Author Topic: Ideas about food and cooking  (Read 2482 times)

saladasalad

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Ideas about food and cooking
« on: August 09, 2007, 06:27:32 am »
I'm sure the devs already have plenty of ideas in this area but it wouldn't hurt to throw some more around. These are basically just random ideas that I haven't thought about a great deal, so feel free to tear them apart.  :D

I like the thought of food being a more important part of the game. If you think about it, it really could be one of the most important aspects of the game. I think it should be an absolute necessity to eat regularly in PS to maintain/train your stats, it could also become an important social aspect of the game (wealthier characters eat better food, etc.).

System messages (those green messages??) should report when someone is eating something and comment on how tasty it looks to your character (Ylians may think apples taste great but Krans would hate them). Characters tastes in food could be randomly assigned during character creation and this could play a part in how certain foods affect you.

Most foods should minutely train stats (100 apples = 1 STR, 100 fish = 1 intelligence, etc.)

Combining stat training foods via recipes could increase the power of the training:


A = multiplier variable (could increase with difficulty level of recipe)

Apple Pie (skill level 5)
-------------
5 apples (5 * 0.01STR * A = 0.25STR)
1 bag of sugar
1 pouch of water
2 bags of flour

An apple pie would sell for at least 1/4 of the cost of training strength and would therefore create a viable new trade for PS.


Please comment on these ideas or add your own.
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Illysia

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Re: Ideas about food and cooking
« Reply #1 on: August 09, 2007, 06:40:52 am »
I basically like the idea.  \\o// (Especially the food being a bigger part in game.  :thumbup: ) However, regularly having to feed your character could become more burdensome than beneficial because of how fast time passes in game.

saladasalad

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Re: Ideas about food and cooking
« Reply #2 on: August 09, 2007, 07:02:25 am »
Yeah, I hadn't really thought too much about that. I was thinking about a sort of invisible hunger meter and if it got to 0 then you would die and lose a small amount of stats (not skills). But given that people do spend a lot of time standing around socialising (or afk) in PS, then it might be a bit harsh if that hunger meter was always dropping. Maybe only decrease the meter when you are expending mental or physical stamina? Of course, fast and easy food would need to be much more common if anything like this was ever implemented in-game. Which reminds me, why can't I eat clacker meat?
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Illysia

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Re: Ideas about food and cooking
« Reply #3 on: August 09, 2007, 07:16:19 am »
...why can't I eat clacker meat?

Because bug meat is nasty, even if high in protein. Ewww... I guess if it probably doesn't taste good there is a chance that it is in fact good for you.  X-/

Jeraphon

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Re: Ideas about food and cooking
« Reply #4 on: August 09, 2007, 04:26:55 pm »
Quote
100 apples = 1 STR

Seeing as apples are free to be picked, why would anyone purchase strength training if we did that?

Feline Prince

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Re: Ideas about food and cooking
« Reply #5 on: August 09, 2007, 04:47:00 pm »
Food should affect how you regain stamina (both physical and mental). If you don't eat anything your max stamina goes down slowly and so will never regenerate fully until you eat enough food. Also, food should not give hp back how it does at the moment, it should just increase the rate it regenerates and how sever the injury is should determine if it regenerates to its full potential without medical treatment. They should not affect stats in anyway other than eating lets you train for longer and recover.
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saladasalad

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Re: Ideas about food and cooking
« Reply #6 on: August 10, 2007, 12:13:08 am »
Quote
100 apples = 1 STR

Seeing as apples are free to be picked, why would anyone purchase strength training if we did that?


Yeah, that was probably the worst possible example I could have thought of. A possible deterrent to this would be to restrict the amount that you can eat in one sitting. Most people would find it a little bit difficult to eat 100 apples in a row. The limit could be based on the weight of the food, 5-10 kg (what units does PS use?) per in-game day. If people still wish to sit under the trees for a month trying to level strength, then they probably deserve it.  ;)

Quote from: Feline Prince
Food should affect how you regain stamina (both physical and mental). If you don't eat anything your max stamina goes down slowly and so will never regenerate fully until you eat enough food. Also, food should not give hp back how it does at the moment, it should just increase the rate it regenerates and how sever the injury is should determine if it regenerates to its full potential without medical treatment. They should not affect stats in anyway other than eating lets you train for longer and recover.

I like that idea too, it's always bothered me that drinking water doesn't do anything to your physical stamina. I'm sticking with the food training stats thing though, it just makes sense to me and I think that if it can be done in a way that will merely provide another choice for players then it won't unbalance the game. I imagine most people would prefer to 'kill mobs' than waiting for apples to fall.
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Under the moon

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Re: Ideas about food and cooking
« Reply #7 on: August 10, 2007, 06:34:20 am »
Quote
100 apples = 1 STR

Seeing as apples are free to be picked, why would anyone purchase strength training if we did that?

