They seem to cement the status quo of the game mechanics instead of the original intent of the DR.
So what you're saying is, you'd prefer that the books tell you that the DR doesn't work in the way that PCs actually experience it.
Actually, what I'm trying to say is that I'd prefer the books to read as if the DR already was as it is (was) supposed to be like, regardless of how a
player experiences it
ATM. This is done in almost all other parts of PS, enabling the RPers to keep RPing something non-trivial. It wouldn't bother the non-RPers, as they don't read the books anyway (or if they do, just ignore them either way).
Obviously it would be best if the implementation would catch up with the intention, but as with almost all other parts of the game, that isn't going to happen in the near future. Nontheless, all content should be based on what the intended content is supposed to be, instead of reflecting what is there now. This really is the same as with the nonimplemented races, or the lack of customisation. There are already NPCs who talk about areas that aren't implemented (and won't be for ages), and that's how things should be everywhere.
Clearly, not close to everything is known how it'll become, and it's not necessary to go out of one's way to foresee where exactly an NPC will end up in the long run. However, these are minor issues, not having any impact on the world, whereas major things like the DR or placement / sizes of cities do.
So, naturally, there shouldn't be quests leading to unimplemented places, but there also should be no quests leading to places that one can't be reasonably expected to reach in the "final" version. IOW, the DR itself may contain quests, but those must be confined to the DR itself, and all quests in the WOTL must also be confined to the WOTL. The (rare) quests that
do cross these borders must state how the transition is achieved, to not create the impression that it's an everyday thing.
If the settings adhere to what the implementation is, instead of what the final world is supposed to be, RP will become stale. If, however, the settings stay true to the final vision, then everyone who cares will readily understand that the implementation isn't en par with that vision yet, but be able to work around the differences.
Yes, that
will lead to occasional threads by some non-RPers about why the DR is so much easier than the books say. However, this is much preferrable to having all RP limited by nothing but the limits of the implementation.
Please note that this doesn't mean that the concept of the DR could (should?) not be improved or possibly redesigned, as has been proposed occasionally: this is something different entirely. A redesign would, however, aim for improving consistency with the remaining settings, and seek to address the issues that have come up WRT RPing the DR. On the other hand, changing the settings to whatever the implementation provides at any given time maybe creates consistency with the implementation (until that is updated again), but it will become less and less consistent within the settings and within itself (saying "everything is always changing" cannot really be regarded as "consistent"). Also, it will set a bad example of "only RP what is implemented". Even without taking that as far as RPing no lying down, it'll end up confining all RP to a couple of very small maps, invisible walls and lots of holes in the world.
Just because you went years being able to make up whatever came into your head
Several people have done their very best to keep things within the settings and not to be presumptuous. Obviously, this cannot be said about
everyone. Please also note that, as has been stated numerous times all over the board, the making up of things hardly was voluntary, and people would certainly have preferred to have some information instead of guesses. Information that is logical and consistent with the settings, not necessarily the implementation, that is.
and spent years with a handful of less than ideal books and some loose information from website does not mean that those books will be the final word on anything.
The best part about settings in PS is that it can evolve with the state of the game. The author of those books both irl and in game is still alive and he or he may well have other things to tell you. This whole thread is fairly pointless as you all know the death realm will not remain as it is.
Is this really a good thing? I think it has more than one problematic aspect, one being that of consistency: in a setting that keeps changing, RP loses it's meaning. It makes the matter of "make up whatever comes to your mind" worse, as everyone can easily claim "you don't know what the settings will be next week, so spaceships are just as valid as anything else!".
Regarding the pointlessness of this thread, it does emphasize the fact that RP (what PS claims to be all about)
needs a death that actually is a threat. It also shows that this is not a mere academical issue, but one that actually affects those that try to RP meaningfully in PS, especially since this topic keeps arising, so it clearly is one of the more detrimental shortcomings.
You can expect changes and explanations made by npcs to sometimes be inaccurate and amended by themselves or other npc authors. You can expect unreliable narrators of differing visions and perceptions of the truth of the Yliakum cosmos. You as rpers can adapt to the changing state of information available in game.
