Author Topic: Planeshift.. boring??  (Read 7904 times)

Mokek

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Planeshift.. boring??
« on: June 28, 2007, 03:08:18 pm »
Hey all.
I started to play this game several years ago. And they is one think I noticed : everybody tries to do to their best to create an utopia of peace and justice. But that's the point of my critic to this game. In fact, I repproach this game to be boring after a few months of playing.

My vision of a living game is to have a concret goal, and in this kind of game, to fight against a common enemy. In Planeshift, they is no common enemy programmed, so it's our job to create one, and the simpliest solution is to cause guild wars. Sometimes, I log in to see if the situation has evolved. But everytime I ask to the players if they are some guild conflicts, the answer is always negative. So I'm asking : what is the point of the game? Of course, they are other goals, like increase your skills, or resolving quests. But for what? Why do I increase my skills, if I can't use my strenght in some real conflict? Yes, I know, some of you are organizing rp events like challenges or so stuff. But this challenges occurs only one or two times in the month. The waiting between this events is interminable, and due to the time shift, some events are simply too late.

I knew some people who had the same opinion, and together we decided to create an evil organization to cause the other guilds. But everybody said that war is bad, and that they has to be a peacefull solution. The organization vanished after a few months. I took part in a guild war, but the common opinion was "What a bunch of fools! We have to stop this war!!". The guild war lasted 2 hours. So I was again part of the goods, and everything was like always.

To resume my opinion : There is a critical absence of action in Planeshift.

What do you think?
« Last Edit: June 29, 2007, 09:10:45 pm by Mokek »

dying_inside

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Re: Planeshift.. boring??
« Reply #1 on: June 28, 2007, 03:28:51 pm »
Hence I no longer really play this game much anymore. I like it, but I play it to test out new features and watch it grow rather than to  enjoy the action and adventure of it.

Thee are supposed to be attacks and assualts frpom the creratures of the stoe labrynths, they are supposedly the commons enemy,or so I hear, but that isnt ingame yet, (will it ever be?), but I have to be honest and say that I do agree that planeshift does need a little action. I think that this is possibly why they have introduced the  PVP arena.
I also noticed that in the game I play now (minions of mirth) that the Moderation teams, and developers have begun to organise more events and such. For instance a few days ago there was an npc attack on one of the cities, usually I;m the one attacking the city (being that its my enemy), but players had to band together to help defeat the threat, and other than that have some fun, even if they were not sided with that city.

There are a few more upcomming events which have been planned. But usually the  dark/light/monster faction action  coupled with a decent pvp system generates alot of the action on its own. One thing planeshift  has done to an extent with the ulbernuaghts is create an unsoloable mob, although this also remains questionable, as last time i checked there were some players that solo'd them, but that was a while ago. Unsoloable mobs generate a good chance for grouping to take place.

In my experiance, groups and team work give the most rewarding experiances in any RPG, and this can be seriously lacking. I havnt sen many MMO's but shadowbane had alot of group work going on which made it alot of fun. Maybe there could be some way of encouraging group work. Hopefully the strong roleplaying environment would carry forward into these area's as well.

 I remember some  heated RP arguments I once had  about the Laanx temple and some "rumours", ith some other people. Some of us were against Laanx, others for, and its was enjoyable. Active conflict does create interest.

Just my thoughts.

Nikodemus

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Re: Planeshift.. boring??
« Reply #2 on: June 28, 2007, 04:20:34 pm »
I feel same as dying_inside, Yes Mokek, the game lacks action. Conflicts beetwen players are usually the bigges and most enjoyable source of action. They don't  have to be wars, there are tones of situations where people fight, but it isn't war. Wars are interesting too of course.