Why should anyone EVER  have to purchase strength training? Is there a law against picking up heavy things and eating well until you are strong?

Sheesh.

*edit* Actually, come to think of it, food could be used instead  of buying training of the body (not to be confused with skills). Buy and eat the right foods, and it gives you 'points' that are used up as you do things. Eat good steak, and anything you do that is strenuous builds strength and endurance. Run out of 'points', and your training stops. Instant need for a constant supply of good foods made by skilled cooks.
« Last Edit: August 10, 2007, 06:42:00 am by Under the moon »

Feline Prince

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Re: Ideas about food and cooking
« Reply #8 on: August 10, 2007, 11:17:56 pm »
I think eating 100 apples is anything but healthy.
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Maju

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Re: Ideas about food and cooking
« Reply #9 on: August 11, 2007, 05:37:51 pm »
I think the game should force people to eat and drink frequently enough. That would be for me like:

1. Drink:
1.a. Healthy: 1-2 liters/day (water, other drinks or fruits -fruits have loads of water- should be pondered against this base)
1.b. Minimal: 1 liter per 2 days (else you die of dehidratation)
1.c. Excessive: not appliable (or appliable to alcoholic beverages: getting drunk makes your mental stats drop, for instance)

2. Food:
2.a. Healthy: 1-2 meals per day (X ammount of calories, to keep it simple)
2.b. Low: 1 meal per 2 days (this would lower your strength and endurance, as well as mental stats: being hungry makes you less focused)
2.c. Minimal: 1 meal per 5-7 days maybe (else you die of malnutrion, which is not realistic but anyhow)
2.d. Excessive: more than maybe 3 meals per day would get you drowsy and heavy, lowering temporarily your stats too.

Weight: too many things weight 1 kilo (or whatever the weight unit in Ylakum). Food (and possibly other items) should weight fractions, as nobody eats a kilo of food for a meal (you need maye 250 grams only).

This would have two related bars: thirst and hunger, when they drop below a level you have to fill them up. If you are in a mission, you need to carry your provisions, naturally. They would not be active in the Death Realm though.

My 2 cents.

Nikodemus

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Re: Ideas about food and cooking
« Reply #10 on: August 11, 2007, 06:03:19 pm »
It would be very disturbing for good RPers, who talk more than actualy use game features. And everone mine fight in higher or smaller degree.
I believe it is where we need food. If you want to perform tought physical activities, you would have to eat and drink or you would be very ineffective. These activties would include mining, fighting and crafting and alike.
You look to your stats window for eighter bar visualisation or words visualisation of the state you are in. Hungry? Thirsty? Better have a dinner, before you go fighting or to a mine, or you are going to be inneffective and start starvating, i which case you probably can do nothing constructive besides thinking how great it would be to eat that dinner ;)

Everything considered food or drink would gain two factors invisible to player. Tow much food energy it consists and how much water, the two factors. A juice will have a lot more water, but not 100%, while bread has a lot of water inside too, fresh over 50% i think of total mass. While there is also special kind of food prepared specially for journeys when the amount is as small as possible to decrease the used space. (forgot its name).

Maybe later in different climates, water use may be greater than food use, like on a desert and so on.



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Otcho

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Re: Ideas about food and cooking
« Reply #11 on: August 12, 2007, 01:01:37 am »
What if a character is alllergic to a food IC and if he wants to gain stats but he's allergic to the food...eh...it wouldn't be good roleplay.

Nikodemus

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Re: Ideas about food and cooking
« Reply #12 on: August 12, 2007, 01:16:37 am »
You do realise noone heard of allergies once, because there was practically none?^^ Few would fell slightly bad after eating eggs (bah, eggs x]) in the worst scenario. Gues why? ;)
hmmm, you post is worrying in general btw.
« Last Edit: August 12, 2007, 01:19:03 am by Nikodemus »



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bilbous

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Re: Ideas about food and cooking
« Reply #13 on: August 12, 2007, 04:09:23 am »
Why would eating natural food have anything but a temporary effect? What would the effect of eating diamond have for kran, would it raise their skin's armor value? What value would eating organics have for kran anyway?

Earl_Listbard

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Re: Ideas about food and cooking
« Reply #14 on: August 12, 2007, 05:31:07 am »
Why would eating natural food have anything but a temporary effect? What would the effect of eating diamond have for kran, would it raise their skin's armor value? What value would eating organics have for kran anyway?
Almost the same effect that would occur if a ylian swallowed a meal's worth of diamonds... he'ed be sick.


krans are not made to digest food... correct me if im wrong but I don't know why drinking water and eating food would increase a kran's HP.


though they should be able to eat emeralds, rubies, and other crystals.