrage

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Re: Library books.
« Reply #3 on: June 19, 2007, 05:55:02 am »
You can read the books on the shelf? Like...the repeating texture of books that look like they do nothing? The ones that go through the whole library? Or am I missing something. It sounds like it'd always be nice and entertaining if I get bored sometime soon.

Credit to whoever made the Fierce Deity image.

Karyuu

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Re: Library books.
« Reply #4 on: June 19, 2007, 05:59:31 am »
Right-click on a shelf, and you should get a pop-up menu with an Examine button.
Judge: Are you trying to show contempt for this court, Mr Smith?
Smith: No, My Lord. I am attempting to conceal it.

bilbous

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Re: Library books.
« Reply #5 on: June 19, 2007, 06:04:08 am »
Some of the bookcases offer a context menu, to read a book inside a bookcase I find you need to right-click on the book a couple times.

Kylan Sheehan

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Re: Library books.
« Reply #6 on: June 21, 2007, 05:18:23 am »
Sweet! Whats some of the topics?  :sorcerer:

Jeraphon

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Re: Library books.
« Reply #7 on: June 21, 2007, 05:20:39 am »
Sweet! Whats some of the topics?  :sorcerer:

Just go to the library and find out yourself.  :detective:

bilbous

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Re: Library books.
« Reply #8 on: June 21, 2007, 05:56:50 am »
Camel Sutures, A Veterinary Surgical Primer  :oops:

Nikodemus

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Re: Library books.
« Reply #9 on: June 21, 2007, 11:54:56 am »
You can read the books on the shelf? Like...the repeating texture of books that look like they do nothing? The ones that go through the whole library? Or am I missing something.
It's not really you who miss something, it's rather the game. ;P
I except the majority of PS players don't know you can read the books. It is because, that by default you except that you can't click a thing you see (like in html, we have links, which change when you move mouse over, think how it would be if they wouldn't :\).
I proposed few times, that a cursor (or some other indicator) would change if you move mouse over something you can click and you are in range. For example:
a book shelf: cursor change, range: 2 m
a random item in he world with description: cursor change, range: 2 m
a hidden brick in a wall: cursor change if you have skills, range: 2 m

Everyone who can make it happen, probably know about it already, but i think it is good to recall this. It is almost critical feature, because you put efford into describing items and other stuff, but majority of the people don't even know about it.



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Hlinur

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Re: Library books.
« Reply #10 on: June 21, 2007, 01:10:01 pm »
That sounds like a fab idea, cursor change would make the gameplay much more intuative I think.

Draklar

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Re: Library books.
« Reply #11 on: June 21, 2007, 01:34:04 pm »
Given how much stuff in Hydlaa has actual description, this idea could easily turn ridiculous.
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Nikodemus

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Re: Library books.
« Reply #12 on: June 21, 2007, 03:04:26 pm »
Ridiculous? Is it ridiculous that when you move mouse at my forum nick you know you can click it because the cursor change? If you could explain, because in-game cursor change would be a bit more complex by the range bit. Coz moving a mouse is not enough, you have to be close enough, so the cursor change indicate if you are in range also. That one is also important.
And still, I suppose if i tried to examine 10 random things in hydlaa, less than 5 would be successful attempts, the rest would be because there is no description, or i were not in range.
And we are not speaking about Hydlaa only there, but the whole world, also this yet to come.
« Last Edit: June 21, 2007, 03:09:29 pm by Nikodemus »



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Draklar

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Re: Library books.
« Reply #13 on: June 21, 2007, 04:09:43 pm »
It is ridiculous when your cursor keeps changing because room you are in happens to have a description by itself and it is ridiculous when descriptions indicating closer and careful observations are exposed to just about anyone running their cursors over everything at random... It is also ridiculous to believe the cursor would have such a limited observation range, considering it isn't how it is right now, and realistically, characters see from distance larger than 2 meters, full stop.

There may be some basis for the bookshelves part, but I think the idea is to have all the bookshelves contain books, which in turn makes your idea redundant.
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Nikodemus

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Re: Library books.
« Reply #14 on: June 21, 2007, 04:49:55 pm »
Which one of these two cursors look ridiculous?

I say none.
Even if you happen to be in a room where everything is closer to you than 2m and everything has description (what isn't so common) i can't see how such a cursor is going to disturb someone (more people are more disturbed by the lack of the feature).
When you enter a room and start moving mouse all over the place, this means you are actally looking for something and then you still have to click it. (or do you prefer people clicking all over the place every 5 pixels to see if they find something? As it is now) I don't know, maybe you are worried by hidden places? Then we need skill, which if high enough let you see something what is normally invisible to a commoner. Or would you be satisfied with an action you have to perform in order to reveal hidden places on some given area.
The pointer has such a limited 2m range (yes, it has now, you can't examine 10m away bookshelf, the feature is there) and characters do see further, but you don't see details of a mushroom if you are 10m away. Besides from 10m away the texture is enough detailed that you do not need description, you need it when you are close enough the texture lack detail.

This is not about bookshelves only, but the whole world.



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