Author Topic: Weapon modelling  (Read 7369 times)

Nikodemus

  • Prospects
  • Veteran
  • *
  • Posts: 1808
    • View Profile
Re: Weapon modelling
« Reply #30 on: July 02, 2007, 12:28:13 am »
You texture it :P
Can't do it, not enough data ;P



What you can failure tommorow, failure today.


Better click for shiny stylez Help me with images!

RayvenD

  • Hydlaa Citizen
  • *
  • Posts: 278
  • Feelin' the funk
    • View Profile
Re: Weapon modelling
« Reply #31 on: July 02, 2007, 12:51:01 am »
Unfortunately it has a relatively high polycount at 368 but here's a recurve hunting bow.

Let it whip!

Hear me sing www.myspace.com/diamonddobb

Karyuu

  • Forum Legend
  • *
  • Posts: 9341
    • View Profile
Re: Weapon modelling
« Reply #32 on: July 02, 2007, 12:52:49 am »
Sacrifice the round quality. A small item like that, especially when textured, can look around even if it only has 5 sides.
Judge: Are you trying to show contempt for this court, Mr Smith?
Smith: No, My Lord. I am attempting to conceal it.

RayvenD

  • Hydlaa Citizen
  • *
  • Posts: 278
  • Feelin' the funk
    • View Profile
Re: Weapon modelling
« Reply #33 on: July 02, 2007, 01:02:52 am »
I'll probably just model another bow, that one took all of 5 mins. I'm experimenting with different ways of modelling bows to find one i like. I'm big into archery IRL so i want to do justice to the bow.
Let it whip!

Hear me sing www.myspace.com/diamonddobb

Entevir

  • Hydlaa Resident
  • *
  • Posts: 168
    • View Profile
Re: Weapon modelling
« Reply #34 on: July 04, 2007, 10:34:04 pm »
That bow seemed extremely unusable to me.If i would take it in hand it looked like the string would be at my wrist.And as anyone who has shot a bow can imagine that would be uncomfortable.Other than that though its pretty good.You seem to have a knack for polearms.Especialy loved the highpoly two-sided mace.
Also could you model a lute.Its one of those old guitar like instruments most often used by bards.That would be awesome to have ingame.
If I stand on the axis of the world will you mind if I say that the world revolves around me ?

RayvenD

  • Hydlaa Citizen
  • *
  • Posts: 278
  • Feelin' the funk
    • View Profile
Re: Weapon modelling
« Reply #35 on: July 05, 2007, 12:02:24 am »
Already modelled a lute, and actually that bow is unstrung. I dont know if you know but a bow changes shape when you string it. That's modelled on a recurve bow I own which at the time had no string on it :P
Let it whip!

Hear me sing www.myspace.com/diamonddobb

Ken Jiang

  • Wayfarer
  • *
  • Posts: 1
    • View Profile
Re: Weapon modelling
« Reply #36 on: April 26, 2010, 07:51:03 am »
anyone here works as freelancer weapon modelers ? I have project which requires a good weapon modeler. can earn some $$$  O--)

« Last Edit: April 27, 2010, 07:37:27 am by Ken Jiang »

sharj

  • Wayfarer
  • *
  • Posts: 2
    • View Profile
Re: Weapon modelling
« Reply #37 on: May 03, 2010, 10:40:27 am »
I dont mind the bow actually. if it could be coded in to have mesh changes for like /draw sword and /sheath sword so you can have you sword displayed on your model as sheathed, and of course when you enter a combat stance it automatically draws them. and then /unstring bow   

do dwarves in planeshift follow the typical fantasy stereotype of having access to blackpower? if so maybe they can use this: