Author Topic: wilderness rogues  (Read 2175 times)

bilbous

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wilderness rogues
« on: June 27, 2007, 07:14:06 am »
Does anyone know why these guys mostly have no loot? Wouldn't it help to alleviate the over crowding in the arena and make them more useful? I do not know anyone who fights these guys so they seem to be so much wasted potential.

Vampire_Orchid

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Re: wilderness rogues
« Reply #1 on: June 27, 2007, 03:28:47 pm »
I agree. I think they are 'cough cough' a waste of space. I know that a few weeks ago some MOBS were removed for a while do to the fact that there were too many, and for some reason that caused some server crashes. So wouldn't make sense to get rid of the ones that no one uses? Or to give them some kind of really cool loot so that ppl will want to fight them. Also, I think the wear house area in Oja could use more then just 3 rogues ;)
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Garile

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Re: wilderness rogues
« Reply #2 on: June 27, 2007, 04:08:13 pm »
I don't know. I always felt it strange that some of the rogues loot a lot while others don't at all. If alll thugs and rogues would loot about the same you would have lot less crowding I think seeing places like the Laanxdungeon would be interesting again lootwise and some places in the wilderness aswell.

Personally I would love to see that rogues looting a lot if they haven't been killed often and if they are killed a lot the loot gradually reduces. That way camping would be a lot less interesting on the obvious rogues.
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Vampire_Orchid

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Re: wilderness rogues
« Reply #3 on: June 27, 2007, 04:45:41 pm »
You know what also would be nice...If the Dlayo Glads had some more interesting things to loot as well. I think for such  a high ranked and challenging mob to kill, it certainly isn't very rewarding, accept for the high pps count. Other then that, the loot isn't all that great. I think if higher leveled mobs also had better things to loot, the Higher ranked players would go after them as well, instead of camping near a rogue in the arena to get a seduction blade of some sort or so on. But I'm not sure how any of that works. I can only say what I see as a problem. I'm no techy so I don't know how any of that stuff works ;)
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bilbous

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Re: wilderness rogues
« Reply #4 on: June 27, 2007, 08:00:06 pm »
I had hoped to hear some sort of rationale for this but didn't really expect it. I would call it a bug except I am certain it is intentional.

Another thing I wonder about is how do the super-critters get defined, are they the same database objects as the others with boosted stats or are they different database objects with the same skins? As far as I can tell there are two types of rogues, ones that loot and ones that do not, not counting the dark rogues. Between these two types there is a range of degrees of difficulty, some, mostly the second type, being much more powerful.

Does any of this fit the reality of the game design and is there any point in discussing such things?

Nikodemus

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Re: wilderness rogues
« Reply #5 on: June 27, 2007, 08:20:21 pm »
First of all, we have to remember the viev of camped mobs is completly unreal image, no matter how you look at it.
With this in mind i came to a conclussion: Maybe these who don't drop loot are just supposed to be there? Look bad, like they are camping by fire in a place you should stay away if you don't look for trouble.
But why some rogues at arena drop loot and rogues next to them don't, I'm not sure. Maybe for a simple illusion that not every damn rogue is camped.

Dark rogues could drop nice loot, but they drop rings instead. Why do they? because if you are doing a quest, which tell the rogues are in unknown place, you dn't except to find there bunch of campers who fight them for their loot.

I have said once or few already in the past that the looting system is fracking up every other bit of the game, because you can make so much money on it, every other job must be same as profitable to make sense, which is then unrealistic and in the end we have a mess. Something you can enjoy OOCly, but not ICly.
« Last Edit: June 27, 2007, 08:22:38 pm by Nikodemus »



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Garile

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Re: wilderness rogues
« Reply #6 on: June 27, 2007, 11:50:35 pm »
Well obviously camping is a game aspect of the game and it will be an aspect that would never be realistic seeing how many oponents you have to kill to train your fighting skills for one. However that is ofcourse pointing out the obvious ;)

So when looking at these things I think one should look at game enjoyability first.  Spreading the loot more evenly and by making sure the strongest mobs have the best loot you would in my eyes make the camping a lot less obvious and frustrating.

Ofcourse random spawning would be something that could be a fix aswell, but even when that is implemented I doubt you can have it spawn anywhere for real so you'll still have people camping certain areas becuase the wilderness rogues still wont have loot for example.

I think random spawning might even make people frustrated. At the moment it's one person standing at a rogue and people useally respect that and move on, but if you don't know exactly where it will span you'll have 10 people running around to find that 1 rogue that loots the good stuff. There are simply to few mobs in relation to the number of players specially if you know how few loot. It wil probably become  race and in my eyes would only make things more unrealistic.
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Nikodemus

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Re: wilderness rogues
« Reply #7 on: June 28, 2007, 12:09:01 am »
So when looking at these things I think one should look at game enjoyability first.  Spreading the loot more evenly and by making sure the strongest mobs have the best loot you would in my eyes make the camping a lot less obvious and frustrating.
The game can be enjoyed in different ways. You are still describing the enjoyment through OOCness. Maybe thats the problem people don't get there, devs wan't something other than you are so much going with over and over again ;) In the end talad want the game to be for both types of people, but the IC side suffers.

