Author Topic: Be seriously serious about server status!  (Read 8865 times)

Velh Krome

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Re: Be seriously serious about server status!
« Reply #15 on: July 10, 2007, 05:19:33 pm »
you judge people you never have seen roleplaying at all? how can you say, the ones not even have tasted the ingame-flavor are "players who would not like PS in its current state anyway" ?

is this some sort of elite-club here? oO

Rabalder

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Re: Be seriously serious about server status!
« Reply #16 on: July 10, 2007, 05:24:05 pm »
Alright all you children throwing a temper tantrum, this is the Lady's opinion. There is a place on the main screen that states "Donation" which means that the developers and maintainers of this game are doing Planeshift as a very time-consuming hobby. They generously let us play it without charging a monthly fee......... at this time.

In the real world of us adults that have to work to keep the wheels of commerce going so the opportunists can get a free ride as often as possible at our expense, if you want better service than you better make a donation and show your appreciation for the hours the game developers are putting in for your pleasure.

Lady Ananath
I agree and disagree.
I believe it's important to stimulate the development of good free products by supporting economically.
But I also believe that supporting them economically when the product is unavailable, is the same thing as telling them that we don't care if they succeed or not.

- I'm going to take the Old Lady's challenge! (She must be Old, because I'm not young and she put me in the category as children).
If the product is up again within reasonable time, I will dig deep into my pocket's and see if I can figure out how this foreign transaction thing is working.
And I'm going to donate from this model:
In my understanding a good product is based on 3 things; 1 - the product, 2 - documentation of how to use and maintain the product, and 3 - support.
For many product's all 3 part's isn't that important, but for a MMORPG I believe that all 3 parts is almost equally important.
1 - I'm satisfied with the main product who is a massive thing, and a splendid idea. 30% of my donation.
2 - I'm satisfied with the documentation of for the product, how to get started, and use it. Good enough, it should not be too god becuse then it totally takes away the reason to interact with other characters. 30% of my donation.
3 - I'm not satisfied with the support and feedback of the product. The fact that they actually don't seem to care about their users at all, and for no god reason just leave them behind "blindfolded" is disgraceful. Minus 30% of my donation.

So I'm going to take the initial amount of money I find suitable for supporting this product and give 6,66 for every 10 ... if they actually get back on-line, within reasonable time.

if you want better service than you better make a donation and show your appreciation for the hours the game developers are putting in for your pleasure.
Thats not the point. The point is, that the developers did  not informe the users. Without us there is no Planeshift and we have the right to be informed. The developer can put 2 banner on the side and earn enough money...
You obviously have great believes in the banner ting.  ...banners don't generate much money, believe me!


we have the right to be informed.

Haha, that's funny...
And who told you this? They (Devs) do not have to tell us anything if they don't want to.  They let us "test" this game for nothing.  They have all the rights... not us.
He's right, we don't have rights. We are the lab-rats. ;)


Thats not the point. The point is, that the developers did  not informe the users. Without us there is no Planeshift and we have the right to be informed. The developer can put 2 banner on the side and earn enough money...

That's where you are mistaken. You are not a user. You are a tester. And the devs are far, far too busy to post a message in Server Status saying "Updating to 3.019 system. Expect downtime for 1 to 5 days." Testers are not worthy of this courtesy.

--< AC >--
Rabalder reads: "That's where you are mistaken. you are not a .. bla, bla, bla...  ..far to busy.." What?! Far to busy??!! Are you kidding me?!
I don't know the server, but I Someone gave me the FTP account and access to http://www.planeshift.it/, it would take me less then 10 minutes to put a little status box up on the webpage. Do they have time to eat, shit and sleep?
If you do not understand, or cannot read, all directions, cautions and warnings, do not use this product!

allad

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Re: Be seriously serious about server status!
« Reply #17 on: July 10, 2007, 05:27:37 pm »
you judge people you never have seen roleplaying at all? how can you say, the ones not even have tasted the ingame-flavor are "players who would not like PS in its current state anyway" ?
This is a general assumption, but if they do not have the time to wait a day or two for an update, then they probably wouldn't be here long anyway.
is this some sort of elite-club here? oO
maybe  ;D

Sardoan

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Re: Be seriously serious about server status!
« Reply #18 on: July 10, 2007, 05:34:00 pm »
Than i dont see, why there is a news side or a topic "server-status". I takes one minute to update the news. It has to do with respect. Letting the "tester" wait has nothing to do with respet. The tester are the people who support the developers. If this would become a comerical game, i would buy it. So the tester will become the user. Its only one minute to update the news... Remember, they are 400000 tester waiting...

allad

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Re: Be seriously serious about server status!
« Reply #19 on: July 10, 2007, 05:39:25 pm »
Than i dont see, why there is a news side or a topic "server-status". I takes one minute to update the news. It has to do with respect. Letting the "tester" wait has nothing to do with respet. The tester are the people who support the developers.
Who said this was about respect? They are probably working hard to get the release out as soon as possible, when they have something more to tell us, they will tell us.

