Niko, you just explained why weapons in PS need to be fixed so often.
I can't agree and if i would, there is no way i can say what you assume PS weapons ara really made of.
Really steel? no, i'm sure you know you can't make steel in open furnance, so...
Casted iron? its the next thing to appear. But you can't make weapons of it, Well you can, but i will probably broken in two after few hits and there is nothing you can do to fix it. If you start hammering casted iron, it is going to crumble into pieces.
More carbon? This probably means carbon not really in the structure, but still inside, what makes the product completly unusable for any kind of craft.
Broonze weapons would be better than that i gues.
Maybe PS "steel" weapons are in fact made of iron, which was hardened for increased durability?
And more on topic the first bunch of posts:
I think it is less about
skill IF you can produse some material and more about
knowledge. And then you need skill for the material to be good enough to be used anywhere.
This means that to make steel you need some pages with instructions about it. Something you can always look into, lear from and put into your book, where you have other instructions for other things too.
But if your skill is say 1, even with knowledge, you are going to produce something of very bad quality, noone most likely buy from you. Lets say it was steel and assume at level 10 it starts being of decent enough quality, progressing to 20, the skill/quality function is close to linear, but after 20, the function stops being that linear.
But even if you you are going to produce crap, you are allowed to, and you will gain practice.
Of course there are toughter and simpler meterials to make. Melted forms, not alloys being the simplest most likely. How tought it is for each, should have nothing to do with historical progress, but in fact how tought it is to do each. Maybe it will match with historical order, but when it won't, the historical order goes away.