Author Topic: [Guild] The Fallen Kingdom  (Read 9266 times)

Duraza

  • Hydlaa Notable
  • *
  • Posts: 761
    • View Profile
    • Want to know the truth now?
[Guild] The Fallen Kingdom
« on: August 04, 2007, 04:49:02 am »
The Fallen Kingdom

Fall of the Kingdom

Before the Kingdom existed there was an alliance known as The Dark Hand. It was a group of guilds, each created for different reasons, with the joint purpose of finding what they called "the ultimate darkness." This alliance was formed from the union of three guilds, The Decayers of Light, The Church of Tiren, and The Knights of Vengeance. The first two guilds of the alliance eventually fell, its remainding members joining the Knights to form what they called The Fallen Kingdom. The Kingdom, under the rule of Xeonart Darkom, was weak, quickly dwindling to nothing.

Rise of the Fallen

There is a reason why the the kingdom called itself "fallen." One may think its followers are sentencing themselves to failure. The truth is that there is a belief those of the kingdom share. One can not taste the sweetness victory till his tongue has been scorched by the flames of defeat. Those who have fallen are believed to posses the greatest potential, the greatest strength, if they have the will to stand back up again. Hope shines once again on those who serve the kingdom, hope and a great need to accomplish what has yet to be done.

Truth, Power, Control
Truth, Power, and Control are the three goals of the Kingdom, its very purpose for existing. Each of these goals work together, achieving one helping to achieve the others. Those who search for means to accomplish one or all of these goals are people who most likely belong within our ranks.

Truth- Within the darkness one can find the greatest truth. It is because darkness, like the truth, is feared sometimes even hated. People ignore the truth, obscuring it and creating whatever fantasy needed to avoid it. Such is the same with darkness. People fear what they do not understand. However we of the kingdom do not fear it, we wish to learn it. Truth grants one control over others like nothing else.

Power- We of the kingdom wish to become stronger and to continue growing. To gain power one needs knowledge as knowledge is power and what greater knowledge is there but truth. To grow to become more powerful and if possible to surpass what our mortal existences are capable of.

Control- Power without control is no power at all. To continue to gain power we must learn to control it, to wield it, to master it. We work hard in order to learn control of the powers we gain for if we do not these powers might control us.

Rankings

Fallen- It is a belief of the kingdom that those who have fallen are mortals with the most potential. The reason why is because once you've lost it all, standing at the bottom of your hole, there is no where to go but up. The Fallen are such and though they are the bottom rank not all start as Fallen.

Chaotic Invoker- Without a mind the body can be used as nothing more than a tool. The Chaotic Invokers are tools, mortal weapons of the king, to be used to see truth but fated never to understand it.

Chaotic Elite- Members of the elite serve under either a Shade, Knight, or Decayer. They are apprentices but ones that can be called forth for war. As an elite you are an official member, you are now officially bound to the kingdom and its laws.

Shade- They work as spies, gathering information and watching the people. Information they find is reported to the Knights and the Captains if concerning the king.

Knight- Warriors sworn to protect the kingdom and all its people. Accepted by oath, they are responsible for the fallen directly but also for the lives of every member of the kingdom, except the Chaotic Invokers. They enforce the laws created by the king and council and may arrest people in the kingdom for breaking those laws.

Decayer- They are dark mages and researchers. They're duties are to further the kingdom's knowledge, especially in the dark arts, and search for ways to decay(surpass) that which blocks us from truth. They can control the Chaotic Invokers.

Captain- Powerful members who have command over one of the 3 core jobs (knights, decayers, and shades). They lead that ranks members as well as all those under them. One may only become a captain with the approval of members of the Council of Shadows and the King.

Council of Shadows- A group of people, limited to seven, who serve till they quit or are unable. They help him make desicions and take over when the king is absent or a new king must be decided. They may command the Captains but may directly command any other members of the guild. They also decide the fate of criminals in the kingdom though they must inform the king before carrying out punishments.

The King- Ruler of the kingdom and commander of all its people. The king once crowned selects a title, one that shall remain the same throught his rule. He makes the laws and may enforce them. The king serves till he quits or is unable to.

Law

Only the king has the power to make laws. Within the kingdom there are two kinds of laws the king can make, Mortal laws and Divine laws.

