Karyuu: I'm not thinking an extra armor piece, so much as an additional texture for the wings (if memory serves me, Klyro wings are a seperate TX/map from the torso itself). I don't think it would take very much additional work to use some extra armor textures that cover the leading edge of the wing - in the same sense that all the current armors except plate still rely on the original body meshes.
I think that for new armor sets, all variations of the same armor type should follow a general color scheme. IE: all "crystal armor" should be of a quartz & opal hue, with style varying between race & gender, due to body type.
A type of armour I would like to see is a more plain style in addition to the armour style we have now. Take the ylian race for example, I really like the fancy chain and plate styles, but if you wanted to roleplay a ordinary grunt type of soldier, the gold plate we have now looks like 'elite guard' material (which is fine). But I see in a some games these days, all the types of armour are decorated with knobs and buttons and engraved patterns, without any of the sort of armour a smith would knock up as fast as possible to equip a raw recruit in time of war (I don't mean the leather or cloth types, the metal ones).<snip>