Author Topic: So, you want your own server?  (Read 2116 times)

maveric7911

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So, you want your own server?
« on: July 05, 2007, 10:27:41 pm »
This is one of the largest reasons why there are no less then 10 different developers that I have personally talked to are not able to help with this game. Its hard to ask someone to develop on a game when they can't use the entire source to correct problems/ make enhancements / fix major errors within the game. I understand all the property issues ect, however this game could have been so much more if it really supported an open environment which pushes forward for many people to develop and submit code. I have long been a supporter of this game "obviously under different names" but after my last go I am truly disappointed with the progress. Not that the current devs aren't doing a great job... It just could be so much more. Not a flame just an observation from a long time fan...


Flame On  :ban:

No.

Ok, long answer now:
Yes, people who build from source can set up their own PlaneShift server for testing.  It's a great idea, and really helpful.  However, that being said, it's a test server in the most litteral sense of the words.  The CVS database contains only test and demo game content and data.  The most advanced quests are Star Wars spoofs; NPCs have names like "Merchant" and "Male Enki"; there is only a very limited set of item types, and and even more limited set of scripts to run them.  What stuff is on there is usually just a mini version of what we use on the real server.

You will not be running a full-fledged PlaneShift server using this, for the following reasons:
1)  You cannot.  You simply lack the game data/content/rules to create a functioning server.  Sure, you could write your own to get it all working, but...
2)  You may not.  We run the only PlaneShift world.  We don't want to divide the community, and you're simply not allowed to use our art/maps/models/content/data/items/rules/scripts/NPCs/stories/etc. (aka, the game itself) for anything other than playing PlaneShift on our server(s) or testing.  (using our codebase/engine to create your own game is another matter)
3)  Why?  Unless you're going to have another hundred people or so connect to your server, what's the point?  Sure, you could technically set up a PS server to play on by yourself, but you need other people playing with you to make the game worth playing.

Yes, the PlaneShift engine is free and open-source.  You can take our code and make your own game with it.  We'll even help you if you ask, however you have to make your own game and not using parts of ours.  (all new art/maps/models/content/data/items/rules/scripts/NPCs/stories/etc; a completely new game using the PlaneShift game engine)  Yes, this is quite possible.  No, you and a couple friends are not realistically going to do this, and the PS codebase isn't really ready for generalized use yet unless you're really ready for some futzing.

There have been a couple people who thought you could just install this and then make your own game over the weekend.  I'm quite sorry to burst their bubbles, but unless you have a team of skilled artists and skilled programmers and are willing to dedicate years to this, it's not going to happen.  A better idea would be to apply to work on an existing project, like... um... us.  Wink

neko kyouran

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Re: So, you want your own server?
« Reply #1 on: July 05, 2007, 11:18:40 pm »
Just wondering, have you even tried to follow the guides to download and setup your own server?  Many people have been able to do that with little to no problems what so ever and have submitted plenty of bug fixes and what not.  Everything you need to set up a local testing server is provided.

maveric7911

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Re: So, you want your own server?
« Reply #2 on: July 06, 2007, 12:04:15 am »
Just wondering, have you even tried to follow the guides to download and setup your own server?  Many people have been able to do that with little to no problems what so ever and have submitted plenty of bug fixes and what not.  Everything you need to set up a local testing server is provided.

The last time we setup a server we had no access to basically any art/textureing. Has this changed?

Vengeance

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Re: So, you want your own server?
« Reply #3 on: July 06, 2007, 12:08:36 am »
No, it has not changed.  The cvs art is dummy models/textures because SourceForge will not allow our PS-licensed content on their servers.

It's interesting to me, though, that even though this forum has 1400+ posts with complaints on it, you feel the need to make an anonymous nick to post this about our server.  Why is that?

Also, just for the record on developers able to use the system, NO developers on the team run with the full content from the main server on their machines.  We pretty much all use cvs data and code, plus artwork from the last release.  There is no impediment to any of the 10 developers you know doing the same thing as me or my comrades.

- Vengeance

Induane

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Re: So, you want your own server?
« Reply #4 on: July 07, 2007, 11:52:00 pm »
PS has its reasons for being the way it is.  If its an issue just join a MMORPG project that is completely open.  Being a volunteer dev you have that choice.

rallak

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Re: So, you want your own server?
« Reply #5 on: July 08, 2007, 07:36:13 am »
Quote
No.

lol I love it when people talk like that. its how politicians should talk. FIRM. Bush doesn't talk like that. I've seen him. I used to like Bush a lot, but he caters to the liberals too much >_>
That letter, email (or whatever that is) really puts it to you. THE ANSWER IS NO. lol
the writer isn't crawling up into any shell or anything like that.

 _______      ______        _____        ___       ___
|     ____|    |__   __|      |         \     |     \    /     |
|     ___|          |  |          |    D   |     |   |\ \ /  /|  |
|    |             __|  |__      |    __<      |  |  \ v /  |  |
|__|             |______|     |__|  |_\     |_|   \_/   |_|

enjoy my utterly crappy text art lol

plz dont make this into a political rambling, I tried not to make mine that way. I just wanted to get the whole firm point across. But uhhh... I think the text art might've done that pretty well.
« Last Edit: July 08, 2007, 04:14:38 pm by neko kyouran »