Mortal laws are name such for the fact that they are mortal. A king may pass a mortal law and during his reign he retains the ability to amend this law or remove it. Likewise a new king may come and do the same to a mortal law, amending it as he feels or removing it completely. A law that was passed once then later removed can be passed again. Mortal laws can "die" and they can also be "reborn" just like mortals.

Divine laws are much different and more complex to make. For a king to attempt to make a Divine law all seven seats in the Council of Shadows must be filled. The reason why is that a 6/7 vote from the council can veto a Divine law before it is created. However, if the Council does not get a 6/7 vote then the Divine law is created and just as the gods are immortal it too shall remain in the kingdom forever. Once put into effect only the king who made it may edit or remove it during his reign. At the end of that certain king's rule the Divine law he made becomes a permanent addition.

The Poison Dagger Ritual

As king you have control over the kingdom and its people. However to become king you must take part in a ceremony called The Poison Dagger Ritual. When the current king dies any number of people may apply to do this ritual. When all the "potential kings" are choosen the ritual starts. Each potential king is stabbed and carved into with multiple poison daggers. The intention is to kill the king, either by blood loss or by the poison. He who is able to not only make it to the realm of death but survive the journey back to the living realm first is crowned the new king. The blood and suffering experienced by the king is an offering to his people, repaying them for whatever blood and suffering they may experience. This ritual is preformed by the Council of Shadows and is open for any to watch.

Joining

Intrested in joining? Simply contact us ingame or on our forums.

Website/Forums

www.freewebs.com/handofdarkness
This website is for aditional information on the guild for those still curious.

http://s4.invisionfree.com/The_Dark_Hand/
These are our forums. If finding us ingame isn't easy there is a place for registration in the Non Members Area. Simply follow the instructions and I'll get back to you right away.
« Last Edit: June 03, 2008, 10:55:05 pm by Duraza »
Saggi Lezeheso, The Whisper's Jest
Demoik and Rioqura, The Immortal Harrow
Vertum, Will of Dakkru

Duraza Darkom, Slayer of Kittens

Zan

  • Veteran
  • *
  • Posts: 1944
  • Just a regular guy, with an irregular soul
    • View Profile
    • Photography
Re: [Guild] The Knights of Vengence
« Reply #1 on: August 04, 2007, 09:57:58 am »
Is 'Vengence' supposed to be a name or do you mean 'Vengeance' as in revenge?' The act is written with an 'a' in there.

Also I have to admit that I'm a bit disappointed with the cheesy name, especially coming from you Duraza :P. The first thing I thought when I saw that name was "Oh no, not another of those hollow meaningless guilds which was thought up in two minutes." Then I saw who started the thread and that caused me to read it, might just be me though.

As for the content ... the reanimation idea seems original, you gave it some interesting weaknesses but I hope whoever joins your guild will stick to those weaknesses. It'll be easy to abuse something like that in roleplay when there is nobody around to enforce the downsides.
Zan Drithor, Member of the Vaalnor Council
Tyrnal Relhorn, Captain of the Vaalguard
Thromdir Shoake, Merchant
Giorn Kleaver, Miner.

Grayne Dholm, Follower of Dakkru

Feline Prince

  • Hydlaa Citizen
  • *
  • Posts: 260
  • Now you see me...
    • View Profile
Re: [Guild] The Knights of Vengence
« Reply #2 on: August 04, 2007, 10:09:34 am »
I have to agree with the name sentiment. Something less knighty.
Hide where they expect you to... Its what they least expect.

Farren Kutter

  • Veteran
  • *
  • Posts: 1062
  • Death is only the beginning. Then true life begins
    • View Profile
Re: [Guild] The Knights of Vengence
« Reply #3 on: August 04, 2007, 10:28:55 am »
And he didn't even give me the credit for thinking of two of his ranks :P Such gratitude.




Duraza

  • Hydlaa Notable
  • *
  • Posts: 761
    • View Profile
    • Want to know the truth now?
Re: [Guild] The Knights of Vengence
« Reply #4 on: August 04, 2007, 06:47:34 pm »
Is 'Vengence' supposed to be a name or do you mean 'Vengeance' as in revenge?' The act is written with an 'a' in there.

Also I have to admit that I'm a bit disappointed with the cheesy name, especially coming from you Duraza :P. The first thing I thought when I saw that name was "Oh no, not another of those hollow meaningless guilds which was thought up in two minutes." Then I saw who started the thread and that caused me to read it, might just be me though.

