greater demand more of a supply more money
smaller demand (hence the market flooded with great crafting weapons) less of a supply less money.
Sort of... Keynesian Economics/Theory relates 'supply and demand' of 'goods and services' to prices. It is prices rather than the amount of money and how they affect the price. Knowing the average attention of most Ylians and my own, I hesitate to recommend a topic as dry (to me at any rate) as Economics for studies.
you kind of used my point to try to disagree but really made my point valid. GG
Regardless of my agreement or disagreement, any sensable point made is a valid point
dont take the opposite of what i say and tell me i said it. thats just foolish
I have no intention twisting your words. When I say "What you are saying is" it means "My interpretion of what you say is". I will
watch my words in future. However my interpretation is not off the mark. It is the corollory of of your point "constant quality will make
the amont of weapons constant."
you kind of used my point to try to disagree
Obviously You dont understand my point, probably I did not put it across very well. I will try to explain this again using your latest assertion "constant quality will make the amont of weapons constant." I am assuming that the "amount of weapons" means the supply of weapons or the amount of weapons made by crafter(s) for sale. If my assumption is incorrect than then read no further for you and I are speaking of different things.
Your assertion "constant quality will make the amont of weapons constant." is obviously or rather intuitively correct but at the
same time it is incorrect. It's true that a crafter with constant quality abilty will produce a constant quantity of weapons if
everything is fine (or constant). What if the crafter(s) get run over by the proverbial bus (leaves to play another game - Heaven/Talad probits) or if the forge crashes for months obvious the amount produced will decrease. Bear in mind that I am speaking from a "Supply and Demand" point of view. I disagree to the board context that you speak from and I do agree from the narrower context which
is why you get the impression that I used your point to disagree.
At this point my conclusion is that the dev or the setting team is driving up the price by oppressing the crafters [just kidding

] ie depressing the supply which is a negative option. Would it not be better if the price is driven up by demand (positive option). Like create an ulber that can only be kill by the highest Quality sword. With the kill the sword wears down to nothing (supply creation). THE ulber must have a loot that is worth it, like a piece mail armour perhaps.