If this would become a comerical game, i would buy it. So the tester will become the user. Its only one minute to update the news... Remember, they are 400000 tester waiting...[/qoute]
This will NEVER become a commercial game, it will always remain free for the public to use.  They tried once to make it commercial back before it became 3d but it didn't get enough support.  There are 400,000 characters, yes.  People, no. At most in-game at a time, you will see is 150-200.  I'd guess around 5-10,000 actually active people.

Sardoan

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Re: Be seriously serious about server status!
« Reply #20 on: July 10, 2007, 05:45:45 pm »

Who said this was about respect? They are probably working hard to get the release out as soon as possible, when they have something more to tell us, they will tell us.
[/qoute]
I said it has to do with respect. And yes, i think they have to tell us something more, because the server is offline and nobody knows how long it will take. The main point is: its not kind ot the team letting us without informations. Its only a question of kindness.

Velh Krome

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Re: Be seriously serious about server status!
« Reply #21 on: July 10, 2007, 05:47:37 pm »
allad, you wouldnt like to have some up-to-date status message on planeshift.it?

Sardoan

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Re: Be seriously serious about server status!
« Reply #22 on: July 10, 2007, 05:51:01 pm »
I think they can update the news before they update the game. It will take the same time as updating the news after the server- or client- update. The diffenrence is, that we will know it. After that update we can see it by starting the game and dont need to look in the news.
« Last Edit: July 10, 2007, 05:52:53 pm by Sardoan »

Rabalder

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Re: Be seriously serious about server status!
« Reply #23 on: July 10, 2007, 05:56:52 pm »
...
i agree, we dont have the rights to demand getting crucial information like that.
i do as well agree in we are testers.. ok, users.. depends on point if view and/or definition.

yet this thread is about that it would be kind, if devs would inform the players, in meanings of necessary testers.
me myself i dont have a problem if they dont, as i am informed well enough about some update to come - as many of you also are.
but what about the guys having heard of a decent rpg, eager to go for it and in the end.. leave again because they only see a shutdown server for two days?

...
".. yet this thread is about that it would be kind, if devs would inform the players, in meanings of necessary testers.  ..." - That was precisely the main idea behind this thread.


you judge people you never have seen roleplaying at all? how can you say, the ones not even have tasted the ingame-flavor are "players who would not like PS in its current state anyway" ?
This is a general assumption, but if they do not have the time to wait a day or two for an update, then they probably wouldn't be here long anyway.
It's usually no problem for people to wait, as long as they at least know they are waiting!  :@#\


The wepage http://www.planeshift.it/ seems to falsely be presenting a finished product. I didn't understand that I was actually being a Lab-rat until after 3-4 days of playing the game.
If you do not understand, or cannot read, all directions, cautions and warnings, do not use this product!

allad

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Re: Be seriously serious about server status!
« Reply #24 on: July 10, 2007, 06:08:59 pm »
@Velh Krome
Yes, it would be nice, but I can search through the forums just fine and see that Karyuu has admitted at least twice that it is in fact the update and nobody know just how long it will take.

@Rabalder
If you search the forums at all.. you would notice something is going on.There are multiple topics about the update.
"The wepage http://www.planeshift.it/ seems to falsely be presenting a finished product. I didn't understand that I was actually being a Lab-rat until after 3-4 days of playing the game."
I never had this problem, I knew I was going into a game very early in development because I read pretty much everything while I was downloading it. Since I have dial-up, I had plenty of time to look through the forums and all the guides to find that out.

Sardoan

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Re: Be seriously serious about server status!
« Reply #25 on: July 10, 2007, 06:15:53 pm »
I just want to know how far the update is. Nothing more. And greetings to you Velh Krome, guild-brother.

Velh Krome

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Re: Be seriously serious about server status!
« Reply #26 on: July 10, 2007, 06:25:07 pm »
well, how far the update might be atm, no one will/can tell (i would guess because they dont really know themself so far).. i just want to check all the fancy shiny new things asap=D
and.. cheers Sardoan! yet.. guild-brother?=P we unfortunately missed closely though.. *snickers*

Raleigh

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Re: Be seriously serious about server status!
« Reply #27 on: July 10, 2007, 06:26:29 pm »
I've seen this "testers first..." blablabla used too many times as a pretext to justify the lack of a better polished information delivery to the community(and strangely this is usually by some community members instead of devs), and believe it or not, this kind of thing(lack of information) actually detracts people from trying a game and supporting it. The fact the game is pre-alpha/alpha/beta/whatever is no excuse for not informing certain important things. The game can be classified as not final , but do we need or have no choice besides mirroring its unfinished nature on its website? Clearness of information is critical for any project, specially for a free volunteer-based one.

allad

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Re: Be seriously serious about server status!
« Reply #28 on: July 10, 2007, 06:41:06 pm »
I've seen this "testers first..." blablabla used too many times as a pretext to justify the lack of a better polished information delivery to the community(and strangely this is usually by some community members instead of devs)
You may ask why this is... because they are busy.
If you don't like how the information gets delivered, join the team and help them out.. sitting here complaining about it will do no good.

Sardoan

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Re: Be seriously serious about server status!
« Reply #29 on: July 10, 2007, 06:48:50 pm »
Dont speak about time, updating the news before or after the update of the game takes the same time. So they have to invest the time. But why not before updating? Because they have too much to do? After the update they have also much to do...