"I meant comparatively..."
Comparitively, Hydlaa is tiny in comparison still... if we're being realistic.
"My point is more that your character doesn't know how many there are and you should RP it as such."
My point is that I play as my character, I see what my character sees, I immerse myself in my character and it's environment (and as a player I do make an effort to try to find solid information that I can use within roleplay)... I don't go assuming or "godmodding" things that aren't evident.. into existence. I thought generally, making stuff up without any solid indications would potentially cause conflict with the world of Planeshift... and I don't think I'm unreasonable in taking that stance.
"Now if its the heat of battle and your characters wouldn't give a second thought to the guard force then I think it's fair enough."
THANK YOU.. we were in the middle of a war involving 4 guilds. It wasn't a planned attack though... it was just a case of the war passing-through the plaza. We even tried to move things towards the Arena but noticed the opposition sneaking up behind... as soon as they fired their first arrow, we retaliated... and then seconds later... we all found ourselves frozen.
Karyuu, regarding "there are consequences for murdering someone in a public place, and in plain sight." - and I'm NOT arguing with you here, just seeking clarification...
With this being at a time of war, what are the rules regarding such an event and how the laws pertain to warring guilds, retaliation, defense, etc.? -- I'm not disputing you, I just want to know whether a guild-war would be a mitigating circumstance and whether those reasons (retaliation / defense) would be a consideration or not?
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Draklar... even many who enjoy RP would leave if the option of PvP was completely removed... Guild-War functions were implemented for a reason, because people like the option to engage in conflict... like it or not, it's true.
People fight every day, but it seems you live in some utopia were any form of conflict is unrealistic or should somehow be impossible by magical forces that prevent it... is that realistic? is that the way to push Planeshift?
"simulate fear of breaking law" ... no, it would BE, not even simulate... the end of Planeshift as a fun or exciting game. --- Hacking at mobs is not exciting, and every other form of "excitement" (from some peoples perspective) besides battle is typically the sort of thing that could be carried out in an IRC chat room. I guess in Planeshift... nobody can "live for war" or be blood-thirsty from your perspective.
We're not talking about people going around challenging new players and bullying people... we're talking about four consenting guilds engaging in war... but if you had your way, you'd spoil that fun.
A slightly less unusual request... would be to make the game mechanics stop fighting in the plaza altogether and a slightly more preferred AND realistic option would be to either have NPC guards that could attack people who fight there.. OR... let the GMs have some FUN... become guards and repel any forces that fight on the plaza. -- If they're late in coming... they're "Shadow Squadron" guards from the Bronze Doors (and that's why it took them time to respond).