Any conflict is good and it doesn't have to end with someone being "helpless looser"? ;P Whats the word, which describe the situation better? x)



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Duraza

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Re: Planeshift.. boring??
« Reply #3 on: June 28, 2007, 04:57:37 pm »
Planeshift is only boring when there's no one to entertain you. Sadly I guess no one has taken that position  :P
However when I come back I'm sure I will be able to give you guys something to do ;D

Edit:

This thread is most likely the wrong place to mention it but if you are looking for something to do on ps you could help me. I'm working on something while I'm gone from the game and looking for anyone available  ;)
« Last Edit: June 28, 2007, 05:02:46 pm by Duraza »
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Pyros_Wildfire

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Re: Planeshift.. boring??
« Reply #4 on: June 28, 2007, 05:04:14 pm »
Planeshift is only boring when there's no one to entertain you...

These words ring true.


However when I come back I'm sure I will be able to give you guys something to do ;D

Me and my minions will be right there standing along side you :devil:

hulla

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Re: Planeshift.. boring??
« Reply #5 on: June 28, 2007, 05:21:06 pm »
i can said "a lot" about this kind of thing (but my english wath to poor !)
i can bigin whit "dont forget tomorow something else can apear in gamme" (like a better enemi ? (a Dragon for example !) something you cant destroy alone !)
somme new map ! and other thing !
i can said to "why the "aliance" commande have disepear ?
(perhaps because the game dont look like the "creator" of ps thing he wath at the "end"?)
and somme other little thing but i think you see !
(and the "dream of the dream" 50 Dev full of hapiness for making this kind of "dream"!!!!)

Mokek

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Re: Planeshift.. boring??
« Reply #6 on: June 28, 2007, 05:38:54 pm »
My suggestion is simple :
1) When a guild is created, the leader has to define clearly if the guild is evil or good.
2) Evil guilds and good guilds are ALWAYS in war. It's a definition.


They is no need for rp to begin a war between a good and an evil guild. They are in war automaticly. A war between two evil guilds and 2 guilds of the same side can also happen. A guild can change the side.
An idea is to found a neutral modus. But to avoid the case where all the guilds decide to be neutral, this modus can only be used during a short time.


This rules are very simple, but should revive a lot the game.

Feline Prince

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Re: Planeshift.. boring??
« Reply #7 on: June 28, 2007, 05:39:01 pm »
Well I was told awhile ago that GMs can't interfere with player RPs. At the time I was playing Narure, a less savoury character, and I found that playing an 'evil' (Against the general consensus) character became a lot harder when I couldn't ask for an NPC to be moved to help with the atmosphere in a tavern raid or even just get a few /narrates here and there. The reason for this is without a higher power backing a RP that goes against the usual, even if its a perfectly good one, people will get on their high horse and because they are the 'goodies' it means they can do anything and no one will quibble. Its hard to establish an 'evil' character in the community and so hard to get people to go along with it. The gentleman 'evil'  guy is the easiest to play. A down right scoundrel is near impossible.
I would say this though, we have a conflict set up for us. That of Laanx vs Talad. But people don't take advantage of this because they find it hard to agree to disagree and rather would just agree all round :)

*edit*

People have different ideas of 'evil' so the your idea falls short Mokek
« Last Edit: June 28, 2007, 05:40:52 pm by Feline Prince »
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Mokek

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Re: Planeshift.. boring??
« Reply #8 on: June 28, 2007, 06:07:05 pm »
Well, it has not to be "evil and good", the idea is to create 2 camps.
You said that the 2 camps Laanx and Talad are already existing. PERFECT!! So lets apply the rules I suggested to this 2 camps!
If we dont succeed, nothing will happen, and the game will continue to be just like it is. It's not the game itself, it's the relation between the player that we have to change.

Draklar

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Re: Planeshift.. boring??
« Reply #9 on: June 28, 2007, 06:08:00 pm »
My suggestion is simple :
1) When a guild is created, the leader has to define clearly if the guild is evil or good.
2) Evil guilds and good guilds are ALWAYS in war. It's a definition.


They is no need for rp to begin a war between a good and an evil guild. They are in war automaticly. A war between two evil guilds and 2 guilds of the same side can also happen. A guild can change the side.
An idea is to found a neutral modus. But to avoid the case where all the guilds decide to be neutral, this modus can only be used during a short time.