We can expect NPCs to be inaccurate. We can also expect that changes will be made, and some things won't be thought out in all detail right from the start. We
should, however, be able to assume that major, and I might even say
fundamental, concepts have been thought through and considered in detail so they will
not require changing. The DR, it's existance and workings are as fundamental as the existance and position of major cities, if not more. Really, this is on the same level as whether the grass is green: it can be readily
verified by everyone in Yliakum. I find it unreasonable that even such basic information, things that everyone in Yliakum
will know, has to be read up in books in some library. Such things belong on the website, and be precise and clear. The current state is like if IRL children would be expected to look up "sky" in wikipedia in order to find out what color it has. I assume that the reason why recently everything is being put into books and NPCs is that this will allow for chaning one's mind, even WRT settings basics. Even with PS in development and all that, it can be overdone, though.
What you cannot do is dictate how things are going to go. What you cannot is believe your vision of ps is shared with all players, or the devteam.
What one
should be able to do is to read the available information and find out what the intent of the devteam
is, instead of having to guess at even the most basic things. And most importantly, one should be able to expect that the vision of PS that the devteam has decided on to be made public, so that the players have a chance of sharing it. It would also be exceptionally nice if said vision would be accompanied by reasoning, especially if it touches problematic areas. There are statements on why the engine works as it does, but the settings either has "it's under NDA" or "we don't tell". Personal preference can only justify so much.
What i would hope the players would consider is that they do not know everything,
Most, if not all, of the issues that keep coming up are exactly because the players
are told jack. Players have almost nothing to go by, and
that creates differences in interpretation. If there is so much more already designed and written up, things which would clear up all of that, then actually releasing that might be something to consider. It would even go a long way if the general aim of the settings people WRT problematic issues like this was published somewhere on the website. Seriously, not telling anything and then complaining how few everyone else knows is a highly questionable attitude.
I would like them to not assume that each idea they have is unique or that it has not been discussed internally. Nothing will ever move fast enough. Nothing will ever be free from complaint.
People who take the time to write articulate well thought out critiques should really consider applying. Then you will know more
However, then one can't use that knowledge to align one's RP with the goals of PS because there's an NDA.
and have more influence in realizing your own ambitions for the game. I can speak for the dev team in one regard, we do read the forums your thoughts do reach us, but honestly, we probably are just as dissatisfied with certain elements of the game as the players are if not moreso.
The engine, sure. The client, definitely, but the settings? FAICT, the settings is free to go ahead without even looking at what the engine can do
now. In fact, the settings is the only part of PS that can be done completely without all others, so why does it glue itself to the engine more than any other part? I am obviously missing a major chunk here.
This thread's arguments have definitely been a subject of debate among devs and no poster in this thread has added even an iota to what the team will eventually do to resolve issues regarding the death realm.
So I take it "it is not yet the time for a proper solution to be revealed"? Sorry, but I think I'll just stick with "death is mostly permanent". I can live with "we don't have reached a consensus yet", and even with "we don't have any better idea ATM", but certainly not with "We know it all but we don't tell you, na-ha-ha!". IOW, I'm not willing to put up with preliminary settings that badly substitute an already designed but for literally untold reasons unreleased proper solution.
As far as being told a book is disappointing (...) I disagree
Naturally that is a question of expectations. I was expecting more information about the DR, and especially details on what exactly the circumstances are under which someone can get back to life, without making it a commodity. The book has some nice ideas in it, but they pale compared to it's failing to address the central problem in a way to help RP (instead of PL).
or the settings seem to tape together the engine or that OOC issues must not be taken Icly, I completely disagree, and have the privilege of happily overriding that view with each stroke of my keyboard.
Which you obviously enjoy exercising. Surely you have some insightful arguments to support your opinion? Or is it the same as with someone maxing one's char, then proclaiming that same char Octarch and stick with a story that isn't even consistent with any possible PS timeline no matter what, while at the same time putting "humility" as major requirement when it comes to
others?
It is most interesting to see how much you have raised yourself above "the players" in your own views since you were a player, one with a highly questionable character.
Is this a warning that we are going to see books detailing invisible walls, moving cities and wipes soon?
How many books do you think Londris Kolaim will write? I have some idea but I am under an NDA, I can however hint in this manner: he has an eternity, and you will have to wait and see.
I guess that these books will be consistent with his others, as you seem to have a thing for god-like "characters".
Happy gaming!
Ah, the irony...
@ CrazyYlian: even though this isn't really about the implementation, but about the way to RP it, your idea (even though similar things have been mentioned in the past) would certainly make for a feasible solution to temporarily remove the issues you mentioned, and which could also be kept in the long run, since death can always be expected to take some time to recover from, even with resurrections of any sort.