As for the content ... the reanimation idea seems original, you gave it some interesting weaknesses but I hope whoever joins your guild will stick to those weaknesses. It'll be easy to abuse something like that in roleplay when there is nobody around to enforce the downsides.

Firstly the guild refers to it almost as both a name and an act. They believe that "Vengence" is their Lord as mentioned before. Thats why they are Knights. They are Knights belonging to the Lord Vengence. Underneath this lord is the Prince who is the guildmaster. The name may sound cheesy but you have to understand that there is meaning behind it, not just something that I thought sounded cool. As for the Reanimation skill those who use it will be carefully selected. I don't want anyone to abuse the skill which is why I made the side effects so deadly.

I have to agree with the name sentiment. Something less knighty.

There is a reason for the guild being so "knightly". As mentioned this guild is not "evil" or at least they would not consider themselves evil. They feel themselves doing the right thing, they believe in honor among each other and though you may not see their deeds as noble they would. They also believe to be serving a sort of nobility, Vengence. Like I said thats their "lord". Almost as if a god that they serve. So they end up becoming knights. Warriors of Royalty, protectors of those under that Royalties rule, and servants to obey the law created by the same royalty. I think "Knight" would really fit here regardless of what we are doing and who we serve.

And he didn't even give me the credit for thinking of two of his ranks :P Such gratitude.

Sorry Farren. Actually it was more than you who helped so i should say sorry to all of you  :sweatdrop: . Thanks to all of you who helped with the idea, rankings, etc and those who are still helping  ;)
Saggi Lezeheso, The Whisper's Jest
Demoik and Rioqura, The Immortal Harrow
Vertum, Will of Dakkru

Duraza Darkom, Slayer of Kittens

Farren Kutter

  • Veteran
  • *
  • Posts: 1062
  • Death is only the beginning. Then true life begins
    • View Profile
Re: [Guild] The Knights of Vengence
« Reply #5 on: August 04, 2007, 06:50:38 pm »
Maybe name them...? Like a credits list >.>




Socius Rockus

  • Hydlaa Notable
  • *
  • Posts: 548
  • Wibble myself: 17years I was gone, give or take
    • View Profile
Re: [Guild] The Knights of Vengence
« Reply #6 on: August 04, 2007, 06:51:36 pm »
Also I have to admit that I'm a bit disappointed with the cheesy name, especially coming from you Duraza :P. The first thing I thought when I saw that name was "Oh no, not another of those hollow meaningless guilds which was thought up in two minutes."
:D Well if you're out for vengeance then the naming part can come into trouble :P it kinda falls 'of(f)'
Quote
Knights 'of' vengence
Lieutenant 'of' Darkness
The Prince 'of' Darkness
Oath 'of' the Knight

We believe that the world is poisoned and through the destruction of all things that live we will free it of this poison.
What exactly is this poison?
We exist for many reasons.
More reasons then the three mentioned after this quote?

For the ranking, If this is the order is ascending in ranks, Then you first must become a knight and then loose everything in life to become fallen?


And last but not least, How can anyone come into contact with this guild?


Farren Kutter

  • Veteran
  • *
  • Posts: 1062
  • Death is only the beginning. Then true life begins
    • View Profile
Re: [Guild] The Knights of Vengence
« Reply #7 on: August 04, 2007, 06:56:59 pm »
I am not sure it goes in any order.




Duraza

  • Hydlaa Notable
  • *
  • Posts: 761
    • View Profile
    • Want to know the truth now?
Re: [Guild] The Knights of Vengence
« Reply #8 on: August 04, 2007, 07:09:07 pm »
Maybe name them...? Like a credits list >.>

You sure do complain alot  :P I'm going to edit the first post to put the thank you's. It will look nicer.

We believe that the world is poisoned and through the destruction of all things that live we will free it of this poison.
What exactly is this poison?

We exist for many reasons.
More reasons then the three mentioned after this quote?

If there are more and they aren't mentioned don't you think they are secret  ;) No there aren't any others but the three there. If others are to exist they would be created ICly. The poison is impurity. Darkness, sin, evil, cruelty. In other words people and civilization. Goverment. Everything created by the people of the world is poison. Pretty much that means that people are the poison in the world.


For the ranking, If this is the order is ascending in ranks, Then you first must become a knight and then loose everything in life to become fallen?


And last but not least, How can anyone come into contact with this guild?



