Author Topic: quests (running like mad)  (Read 4390 times)

Tolol

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quests (running like mad)
« on: August 05, 2007, 04:31:16 am »
I have to complain .. sorry

I love doing quests .. and I try to do them all ... but today ...

I am annoyed !

I had to take this woman to sign this contract ...

I forgot to count ... but this quest was more about RUNNING (from Hydlaa to BD) than anything else ..

I don't know how often I ran ... but it took me hours ... not because the quest was hard to solve ... but to take the messenges from there to there ...

Sorry ... but that was heavily annoying ... no fun at all ...

I love doing quests ... but quests with the main reason to run with your char don't give any fun ...

I'm annoyed with that ...

Sorry

yours Tolol

ThomPhoenix

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Re: quests (running like mad)
« Reply #1 on: August 05, 2007, 04:58:05 am »
Yeah, I know that quest. There's one where you need to run twice as much though, so prepare :D
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Illysia

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Re: quests (running like mad)
« Reply #2 on: August 05, 2007, 04:59:09 am »
I have to agree... Running between Oja and the bronze doors isn't fun. You should be able to complain to the NPC about the amount of pay you get compared to the effort involved and some NPCs should be nice enough to give extra.

Kaityra

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Re: quests (running like mad)
« Reply #3 on: August 05, 2007, 11:01:14 am »
Hello!

Come on! Some quest can be done in no time, some have riddles, some need you to kill some mobs and yes, there are some where you have to go a long way. Be glad that not each quest is the same. Well, I'm annoyed by having to run around too but I have two suggestion to remove the sting from it. The first one is don't do the quest in one go. Do the parts in the other region when you are near it anyway. The second is don't walk alone. Yes, I have said walk. Use this walk to have some nice conversation or to enjoy the beautiful landscape. You will see that the distance will become much shorter.
Although I'm one of the kind who complains about everything all the time I don't think that one has to if you know what I mean.

With kind regards
Kaityra

Zan

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Re: quests (running like mad)
« Reply #4 on: August 05, 2007, 11:49:56 am »
Nobody forces you to do a quest, like in life ... sometimes the reward isn't worth the work.
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Dahoma

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Re: quests (running like mad)
« Reply #5 on: August 05, 2007, 02:35:17 pm »
Actually, I too, noticed how much you have to run with basically all the quests. But i'm sure that later on in the life of PlaneShift more quests will be made where you don't have to run as far, but receive a worse reward for it. But currently most of the quests invovle running like there's no tomorrow.
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Under the moon

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Re: quests (running like mad)
« Reply #6 on: August 05, 2007, 07:42:24 pm »
* Under the moon secondsZan's remark, and adds:

A challenge is one thing, and done for enjoyment, and often the challenge is its own reward. Work is another, and is done because it has to be done, and is generally not your idea of fun.

I don't play a game to work. Tried a few BD quests myself, and literally said, "Screw it. This is stupid." after being told to run a message back for the umpteenth time. Not to mention it can not be talked about with other characters.

Xillix Queen of Fools

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Re: quests (running like mad)
« Reply #7 on: August 05, 2007, 08:21:49 pm »
one day when there are other methods of travel . . .

UTM has unrealistic expectations :) we are used to this by now. He wants us to write only unique quests that burn up as they are done and the player can tell everyone about. Contrary to his assertions you can discuss a great deal of what you learn in quests with other players. Lorytia is mean, or i hear that Roobelh might be a spy . . .etc.

Settings in ps are very much like the settings in your favorite book, we can only be a backboard for your rps and give players examples of how people of the world speak or the kinds of things the people of Yliakum concern themselves with.

We have plans for greater quest capabilities of course, but I have long since given up making everyone happy, according to alliva or tutoned we should never add another feature until every bug is fixed, others complain that there is not enough to do.

It does not matter at all what we try this section will always have lots of life.

Under the moon

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Re: quests (running like mad)
« Reply #8 on: August 05, 2007, 09:08:12 pm »
Hmm. Actually, no. You missunderstand me. Unique quests are the realm of GMs and Settings writters. Coded quests, in my mind, should be able to be RPed as if you are just one in a long line of people that have tried to do said quest (as you are). As most of them are written that I have tried, you are the first person to ever try to help the NPC, and once you are done, said NPC should not need any more help on that subject.

I give a tiny example of a made up get-this-item quest that could come in two versons.

>Can I help you?

NPC> Actually, yes you can. You see, I am in need of a special scroll that was lost in the sewers. Will you get it for me?

>Yes.

NPC> Great! It is to be found somewhere deep in the twists and turns. My assistant, Reen, has not yet returned form his search either.

Go to sewers, find Reen, who has found the scroll, but got lost. Talk him into giving you the scroll and return.

>I have your scroll. -give to NPC-

>Thanks! This is exactly what I needed, and I can now complete my research. Here is a little reward for your help.

Another player comes up to NPC>Can I help you?

NPC> Actually, yes you can. You see, I am in need of a specail scroll that was lost in the sewers. Will you get it for me?

>Yes.

NPC> Great! It is to be found somewhere deep in the twists and turns. My assistant, Reen, has not yet returned form his search either.

Go to sewers, find Reen, who has found the scroll, but got lost. Talk him into giving you the scroll and return.

>I have your scroll. -give to NPC-

>Thanks! This is exactly what I needed, and I can now complete my research. Here is a little reward for your help.

Two players meet.

>I just helped NPC find this scroll to finish his research, and helped Reen get out of the sewers.

Player B tries to RP> Um... I just did the same thing... how did he lose his scroll so fast again? Do you think Reen is stealing it?

/tell>[[It is just a quest. Thousands of people have done it before, and thousands of people will do it again. I don't think they are meant to be used in player to player RP.]]

Verson two.

>Can I help you?

NPC looks up from a pile of disorganized papers, and sighs.

NPC> Well, no one else has been able to yet, but maybe you will be the one! You see, a one eyed rat grabbed an important scroll I need to complete my research. My assistant, Reen, chased it down to the sewers. He went down there some time ago to try again. Would you be kind enough to see if he has found it yet?

>Yes.

>Good, good! Maybe this time it will be found.

Go to the sewers and find Reen, who does not seem all to bright.

>Do you have the scroll?

Reen> Well... I think I have it this time, but it is hard to tell. It is kind of soggy. You want to take it back? I'll keep looking, just in case.

Reen gives you the soggy paper. You take it back and give it to NPC.

NPC> Drat and double drat. This is not it either. Oh, my research will never be completed at this rate. Don't feel bad. No one else could find it either. Here take this for your efforts, though. No need to go back down to the sewers again, as someone esle just offered to help. Thank you again.

NPC gives you some potions, a useful scroll, a bit of free training, or some such.

Player B does the same quest, then comes to talk to player one.

Player B> I just tried to help out NPC.

>Ya, so did I. Poor guy. What do you think he is working on?

PB> I don't know, but he should get another assistant. Reen does not seem too bright. You did not have any luck either?

Laughs.

>Ya, I noticed that. And no, no luck. Maybe someone else will have better.

...


« Last Edit: August 05, 2007, 09:14:34 pm by Under the moon »

bilbous

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Re: quests (running like mad)
« Reply #9 on: August 05, 2007, 11:11:19 pm »
Ah a quest that cannot be successfully completed but a reward for trying. Some of the NPC's would no doubt rather give you five upside the head for failure than anything useful...come to think of it getting head smacked could do some people some good!

Velh Krome

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Re: quests (running like mad)
« Reply #10 on: August 05, 2007, 11:26:44 pm »
ok, sorry for this will be sort of OT, pointing at UTMs reply though.

ah very good example! ages ago i struggled to involve the completed quests into my roleplay. but exactly the same situation occured as pictured in your example. since that day i (more or less conscious of it) decided to only roleplay with the NPCs personalities, that i know due to their given tasks. of course conflicts may come up from time to time (as when someone asks where does my char know that NPC from, like the Wanderer or so..), yet i have to cope with it as the lesser bad.
this situation leaves me pretty unsatisfied, it kinda separates questing from roleplaying for me, maybe even makes it ooc.

take Tolols initial example: dozens, hundreds of people (chars?;)) have delivered those messages .. what the heck? makes not much sense =D

yet, for the original purpose of this thread: quests, or more their involved NPCs not conflicting when "working" on several quests the same time, would be done with much more pleasure, when you could take those quests here and there and with ease solve them when arriving here and there. for sure i am aware of devs are working that=)

saladasalad

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Re: quests (running like mad)
« Reply #11 on: August 06, 2007, 04:13:26 am »
I have thought the same and I think the best solution is to make the journey more interesting. More trees, more plants, more flowers, more sounds. Things like butterflies and insects flying around, maybe some birds. If there was some amount of randomness in the scenery, the trip could be enjoyable.
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Zan

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Re: quests (running like mad)
« Reply #12 on: August 06, 2007, 11:38:15 am »
I have thought the same and I think the best solution is to make the journey more interesting. More trees, more plants, more flowers, more sounds. Things like butterflies and insects flying around, maybe some birds. If there was some amount of randomness in the scenery, the trip could be enjoyable.

That won't make much of a difference .. as soon as you went down that same road five times you're still going to see it as boring.

What I do think could help, but will require a load of coding to be done is more dynamic quests by having NPC's who are involved in the quest spawn near the quester.

Quote
Example:

Jefecra sends you off to deliver an urgent message involving military information.

You start running to the Bronze Doors to deliver the message when suddenly ...

<NPC client spawns 3 rogues at coördinates X Y Z>

"Look who we have here ... the messenger. Boys, get him or the boss will have our heads!"

The three rogues jump out of the bushes and attack you.

...

Things like this could at least make a boring quest more interesting, now the quest system is stationary, predictable and boring. You're never in any danger unless you purposefully put yourself in it.
Zan Drithor, Member of the Vaalnor Council
Tyrnal Relhorn, Captain of the Vaalguard
Thromdir Shoake, Merchant
Giorn Kleaver, Miner.

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Tolol

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Re: quests (running like mad)
« Reply #13 on: August 16, 2007, 11:49:50 pm »
well, I heard (read) you ...

The way I was annoyed by this was maybe a bit ... err ... don't know the word ....


But what comes to my mind now, could maybe placed in the wish-list.

What if long runs would somehow increase a kind of "running skill" and what about a "skilled" runner could do his ways a bit faster than other unskilled ones ?

what do you think ?

Velh Krome

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Re: quests (running like mad)
« Reply #14 on: August 16, 2007, 11:57:27 pm »
Maybe like that stats- (or even some new skill-) bar increases by running?
Would indeed make much more sense to have endurance increased by running itsself.

And some sort of extra skill for people run differently fast I would second!