As speaking about how tought is training, I'd say it is so tought exactly because there are so many mobs, thus it is easy to practice. And again the current camping mobs philosophy screws everything else ;)



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bilbous

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Re: wilderness rogues
« Reply #8 on: June 28, 2007, 01:01:07 am »
I have to say this OOC argument does not wash with me. If this was something that was real important in the game then there would be good npc's that would be attackable so that the more morally suspect characters could prey upon. I don't see that happening anytime soon, do you?

edited to post in a new reply
« Last Edit: June 28, 2007, 01:21:13 am by bilbous »

Nikodemus

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Re: wilderness rogues
« Reply #9 on: June 28, 2007, 01:19:57 am »
Aren't gladiators god enough for you? ;P I think everything is happening SoonTM ;P I'd say the OOC argument is really important there, even if game is in early stage of development, if you don't go along with it, then who are you? Are you sure you should give any ideas at all?
I don't see what i talk about be worked soon, but I see it happening sooned for sure, if fundaments of it aren't rebuilded for someting opposite.



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bilbous

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Re: wilderness rogues
« Reply #10 on: June 28, 2007, 01:23:43 am »
If you can pretend to fight a duel with words and consider that good role-play why can't I pretend that the one mob whose spawn I am camping is not really the result of roving the countryside and taking out all the evil men who waylay me? I mean you cannot have it both ways, either we are limited to what the game mechanics allow or we can make up any kind of justification to how we use them regardless of whether people feel it applies or not.

Nikodemus

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Re: wilderness rogues
« Reply #11 on: June 28, 2007, 01:34:49 am »
you could have left that in previous post ;P
Quote
Besides if you can pretend to fight a duel with words and consider that good role-play why can't I pretend that the one mob whose spawn I am camping is not really the result of roving the countryside and taking out all the evil men who waylay me?
Only it isn't exactly me ;P I hate pretending ;)
I'm writing about a real features, which really propone IC behaviour. No damn pretending
Why mining is IC and fighting cannot really be most of the time? There are tones of possible situations for fighting, but first one need to want them and forgot about camping. i'm not even talking about field of randomly spawning mobs, because that's cliche and unreal too.



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Garile

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Re: wilderness rogues
« Reply #12 on: June 28, 2007, 02:12:38 am »
Sorry to say Nikodemus but I'm not reading a solution in your posts.

I already admitted to spawns and fighting being OOC. It's the reason why I am looking at how this would be most enjoyable OOC. Although I think spreading the loot would be a relative easy way to make it a little more realistic aswell.

Killing someone and taking everything he owns is profitable... well yes I suppose that to be true. warspoils weren't so highvalued for nothing obviously. Would it be realistic for you to kill several swordfighters and not find any swords? Would it be realistic then that a good sword would be worth nothing in such a conflict torn land?

So how do you want to make it realistic and also keep it playable? I mean I can think up some extreme ideas of how to make fighting more realistic, but I don't have much doubts such implementations would ruin PS and not enhance PS.

You don't read a book to read every dull detail that happened in an adventure. You wont mind skipping those weeks that nothing happened andthe same goes for RolePlaying. Don't forget it's a game aswell. One shouldn't make all aspects to realistic and and shouldn't try to recreate ourselves with fur.
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Nikodemus

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Re: wilderness rogues
« Reply #13 on: June 28, 2007, 02:32:10 am »
Sorry to say Nikodemus but I'm not reading a solution in your posts.
Because the solution isn't there! But in the world you are living in and most of all books, movies, stories about the times behind us.
Are great battles the only examples you can come up? An activity consisting of fighting.



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bilbous

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Re: wilderness rogues
« Reply #14 on: June 28, 2007, 03:40:54 am »
Mining is not very realistic. Most people who mined for gold never made a nickel Many never broke even and yet any schlub can mine gold and get rich. In real life it might take a month to mine enough iron to make a sword and yet it can be done in a day. Do not get me wrong, I am not criticizing the developers when I say this, I am complaining about the purists who expect too much.

I do not role play fantastic adventures, inventing scenarios that rely on my greatness. I merely go about my business using the functions the developers have provided in whatever way amuses me. If I need to converse with other characters I try to do so in context as much as possible. If that is not good enough for some people it is too bad but it isn't going to change.


Anyway this wasn't supposed to be another lame RP vs. PL thread and I'm sorry that is what it has become.
« Last Edit: June 28, 2007, 04:11:02 am by bilbous »