Author Topic: Guild warfare -- The final solution????  (Read 1599 times)

bilbous

  • Guest
Guild warfare -- The final solution????
« on: July 09, 2007, 06:03:36 pm »
Reading some of the posts around the forum today it suddenly hit me that few people are really happy with the guild war structure. It appears to me that some people enjoy the fighting other do not. The thought I had is that since the pvp aspects of guild warfare are already outside normal pvp rules it might make sense that slain guilders either cannot leave the DR for the duration of the war or going further get logged out and cannot relog until the war is over. It would be artificial, of course, but could be attributed to the gods. As for the not relogging, it would apply to that particular character and no others on the account. Also should the war drag on and on there should be a way to remove oneself from the guild without logging in. To prevent abuse guild recruitment should be disallowed during a war.

This idea is not well thought out but might be worth discussion and refinement. It will probably get ignored or roundly panned. No matter, I offer it for what it is worth.

Valorius Rageway

  • Hydlaa Resident
  • *
  • Posts: 142
  • Champion duelist of the realm
    • View Profile
Re: Guild warfare -- The final solution????
« Reply #1 on: July 09, 2007, 06:30:33 pm »
Reading some of the posts around the forum today it suddenly hit me that few people are really happy with the guild war structure. It appears to me that some people enjoy the fighting other do not. The thought I had is that since the pvp aspects of guild warfare are already outside normal pvp rules it might make sense that slain guilders either cannot leave the DR for the duration of the war or going further get logged out and cannot relog until the war is over. It would be artificial, of course, but could be attributed to the gods. As for the not relogging, it would apply to that particular character and no others on the account. Also should the war drag on and on there should be a way to remove oneself from the guild without logging in. To prevent abuse guild recruitment should be disallowed during a war.

This idea is not well thought out but might be worth discussion and refinement. It will probably get ignored or roundly panned. No matter, I offer it for what it is worth.

I like a few of your ideas a lot. Like everyone staying dead until a war/round is over. Or even just making you relog and use a secondary alt character also in the same guild, who could then fight until he was dead. Freezing recruitment isnt so good cause in reality armies/gangs get tons of recruits during the initial stages of wartime as the rally to war is called.

As guild war stands now, if one side refuses to admit defeat, you have to seize the DR spawns and just entrap them there until they give up, log out, or (inevitably), until the server reboots (thereby ending the war- which most losing sides will hold out for so they dont have to yield or admit defeat).

Another vast improvement would be to make it so that a declaration on any member of an alliance caused a declaration against all members of said alliance. As it stands now, alliances have no actual purpose from a game mechanics standpoint.

Even with all the flaws, guild wars are tremendous fun.
Queen and leader of The Order of Daggers

Sheneer Shenele

  • Hydlaa Resident
  • *
  • Posts: 54
    • View Profile
Re: Guild warfare -- The final solution????
« Reply #2 on: September 06, 2007, 09:27:55 pm »
Reading some of the posts around the forum today it suddenly hit me that few people are really happy with the guild war structure. It appears to me that some people enjoy the fighting other do not.

people who do not wish to fight who are caught outside a no PVP zone in a war will hate this, a miner for example who is trapped at the mine during a guild war would not be able to leave DR until the server re-booted so this would mean gold or iron are less available during a guild war, in turn meaning weapons would become rarer and guilds would be unable to get weapons

Watcher

  • Hydlaa Citizen
  • *
  • Posts: 429
    • View Profile
Re: Guild warfare -- The final solution????
« Reply #3 on: September 06, 2007, 09:32:01 pm »
Which would lead to a quick victory for one side of the conflict, I mean who would keep fighting if you can't get the weapons. I do think that this would lead to a quicker resolution for conflicts and mean the effect is bigger than at the moment lending more scale to the idea of a guild war.

Rongar Elani

  • Hydlaa Citizen
  • *
  • Posts: 329
  • "post count +1" ~~Neko Kyouran
    • View Profile
    • Guild forums of 'The Awakened'
Re: Guild warfare -- The final solution????
« Reply #4 on: September 06, 2007, 09:57:16 pm »
To prevent guildmembers from being unwantedly drawn into a guild war, there could be a /battle command. After the guilds agreed to a war, each member of these guilds would have to apply being a 'warrior'. And if they did, there is no turning back. Once they applied, they can be attacked anywhere at any time, but those who didn't would be on the safe side. This might seem a bit unrealistic, since in RL the troops of the opposite army didn't care if you said 'Nay, I don't want to fight ye', but for the sake of fun and gameplay, it could be an option. Also, the argument of being unrealistic having to apply to be in battle doesn't hold water, as you have to agree to the war in the first place, or to a duel in general.
« Last Edit: September 09, 2007, 05:08:17 am by Rongar Elani »

                                                           A w a k e n!

Raa

  • Veteran
  • *
  • Posts: 1005
  • Halp meh...!
    • View Profile
Re: Guild warfare -- The final solution????
« Reply #5 on: September 07, 2007, 02:14:47 am »
Guild warfare is kind of a roleplay thing, not something ruled by the mechanics. Best keep it simple as it is right now.

Jawn

  • Traveller
  • *
  • Posts: 36
    • View Profile
Re: Guild warfare -- The final solution????
« Reply #6 on: September 07, 2007, 07:25:50 am »
Quote from: PlaneShift FAQ
All PvP activity requires the approval in some fashion of both parties (setting which can be changed from the Options menu), whether it is stepping into an arena, agreeing to a duel, or participating in a guild war. If the other player doesn't agree and the first player attacks, guards and gods will stop that fight in such a way that attackers will be scared even to think of attacking someone else.

That's actually what brought me here. I'm not into fighting other people... beasts and bibbites will do, here and there, but that's all, for me. I like to craft  :).  And so it was... i could have that here. And then i could just stay out of any guild. Simple.... but then.... there's one Guild i ~am~ quite interested in joining... it suits me, from what i can see of it. But...... i don't want to be stuck in a Guild war, see....

~I~ sure would like a way to opt out of a war. I just want to be a miner, or a blacksmith.....

.

Zan

  • Veteran
  • *
  • Posts: 1944
  • Just a regular guy, with an irregular soul
    • View Profile
    • Photography
Re: Guild warfare -- The final solution????
« Reply #7 on: September 07, 2007, 05:06:09 pm »
To those people that do not want to get involved into wars directly ... one very simple solution.

Chose your guild well ;)

There are guilds out there who are not interested in fighting, let alone waging wars.
Zan Drithor, Member of the Vaalnor Council
Tyrnal Relhorn, Captain of the Vaalguard
Thromdir Shoake, Merchant
Giorn Kleaver, Miner.

Grayne Dholm, Follower of Dakkru

Sheneer Shenele

  • Hydlaa Resident
  • *
  • Posts: 54
    • View Profile
Re: Guild warfare -- The final solution????
« Reply #8 on: September 09, 2007, 02:30:06 pm »
i am a member of the Prophets of chaos and i love the guild for the conversation and help but our guild is engaged in wars a lot and i accept that as payment for the help, i agree to the idea of having to sign up for wars as i frequently walk into the enemies area and do buisiness and am killed for this sometimes and signing up to battles would help