* Under the moon claps.
Debate time!
Well said for the ‘nay’ side. Time for counterpoint. Let’s start with the definition of charisma.
Basically: a personal attractiveness or interestingness that enables you to influence others
In depth (since some of you folks love wiki links):
http://en.wikipedia.org/wiki/CharismaFirst, I will address Draklar’s comments. I would like to say that Draklar is a person I consider to be quite charismatic, due to his ability to influence others and gather attention to himself. This is, of course, with just his words alone. That is a personality trait. Personality traits can not be coded into the game, and obeyed by other players. They come from the players themselves. Charisma is not alone in this category of personality traits. I’ll give a few examples of it’s fellows:
Bravery, honor, humor, intimidation, confidence, and others.
However, charisma is the only one that is singled out and used in the game, despite that fact that the others are just as important to a personality, and indeed affect charisma greatly. You may think giving a value to your character’s charisma is just fine, but what would be your opinion if the game decided your character had low honor, or high humor, or very little bravery? Not so savory anymore, is it?
To go back to Draklar’s ‘sucker’ and ‘brute’ examples, I do not see anywhere in the game or code that says “You see a well speaking sucker before you.” or “You feel the urge to follow in the footsteps of the brute who stares you down.” In fact, I don’t see anywhere at all that tells you how charismatic another character is. The only place I ever see words like that are in the character description or the character’s speech, which are written by the -players-, not the code. You see, it is up to the players to decide if they are a hulking brute that folks seem to be drawn to, or the sniveling, but well-speaking ‘sucker’ that is looked down on by all. I have played both with great success and enjoyment without ever once looking at the CHA stat. You can not just assign a stat and say, “This is how others are going to react to you,” just as you can not say, “The person before you is charismatic and you are influenced by him.” Then what do you do when the person speaks… “Yo, I juss MAXED training in CHA! How cool is that? Now you have to listen to what I say!

”
Charisma is a stat now, but there is nothing to support its role in the game, or its reason for being. In the future, I would support a variable charisma ‘stat’ based on how you talked to each NPC, perhaps the tone of voice you used (angry, normal, etc), the idle stance you are in (imposing, meek, confident, etc), or the clothing you wore (fine, rags, shiny/battered armor), and even the weapon you carried, or lack of one. Change one of those things, and the NPC would treat you differently, depending on that NPC’s personality.
In conclusion for this round on the subject of charisma, I give you several related theoretical statements you could get while talking to an NPC with the current system, since that is what charisma is meant to affect..
“You do not have enough charisma to convince this person to deal with you.”
“You do not have enough humor to understand this person’s joke.”
“You do not have enough honor to give that item back to this person.”
“You are not brave enough to talk to this person.”
I see those as all being in the same category, and thus sacred to the personality the player is trying to create. So being, it does not belong in the strict realm of the code.
I give you back the floor to discus my points on charisma, and will move on to discuss Intelligence at a later date.