I see now that it is rather pointless to continue addressing a person who could care less. So this is the last post I make to Source.
Oh so you really don't care about then game then, cause that is all I am here (in the forum) to discuss about. Now I wonder why you even post here if all you think is that it's pointless to discuss the game (in the forum). And mind you this is an open and very much public forum. PMs here are about as usefull as an unwriten idea.
Ok… not sure if I understood much of that. So, you are saying that we should limit the playing ability of an intelligent player until his character is smart enough. Horrid thought.
But why Horrid? is it because you HAVE TO adjust the levels of the character you are playing to suffice what ever critaria you may have towards this Role your are trying Playing. That you cannot just start playing this character right from the starting line with out a little work. If it's so Horrid, then all the stats should go, and why stop there, skill levels get in the way too of your "RP".
But then you contradict yourself by saying a ‘retard’ in real life can also not (tries to decipher this part) play a high INT character because they are a ‘retard’. Excuse me, but THAT IS imparting real life personality and mental abilities onto a character in the game.
Right, and because I'm a rocket scientist in real life I can then have the right to embue my intellegience onto a character so he can build an A-bomb and rack up the most PP in one push of a button.. Are you for real? I am sorry but to douse your illusions here. Even if the retard cannot play to the abilities of the Mensa player, that should not dectract from the character if the retard leveled his character int level to mirror the invers of the RL reality. The Mensa player is not the one in the game, his dumb character is, so the Mensas dumb character will suffer while retards character will propser in the game. On a social level, heck, that retard could be a jerk that cusses at everyone, still the game allows him to, while the Mensa that didn't bother to mold his character doesn't. Why, because its part of the game. and last I heard this IS a game and not a chatroom.
If you have ‘detractions’ for players who do have the mental skills to play a smarter character, then you -must- also have enhancements for ‘retards’ who do not. What, are you going to require a test in Creation to gauge the limit of the player’s intelligence so that the character can not go beyond that? Ridiculous. Get rid of the stat, get rid of the problem.
Everyone starts out wiht the same detractions, the enhancements come from leveling the stats. That is as far as any game can go. It's a harsh life that not eveyone can meet your standards of "RP" but the stats balance the game and starts eveyone with an even hand. Add race profiles to the mix and not everyone will be the combination Master wizard/fighter/thief. Add detractions and not all the races will excell at every thing. Get rid of this stat and you will make every character equal in this reguard. Every character is neither stupid nor smart but the same. The settings teams is sure gonna love this. Heckm why have different races, if they are all the same?
I live out in the country. I have Satellite. It works fine. Bigfoot could be playing PS, for all you know.
It is only a one way street with satilite, up loads you have to connect via a 56K modem, if you can even get the 56K. If bigfoot doesn't have a telephone connection, Bigfoot wil not be able to play PS. Again, Ted didn't have squat but a crummy old type writer and that is the cloest thing you can have for a modern day hermit. Plus I don't even want to hear the phone ring, just a T1 up and down speed in a log cabin.
Roleplaying is not acting. You missed the sarcasm. Acting is assuming a prewritten role that you can not step out of. Roleplaying is the free flowing playing of a person -you- create.
You have never witnessed improv?, There are plays where all the actors do is improvise, a setting is given to them and the ACT. Anyway, all the stats in this case, is your limited script, it is not giving you the dialog but it is giving you the setting from which you must Act/Role Play.
I still do not understand why you keep bringing up strength. RPGs are mental games. You want to play strength, go outside.
Because my strength example is one of the few examples that are coded and everyone has been able to come accross in the game. Please if you can think of some other stat requirement example, do share and help get me out of this rut
Wrong. As I have said before, a weak person can play a strong character ingame. An unintelligent player can -not- play a intelligent character.
Maybe, but neither should an player play intelligence with an unintelligent character. The stats determin that for the character, not the player, that is as far as the game is concerned and to my knowledge "RP" is part of the game. If the player cannot RP, so be it, the character on the other hand is not role playing, he is the role play or part of it anyway. If the character cannot step up to the performance the player wishes cause of the limit of the characters stats, then the player should not step in to compensate, that is not playing the character, that is playing as the player, which is not part of the role play.
When I am playing with you, I am not playing with some human on the other side of the planet, I am playing with a Kran, dumb witted Kran. And I expect nothing more than that from our conversations, Unfortunately you seem to like playing Intelligent Kransm that go against the settings of this realm and hopefully with time, code will prevent you from using your Kran for philosophical debates.
Now I have my other friend here, his character is an elf, A high intelligence elf at that. how do I know, cause he told me and because he is able to get through those difficult Intelligence checks. Now I know through our conversations that this guy is a complete imbecile in real life, but I can look past tht since my character adventuring with the intelliegent elf in PS and not the human imbecile some where on earth. Just as I can look past the issue with the charismatic devil, being a quadriplegic in RL makes waiting on his player to type ot a simple phrase a seem like forever. But the guy is sufficient enough in his macros to lead the 20 of us around with out a hitch. Unlike you that didn't train his Charisma and there for cannot even lead one of us around.
