Author Topic: PlaneShift - Graphics & Requirements  (Read 1919 times)

Rongar Elani

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PlaneShift - Graphics & Requirements
« on: July 18, 2007, 09:52:57 am »
Well, some of you might know me, and if they do, they also know that I'm not very demanding. I am pretty much alright with what is given to me, and I always try to make the best out of it. But nevertheless, some things bother me at times, and after a while, they start to annoy me a little.
I know, this is a free game, free of charge and free to download, the developers work on this project in their free time, beside their real job, and without getting paid, so demanding too much I would call rude, since I can imagine, what it means to be part of this project on developer side. My enthusiasm as a developer of this project would be lowered by far, if people kept demanding better graphics, npcs, quests, and what not, but, and I know I am going against my own opinion of politelyness, I wanted to start this complaint about the graphics engine.
Don't get me wrong there, I could live perfectly with the graphics, because like I said, I am not very demanding, but what I don't understand, and not get around to, is that this graphics engine, which is... like 4-5 years old (?), asks for so much CPU power, RAM, etc.
I have an AMD Athlon 3200+, with 512mb Ram, and a 256mb graphics card (yeah, I know, not too good, but decent), but still my CPU works on 100% when running PlanShift, in some areas I can hardly move around (like DR library, arena, or the very well known DR 'bridge of lag'. Even lowering the specifications doesn't work out too well. I turned multi-sampling (Antialiasing) to 0, anisotropy filtering to 1.0 and texture downsampling to 1/8, but still, moving around in DR for example is like walking through quicksand. And I wonder why. There are other games I've tested, with really nice to awesome graphics, and my PC can handle it much better than PS graphics, I could almost play those games with all high-end options, like real time shadow, water reflections and refractions, background filtering, and whatsoever. So my question is not, will there ever be a better graphics engine as in looking better, more polygons, etc, but will there ever be a graphics engine, which is not as much demanding as the current one? I can also imagine, that the server (which I know has been gifted to Talad and his team) can't handle all that much either, just see how the server is crashing and lagging already at the games' current state of development. How could the server handle the final product with all the items, maps, npcs, abilities (crafting, fishing, masonry, etc, etc), ... ?
I'll come to an end now, I didn't want to displease any of the devs or seem to be demanding, but well, I considered the presence of PlaneShift, and wondered about its future.

Thank you.

                                                           A w a k e n!

Piker

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Re: PlaneShift - Graphics & Requirements
« Reply #1 on: July 18, 2007, 10:38:02 am »
I have similar troubles, and my system specs are even higher than yours.... i even recently put another 1gb (2gb total) of ram into my system hoping it would improve things, but the difference is negligable.

Is it possibly a server side issue that's slowing the game down?

steuben

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Re: PlaneShift - Graphics & Requirements
« Reply #2 on: July 18, 2007, 01:34:28 pm »
all cpu's work at nearly 100% when in game. tghe weird thing is that i have a lower system spec and i get great performance with default settings. oddly i get great performace when it uses 50% and i've got another cpu hog running in the background aswell.

and no it wouldn't be server side. the server juggle basically positions and rules not the graphics. hence the dead reconing system.
may laanx frighten the shadow from my path.
hardly because the shadow built the lexx.
the shadow will frighten laanx from my path.

Kaerli

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Re: PlaneShift - Graphics & Requirements
« Reply #3 on: July 18, 2007, 01:51:50 pm »
One of the major problems that CrystalSpace has is that it has no system for precomputed VIS (yet), hence in large regions such as hydlaa_plaza or bdoorsout, you get lag in Dynavis if you do not have a robust enough CPU.  Once PVS(precomputed) VIS in CS gets finished, much of the culling lag will go away, actually.  (I also understand where you are coming from, I can play HaloPC at max detail and never get an FPS lower than 15-20 on my machine, but the Hydlaa Plaza in PlaneShift causes my FPS to drop into the single digits half the time!)  (Specs: P4 "Northwood" @ 2.2GHz, Intel D845BG mobo, 120GB WD ATA100/133 HD, 2x1GB DDR1-266 SDRAM, and a AGP 4x GF7600GS 256MB/DDR2)  P.S. @Steuben PS only pushes my computer to ~50% CPU, oddly enough,

Adiron

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Re: PlaneShift - Graphics & Requirements
« Reply #4 on: July 22, 2007, 07:18:01 pm »
I understand what you mean, and I also hope the rendering engine will be tweaked to run faster on hardware that has the capacity for it. Some flashy graphics options couldn't hurt either, but I don't want to pester the devs either on the amazing work they're already doing. All I can recommend for now is to go to the graphics -> details menu in-game (correct me if I'm wrong: I can't check right now) and enable adaptive distance. Then tweak it so you get a distance you like, as well as a framerate you like. It helped me a great deal, especially in the death realm, and it should work for you.
Many seek the goal, but you must seek the journey.

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Beliy

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Re: PlaneShift - Graphics & Requirements
« Reply #5 on: July 23, 2007, 02:17:19 am »
I don't know if this even belongs here...if it is related, or if it belongs in the tech-support area [Moderators--Pls move if it is appropriate],  but your post got me wondering if a similar problem I've had of late is related.

For as long as I've been playing, I've resized my PS window to be as large as the client area of my desktop, so that I can have access to my Gnome toolbars, tasktray, and launchers-- never with any problem. As of late though, whenever I mouse away from PS the window freezes to an unplayable state for a very long time-- This morning long enough that some cold steel I had put into the forge went redhot, and then to dust before I could regain control of my game to take it out. Could changes made in the .019 upgrade be responsible for this, or have I just been fortunate up to now to have never seen this before?

Caarrie

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Re: PlaneShift - Graphics & Requirements
« Reply #6 on: July 23, 2007, 02:36:52 am »
Beliy it is just taking longer to regain focus i have seen this time increase on my own pc for each release for the last 4 or maybe more. The only option i have seen for this is to try to upgrade your graphics card drivers or dont open other programs over the ps window.