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Weapon modelling
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Topic: Weapon modelling (Read 7357 times)
Nikodemus
Prospects
Veteran
Posts: 1808
Re: Weapon modelling
«
Reply #30 on:
July 02, 2007, 12:28:13 am »
Quote from: RayvenD on July 01, 2007, 10:59:55 pm
You texture it
Can't do it, not enough data ;P
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RayvenD
Hydlaa Citizen
Posts: 278
Feelin' the funk
Re: Weapon modelling
«
Reply #31 on:
July 02, 2007, 12:51:01 am »
Unfortunately it has a relatively high polycount at 368 but here's a recurve hunting bow.
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Karyuu
Forum Legend
Posts: 9341
Re: Weapon modelling
«
Reply #32 on:
July 02, 2007, 12:52:49 am »
Sacrifice the round quality. A small item like that, especially when textured, can look around even if it only has 5 sides.
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RayvenD
Hydlaa Citizen
Posts: 278
Feelin' the funk
Re: Weapon modelling
«
Reply #33 on:
July 02, 2007, 01:02:52 am »
I'll probably just model another bow, that one took all of 5 mins. I'm experimenting with different ways of modelling bows to find one i like. I'm big into archery IRL so i want to do justice to the bow.
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Entevir
Hydlaa Resident
Posts: 168
Re: Weapon modelling
«
Reply #34 on:
July 04, 2007, 10:34:04 pm »
That bow seemed extremely unusable to me.If i would take it in hand it looked like the string would be at my wrist.And as anyone who has shot a bow can imagine that would be uncomfortable.Other than that though its pretty good.You seem to have a knack for polearms.Especialy loved the highpoly two-sided mace.
Also could you model a lute.Its one of those old guitar like instruments most often used by bards.That would be awesome to have ingame.
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RayvenD
Hydlaa Citizen
Posts: 278
Feelin' the funk
Re: Weapon modelling
«
Reply #35 on:
July 05, 2007, 12:02:24 am »
Already modelled a lute, and actually that bow is unstrung. I dont know if you know but a bow changes shape when you string it. That's modelled on a recurve bow I own which at the time had no string on it
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Ken Jiang
Wayfarer
Posts: 1
Re: Weapon modelling
«
Reply #36 on:
April 26, 2010, 07:51:03 am »
anyone here works as freelancer weapon modelers ? I have project which requires a good weapon modeler. can earn some $$$
«
Last Edit: April 27, 2010, 07:37:27 am by Ken Jiang
»
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knightly weapon
sharj
Wayfarer
Posts: 2
Re: Weapon modelling
«
Reply #37 on:
May 03, 2010, 10:40:27 am »
I dont mind the bow actually. if it could be coded in to have mesh changes for like /draw sword and /sheath sword so you can have you sword displayed on your model as sheathed, and of course when you enter a combat stance it automatically draws them. and then /unstring bow
do dwarves in planeshift follow the typical fantasy stereotype of having access to blackpower? if so maybe they can use this:
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