I have to ask this. Do you, Unnamed_Source, look at your stats and play by exactly what they say? Will you stop training INT once your character reaches your real life IQ? Do you ever stop to think if your character is charismatic enough to be talking to the other characters around you in the way you do? Do you await the day when the server gives you a warning for using words that are ‘too big’ for your stupid character to know? Answer carefully, or be named hypocrite
No body does, there are no rules or code to govern such actions, if the code for the strength requirement to wear medium armor was not in, do you think people would question that their low strength wouldn't be enough to wear it, No they'd wear it all the same, hence the low Int examples I gave should hold just as true. The low Int character should not be able to comprehend as much as the player can, yet everyone treats their characters like they themsleves are in the shoes, no matter the stats. Till, that is, when code steps in and makes it the rule. And Yes, I love my low Charisma cause I can talk the shit to everyone and it fits with his persona, guess what race he's not. As far as leading a bunch of NPC/PC around, till it is coded in that I can't, I will, just like everyone else. Now as long as intelligence keep not interfering the way it does, it will remain low, but once it is coded that I can't raise my smithing skills cause the character could not comprehend the next lesson, I will be the first to become the class genious. That and I'll then be able to keep on speaking with others in my rough and mean manner but now in full sentences.
... Also, expect no PMs.
Thanks, that's all that I'm asking
Feline Prince has hit the nail on the head on both accounts. Mental knowledge is not the same as personality traits. Knowledge, you can code. Your character will know how to do ‘this’ and do it, even if you can not. Personality, you can not code. Even if your character has the highest INT stat in the entire game, the player’s own intelligence is going to dictate how smart that character really acts.
No, the players own intelligence show the POTENTIAL of the character can be.
bilbous, you once again prove my point. The self-deluded boor who thinks he is the life of the party is going to be treated exactly like a self-deluded boor who thinks he is the life of the party. It does not matter if he think he is. If he can not play that personality in the game, it just is not going to happen, no matter what stats you have.
AND like wise, though you may hate to hear it, if your characters stats measure up to be the same boor, no matter how high in society the player may be. the character will still be a boor and through the code this should be reflected.
Sure, you could get a better price for a sword if your character has higher CHA stat. But the instant you step out of the NPC tab, that CHA stat does not mean squat to other players. That is why the faction system should be used to judge if an NPC is influenced by you. If you have higher standing with an NPC, then he will be more likely to give you better deals or more information. If not, then you will be lucky if he answers you. That is basically how it works with other players. No more is needed.
How would you come to getting a high level of asteem from a faction in order to get the deal or info? through quests, quests that should idealy be given to those that the NPC finds pleasing, hence where the charisma steps in. Like wise if your character is forced to speak 3 monosylible words per caridge return, show an ugly avatar, and let out a fart/belch every once in a while, others around you would be less likely to interact with you. Unfortunately those aspects would have to be forced because nobody will willfully act out that part. And that is how the stats would work in RP if everyone would play the part. Unfortunately no one does, they will even look past all the deficits and interact with the character like they were "normal" becuase they are playing with their buddy, the player, and not the character. Though it would bring atmosphere to the game and to what ever strangers there might be around.
To clarify how I play to those whom do care
Hay now, as long as you are ready to bare it all and lay it down for all to see, I'll give you my time. But don't confuse this with PMs, cause I will sooner delete, than read it. Unless it goes on to improving the game, I don't care and most PMs do diddley towards that goal. SO unless this is a solution to some bug or some such, I personally don't want it in my message box.
: I do not like mental stats, as players can ‘max’ their character’s skills beyond their ability to play. ... I like fighting in RPGs, but do not fight in PS because I can not stand the leveling system, or the form of Dash-n-slash, three-point-turn combat.
A bit of a contradiction there, you do not like the player influencing the character beyond the players ability. But you hate a fighting style that gives way for players with a better connection, macros and the players DEXTERITY to manuver mouse faster than you.. REALLY NOW?? You can't have it both ways, either we can fully engage as the player or be limited as the character. Come on now, in the one hand is the players influence of the character movement in battle and in the other is the players influence of the characters comprhensive smarts, they're exactly the same. Now either the player is fully immersed in the game and we get rid of the notion of a character and call them avatars, with no stats or anything that would impose a restriction on the player OR we have to reinforce the character so that the player is forced to play the game through the character. There is so little we can imbue to our characters but even that little bit detracts from the environment of the game as a whole.
Remove these stats and you will have smart Krans and high society dwarves in the end game, basically humans(race??) in costume. You will give everyone the equal chance to be what ever they are in RL, As the Player and Out of Character.
Might as well remove agility since the main use is succumbed by the quick action of keyboard and mouse by the player during fights.
While we're at it, might as well get rid of Will, since its an exostential part of intelligence and charisma, with a bit of endurance but its the inner soul and mental type fortitude, borrowing from Intelligence and charaisma and it can be replaced by the player.
That leaves Endurance and Strength.
who's to say, me staying up 24/7 doesn't influence my characters endurance? heck he is running every where while most are asleep. yank endurance..
Strength.. lets see what can I come up with to get rid of that...
OR,
Keep them and then make sure people adhere to them.
But I' have come to the realization that I'm never going to convince you what's IC and what's OOC, So lets leave it at, I'm right and your wrong and leave it there...