Author Topic: Planeshift.. boring??  (Read 7919 times)

Kiern

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Re: Planeshift.. boring??
« Reply #45 on: July 15, 2007, 11:40:55 pm »
Planeshift is very boring.  So is every other MMORPG in existance simply because of the very basis of what a MMORPG is.


But you guys obviously like MMORPGs, so ignoring the first half of the post...

...if you choose to play Planeshift it HAS to be about the community, otherwise you ARE going to be bored.  Adding more features into the game might prolong your stay but long-term it doesn't do jack.  Because if you like the community, you will have fun not depending on the actual game Planeshift.  And if you do not like the community, go try another one of the seventy-billion MMORPGs.

It's that simple, really.
« Last Edit: July 15, 2007, 11:43:35 pm by Kiern »

dying_inside

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Re: Planeshift.. boring??
« Reply #46 on: July 16, 2007, 09:33:50 pm »
So is every other MMORPG in existance simply because of the very basis of what a MMORPG is.

I woiuldnt say that. Alot of them are hopeless grind shafts with  dumb 1337 kids.

So far though Minions of Mirth and Shadowbane are both decent MMO's. Minions of Mirth because there is some decent gameplay there, needs so some work undoubtedly, but the community rocks.
And shadowbane is just fun to play, its got  its fair share of  idiots who cant type, but the gameplay is alright.

but hell if I get bored with them I'll always turn to any number of MMOFPS's stored on the external HD.

stumagoo

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Re: Planeshift.. boring??
« Reply #47 on: July 17, 2007, 04:16:59 am »
So we have 2 camps those who say that PS is for rp and not PVP and that its not boring at the moment,  and those who like PVP and find the environment somewhat lacking.  Being reasonably new to the world  it occurs to me that the 2 would not be completely exclusive of each other rather those who wish to genuinely RP can be a weapon smith or a miner and do the daily grind thingto provide a service or supplies for the warriors,  these warriors would also have to go out and do the daily grind of killing the odd mob or 2 to get the money to obtain weapons to pvp. It all depends on where you want to set your goals. We can have it both ways people.

I admit the idea of PVP currently seems a tad lame but as has been pointed out we are not using a finished platform and hopefully in the next couple of releases this may change.

BTW I am not a PVP'er at heart, I enjoy it but my location and shocking ping make it somewhat impossible to compete.  As such I choose to kill the rats etc and work on a daily grind in the hope I can eventually mature into a character who can be productive in a less violent way.

You may know me as, Ragnom Ebbes or his seldom seen life long friend Magoos Utu

RoberetGoldsmith

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Re: Planeshift.. boring??
« Reply #48 on: August 02, 2007, 11:45:08 pm »
Well I  think the idea of having something to fight over might work ( though it would be full of flaws )


Take example what EVE did they continusly created planets for corperations ( guilds) to fight over , its one example , though   it is not RP game its PVP.  We could have something like that , though its full of flaws  ( E.G Big guilds would thrive while  small guilds would struggle, also   it might laack RP and just be about PVP)

This would  be a reason for RPs and guild wars,  and would make things more interesting 


 Though lets keep in mind that not all RP has to be Wars or fights  ;)

drah

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Re: Planeshift.. boring??
« Reply #49 on: August 04, 2007, 05:47:38 pm »
I don't think the PS community want to see more guildwars and conflict (at least, it seems that way!)...

With the sewing-circle crowd coming up with suggestions of "remove PvP completely" ... you're never likely to see the action you're asking for.

Duraza

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Re: Planeshift.. boring??
« Reply #50 on: August 04, 2007, 06:54:16 pm »
Hmm I thought this conversation died a while ago....

With the sewing-circle crowd coming up with suggestions of "remove PvP completely" ... you're never likely to see the action you're asking for.

Well I wouldn't say you should remove PvP completely because you can't do everything Rply. Just make a better PvP system and implement the weakness system so characters can only level so far in certain stats. Personally I say that if the weakness thing was implemented that would stop power leveling and make the current PvP system better.
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theirah

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Re: Planeshift.. boring??
« Reply #51 on: September 16, 2007, 12:37:12 am »
Is there a way to create another "server" to log on to? one of the servers could be for those who want strictly rp, and the other for those who are a little more lax with it. It doesnt mean to actually buy another server, but just have two yliakums to log in to.

Nikodemus

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Re: Planeshift.. boring??
« Reply #52 on: September 16, 2007, 12:43:16 am »
and one server for pvpers and one for oc chaters and one with tweaked database settings.

No, there is completly no point in creating various servers.
People should learn to cooperate and whose who can't enjoy it are free to find another game. This game is about RPing and having fun. You do it on one server ith other people if you like it or not.

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Raa

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Re: Planeshift.. boring??
« Reply #53 on: September 16, 2007, 03:28:56 am »
Well said, well said... Actually, I've never really met anyone who prefers PvP in PlaneShift yet, and every 1337-speaker/00b3r geek I've met so far have been converted to roleplaying. Those that don't want to roleplay are at a loss, and end up quitting.

