Author Topic: Time to increase men. stamina  (Read 1914 times)

Bepules

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Time to increase men. stamina
« on: July 30, 2007, 02:42:55 am »

I noticed something: If your character is maxed out in his stats you have very much points in mental stamina. If not, they are much less. As far as I know men. stamina is influenced mainly from WILL, means high WILL much men.stamina.

My character is a crafter and needs men. stamina to hammer it's blades. It needs at least 30% of the men. stamina to work (same with mining). If it hammers some blades the men. stamina goes down to 30%. Hammering a blade then and the men.stamina goes down to about 9%. Then I have to wait until it reaches 30%.

A character who hasn't trained it's WILL has less men. stamina. If it hammers a blade it goes down to zero, and would even go to negative, means it stands a long time at zero until finishing hammering. Now this character has to wait until it's men. stamina reaches 30% too, but it reaches much more faster 30% than a trained character with much WILL and many men. stamina points.
It is because the time to increase one single point of the men. stamina is in both cases the same. That means the increase is not percentaged, it is absolute.
That means that a crafter with much men. stamina has at a disadvantage with the one who has less men stamina because the one with much stamina needs more time to increase it's stamina.

This would not be if either the increase would be percentaged or if the 30% limit would be changed to a absolute limit of men. stamina points.

stfrn

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Re: Time to increase men. stamina
« Reply #1 on: July 30, 2007, 05:38:34 pm »
Hm, I coulda sworn you were supposed to stop all work when you reached low stamina- but then again I might have only made it check physical  :oops:
Your maximum stm. has no direct effect on your regeneration- of course, increasing stats may effect it. So all you can do is increase how much you can do before getting tired, you will so do the the same amount of work after you have been tired once.

Unless of course getting negative stats causes a bug, which I doubt, but it wouldn't be the first time  :innocent:
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bilbous

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Re: Time to increase men. stamina
« Reply #2 on: July 30, 2007, 06:10:32 pm »
I think the point he was making is that if the stamina check is a specific percentage then there is little benefit in training. For example If a player has 100 stamina and the check is at 30% he will stop working when his current stamina is 30 however if he has 200 he will stop working at 60. This is obviously not desirable.

If the object is to prevent exhausted workers from continuing what you would need to to is check if the character has enough stamina to complete the intended action which should be a specific number that depends on skill level and job difficulty. For example a first level weapon smith might need thirty stamina to hammer a knife handle while a fiftieth level might need only five stamina to do the same job. Of course these numbers are pulled out of a hat and do not necessarily reflect realistic values.

I do not know if this is the way it actually is already but it appears to be the basis for the complaint. I might have misunderstood myself ;)

stfrn

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Re: Time to increase men. stamina
« Reply #3 on: July 30, 2007, 07:28:03 pm »
Hm, decreasing the stamina cost as you become more skills would make sense. But the again, don't you complete work quicker at higher levels?

I guess my point is that having more will just means you can go longer without tiring... but you still need a long time to recover.
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Bepules

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Re: Time to increase men. stamina
« Reply #4 on: July 30, 2007, 07:43:50 pm »
Sorry for my bad english.  :-[ I will try to explain again:

an example:

Character A has 1000 men. stamina points. He starts hammering his blade at 300 points (30%) and finishes at 90 points (9%)
Character B has 100 men. stamina points. He starts hammering his blade at 30 points (30%) and finishes at 0 points (0%)

If they want to hammer a blade again (the normal thing if you train crafting) both have to wait until they reach 30% of their men. stamina. That means:

Character A has to wait until 210  points regenerated to reach 30% (300 points). He needs let's say 1 second for one point, means he has to wait 210 seconds to work again. (the time is not so long, just an example)

Character B has to wait until 30 points has regenerated to reach 30% (30 points). He needs to wait 1 second for one point too, means he has to wait only 30 seconds.

So a character with low men. stamina can train faster weapon making and/or blacksmith than a character with much men. stamina. I don't believe that this is desirable.
You can solve this problem if you make it that you need the same time to regenerate one percent instead of one point or if you change the limit of 30% to an absolute number of men. stamina points.

I hope this was more clear than my first post.

You need at a high level in blacksmith/weaponmaking the same time and the same stamina points to hammer a blade than at a low level.
In fact you don't have an advantage if you have much men.stamina, you have a disadvantage because you have to wait much longer to start working again. 


bilbous

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Re: Time to increase men. stamina
« Reply #5 on: July 31, 2007, 04:25:30 am »
It appears I understood the complaint correctly. Is it accurate to say that there is a minimum percentage or stamina needed in order to continue to work or is it sufficient to have enough to complete the job? It would seem to me that a well trained person with a high stamina and quicker recovery rate (is that possible?) would be able to do a lot of low difficulty jobs more quickly than an inexperienced person even if the stamina cost for the job remains the same due to his faster recovery rate. I haven't done much crafting lately so I am kind of talking through my hat.

Bepules

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Re: Time to increase men. stamina
« Reply #6 on: July 31, 2007, 02:28:08 pm »
Quote
It appears I understood the complaint correctly. Is it accurate to say that there is a minimum percentage or stamina needed in order to continue to work or is it sufficient to have enough to complete the job?

Everybody needs at least 30% of his stamina to work. So it happens that people with low stamina need all their stamina to work and they stay a while at 0% until the work is done.

Quote
It would seem to me that a well trained person with a high stamina and quicker recovery rate (is that possible?) would be able to do a lot of low difficulty jobs more quickly than an inexperienced person even if the stamina cost for the job remains the same due to his faster recovery rate.

The recovery rate in points (not %) is the same at well trained persons as well as at low trained persons. That means the recovery rate in % is much quicker of a person who has not much maximum men stamina.


I don't know if this is a bug or a feature, so I don't know if it is a case for the bugtracker.
« Last Edit: July 31, 2007, 02:30:35 pm by Bepules »