Well it doesn't work like that. Each ranking has a specific job, its not like you just are trying to get promoted every five seconds. In other words some people may join and forever be a knight. Does this make them any lower? No because a knight is just as powerful as any other ranking (except the last two). As for Fallen those are special people who have lost everything and seek the guilds protection. So they would enter the guild and automatically be promoted to Fallen and may also never leave the ranking. Each rank means something, its not just a title that you achieved by working for the guild.

Well firstly you can talk to its leader Xeonart ingame (I just need to download the client). Soon I'll be having its members (once established) wear the Ceal of Vengence (by putting it in their character description). If you were to know about the ceal and see it then you would know you were in the presence of someone of this guild.
Saggi Lezeheso, The Whisper's Jest
Demoik and Rioqura, The Immortal Harrow
Vertum, Will of Dakkru

Duraza Darkom, Slayer of Kittens

ThomPhoenix

  • Testers
  • Forum Addict
  • *
  • Posts: 2678
  • A Phoenix, what'd you expect?
    • View Profile
Re: [Guild] The Knights of Vengence
« Reply #9 on: August 04, 2007, 07:14:21 pm »
Quote from: Duraza
Firstly the guild refers to it almost as both a name and an act. They believe that "Vengence" is their Lord as mentioned before. Thats why they are Knights. They are Knights belonging to the Lord Vengence. Underneath this lord is the Prince who is the guildmaster. The name may sound cheesy but you have to understand that there is meaning behind it, not just something that I thought sounded cool. As for the Reanimation skill those who use it will be carefully selected. I don't want anyone to abuse the skill which is why I made the side effects so deadly.
You still haven't made clear if you purposely spelled vengeAnce wrong or not ;)
We're not evil. We're simply amazing.

Duraza

  • Hydlaa Notable
  • *
  • Posts: 761
    • View Profile
    • Want to know the truth now?
Re: [Guild] The Knights of Vengence
« Reply #10 on: August 04, 2007, 08:16:45 pm »
Quote from: Duraza
Firstly the guild refers to it almost as both a name and an act. They believe that "Vengence" is their Lord as mentioned before. Thats why they are Knights. They are Knights belonging to the Lord Vengence. Underneath this lord is the Prince who is the guildmaster. The name may sound cheesy but you have to understand that there is meaning behind it, not just something that I thought sounded cool. As for the Reanimation skill those who use it will be carefully selected. I don't want anyone to abuse the skill which is why I made the side effects so deadly.
You still haven't made clear if you purposely spelled vengeAnce wrong or not ;)

Your not serious are you? Its spelled wrong?  :sweatdrop: I must have missed the A....time to edit

ok I think its all done...
« Last Edit: August 04, 2007, 08:24:57 pm by Duraza »
Saggi Lezeheso, The Whisper's Jest
Demoik and Rioqura, The Immortal Harrow
Vertum, Will of Dakkru

Duraza Darkom, Slayer of Kittens

neko kyouran

  • Guest
Re: [Guild] The Knights of Vengeance
« Reply #11 on: August 05, 2007, 02:23:47 am »
http://hydlaa.com/smf/index.php?action=profile;u=8

All must join this guild or Venge shall smite thee down.   :innocent:

Induane

  • Veteran
  • *
  • Posts: 1287
  • What should I put here?
    • View Profile
    • Vaalnor Inc.
Re: [Guild] The Knights of Vengeance
« Reply #12 on: August 05, 2007, 06:03:16 am »
Name Suggestion:



Cavaliers of Vengeance


Only because the word knight is so overused.

Farren Kutter

  • Veteran
  • *
  • Posts: 1062
  • Death is only the beginning. Then true life begins
    • View Profile
Re: [Guild] The Knights of Vengeance
« Reply #13 on: August 05, 2007, 06:17:49 am »
Cavalier makes me think of the car :P And it is Knights of Vengeance, not cavaliers :P Not his fault noobs overuse it in guilds when they make them :P People have overused 'of Yliakum' these days. I was one of maybe two or three guilds, if that, who had an 'of yliakum' guild at the time of its creation :/




Earl_Listbard

  • Hydlaa Notable
  • *
  • Posts: 688
    • View Profile
Re: [Guild] The Knights of Vengeance
« Reply #14 on: August 05, 2007, 06:45:01 am »
Edit: Lame post


-neo EL
« Last Edit: March 08, 2008, 04:07:41 am by Earl_Listbard »