A few new guys I met on PlaneShift had no clue how to roleplay; I had to define it for 'em. Maybe there could be a better way to distinguish that PS is a roleplaying game, because most new players don't go to the forums or anywhere but the download page on the website.

Proglin

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Re: Planeshift.. boring??
« Reply #54 on: September 16, 2007, 03:46:45 am »
If you sit arround waiting for something to happen, PS will make you sit quite some time and one might experience that as boring.

If you take action and involve the people arround you, it'll be an exciting, refreshing and relatively unique experience that I concider to be far from boring.

Ps has it's downsides. It being boring has never even crossed my mind.

conclusion (ooooh people will get angry with me now)

Those that find PS boring, are too dang lazy to get off their tavern chairs and actually bring the world to life.
yours, the entertainer

Duraza

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Re: Planeshift.. boring??
« Reply #55 on: September 16, 2007, 06:09:23 am »
conclusion (ooooh people will get angry with me now)

Those that find PS boring, are too dang lazy to get off their tavern chairs and actually bring the world to life.

I agree. Sadly I've been feeling too lazy to try to bring it to life recently  :P

A few new guys I met on PlaneShift had no clue how to roleplay; I had to define it for 'em. Maybe there could be a better way to distinguish that PS is a roleplaying game, because most new players don't go to the forums or anywhere but the download page on the website.

Yeah. A lot of newbies don't read the fourms so don't get the rp side of the game. Some however catch on really fast if they hear an rp conversation going on. Its just teaching the the setting limits that usually is left  ;)

No, there is completly no point in creating various servers.
People should learn to cooperate and whose who can't enjoy it are free to find another game. This game is about RPing and having fun. You do it on one server ith other people if you like it or not.

I agree again. However if they did make various servers I'd be on the rp one nonstop  ;D
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theirah

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Re: Planeshift.. boring??
« Reply #56 on: September 17, 2007, 11:14:54 pm »
why is not rping non-stop so bad? this is a game. the point is that people have fun, not that they should rp.

Raa

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Re: Planeshift.. boring??
« Reply #57 on: September 18, 2007, 01:42:50 am »
The point is that they should have fun while roleplaying, Theirah. It's not just a game.

Duraza

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Re: Planeshift.. boring??
« Reply #58 on: September 18, 2007, 03:58:28 am »
why is not rping non-stop so bad? this is a game. the point is that people have fun, not that they should rp.

No one forces people to rp. Its a roleplaying game so the point is to rp but its not a must. The problem is that when people who don't rp treat the game like a chat room, powerlevel, and pk it ruins roleplaying for others. Thats why its encoraged to rp, so all can have fun and if you don't then to use brakets while chatting and not pk randoms  ;)
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zanzibar

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Re: Planeshift.. boring??
« Reply #59 on: September 18, 2007, 05:18:58 am »
Wow.  Interesting post.  Where to start?

First off, what you're pushing for seems to be an epic battle between good and evil.  I think that's great!  The problem is that it isn't really relevant to Planeshift.  There are no good characters and bad characters.  Everything here is more complex than that.  There are characters who believe in good and evil and good versus evil, but at the same time the people behind those characters understand there is more than one definition of the good and of the bad.  So the kind of conflict you're looking for can't really involve the whole community by its very nature.  Newer players might buy into it, but they'll have trouble involving more experienced players.

Another point to make is that duels aren't a good way to make the game interesting.  In fact, you'll know they have quite an adverse effect on enjoyment of the game if you've spent time near Harnquist.  They're disruptive, and more often than not very juvenile and even hurtful.  They tend to bring a street-thug-like culture to the roleplaying, and I think we can do better.

I think you're asking the right questions, and I don't have great answers to give you.  I hope you continue to think about the problems you're seeing because they're real problems and we need thoughtful people like you to be looking for solutions.


Hey all.
I started to play this game several years ago. And they is one think I noticed : everybody tries to do to their best to create an utopia of peace and justice. But that's the point of my critic to this game. In fact, I repproach this game to be boring after a few months of playing.

My vision of a living game is to have a concret goal, and in this kind of game, to fight against a common enemy. In Planeshift, they is no common enemy programmed, so it's our job to create one, and the simpliest solution is to cause guild wars. Sometimes, I log in to see if the situation has evolved. But everytime I ask to the players if they are some guild conflicts, the answer is always negative. So I'm asking : what is the point of the game? Of course, they are other goals, like increase your skills, or resolving quests. But for what? Why do I increase my skills, if I can't use my strenght in some real conflict? Yes, I know, some of you are organizing rp events like challenges or so stuff. But this challenges occurs only one or two times in the month. The waiting between this events is interminable, and due to the time shift, some events are simply too late.

I knew some people who had the same opinion, and together we decided to create an evil organization to cause the other guilds. But everybody said that war is bad, and that they has to be a peacefull solution. The organization vanished after a few months. I took part in a guild war, but the common opinion was "What a bunch of fools! We have to stop this war!!". The guild war lasted 2 hours. So I was again part of the goods, and everything was like always.

To resume my opinion : There is a critical absence of action in Planeshift.

What do you think?
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