This rules are very simple, but should revive a lot the game.
I once came across a cool statement about storywriting. I'm not able to quote it off the top of my head, but it went something along these lines:
"A story is life with all the boring stuff taken out."

Now the problem with your suggestion is that PS players are simply unable to understand the above ;)
You can easily get flamed for using such terms as "good" and "evil". Around here it's all about differences of opinion and many shades of grey (never black or white). More interesting than fight between good and evil? Not quite. But apparently interesting and colourful environment isn't what the community strives for. I think it strives for something that could be called "alternative reality", or whatever.
Sorry for the pessimistic attitude, but that's how I see it ;)
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hulla

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Re: Planeshift.. boring??
« Reply #10 on: June 28, 2007, 06:19:02 pm »
My suggestion is simple :
1) When a guild is created, the leader has to define clearly if the guild is evil or good.
2) Evil guilds and good guilds are ALWAYS in war. It's a definition.






i can clearly understand what you want ! but you forget somme little thing ! like "ps what a place for everybodi" !if you have Nine year old and comme playing you can find something for you !(i think nobody have never think about "if your are more old and strong what you can do in game !) this game is borring ! 400 000 acount but only 200 player online !but in the same time this is "not bad" think about (whitout the "server limit"!) a game "full" of player ! you want a "automatique war" ! for everybodi ! but you forget another "reality" of the game you can more easily find "new player" in game than "strong player" if you are a newbee you are weak ! if you are weak you loose !and it is not fun to make "war" if you loose !
« Last Edit: June 28, 2007, 06:22:34 pm by hulla »

Feline Prince

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Re: Planeshift.. boring??
« Reply #11 on: June 28, 2007, 06:37:02 pm »
Then don't join an aligned guild. Also PS is open for everyone but is aimed at RPers.
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Raleigh

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Re: Planeshift.. boring??
« Reply #12 on: June 28, 2007, 06:46:53 pm »
       Watching our characters fighting repetitively through a Beta unpolished combat system won't make the game less boring. What is really needed is more intrigue, mistery and a  "adventure" feel to the way roleplaying happens. As long as most events are limited to marriages, balls and fests, things won't be much interesting. Adding to that, there was some decadence on the quality of roleplay lately, although it is still kicking and alive.
        There are other ways to have a fun and interesting experience in PlaneShift. I don't want to have characters engaged in a perpetual war in which the only thing that matters is who is the largest powerleveller  and where there is no challenge to my mind at all. The same cannot be said of an adventure-like event focused on ingeniousity and logic(player's, because simulating character's intelligence realistically is simply impossible, not that I'd use a Kran for this type of stuff) instead of stats-based brute force.
         Good X Evil is simply, CLICHEQUEST(You know what this means ;P ). There are other forms of conflict between players besides combat, and many times they are much more interesting.
     
         On PlaneShift being open for everyone: A snooker bar is open for everyone(except minors), yet many do not stay there because they simply don't like it, as it is an establishment focused on the interests of people who like to play snooker. A MMORPG is open for 1337, but if there is absolutely nothing to keep them interested, they will, for our fortune, leave. Also, I'm sure this game focus isn't kids or we'd see some stupid stuff that tries to imply all kids are retards, like Barneys, Teletubbies and the rest.  >o)
« Last Edit: June 28, 2007, 06:48:24 pm by Raleigh »

Miaua

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Re: Planeshift.. boring??
« Reply #13 on: June 28, 2007, 08:05:02 pm »
Uh oh!!!! Good VS Evil!
Uhuh. Honestly, thats the most boring stuff I can imagine. Its still same. "Me good, me kills evil" or "Me bad, me kills good" Boooring. And unrealistic.

And Guild wars. Hm.... Seeing the actual PvP system, I'm glad they are low. Its unfair system and its PS is really not about PvP at all.

Zan

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Re: Planeshift.. boring??
« Reply #14 on: June 28, 2007, 08:11:29 pm »
I disagree with the initial point.

Planeshift does not lack action ... planeshift lacks good, well thought out and well executed RP action that is enjoyable for both sides.

If you think you don't have enough enemies .. try join the Dark Empire or something :P
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