Author Topic: The Quality Randomess of Crafted item ... UGH  (Read 3470 times)

Coneitic

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Re: The Quality Randomess of Crafted item ... UGH
« Reply #15 on: August 11, 2007, 07:22:29 pm »
ummm supply and demand.

greater demand more of a supply more money

smaller demand (hence the market flooded with great crafting weapons) less of a supply less money.

you kind of used my point to try to disagree but really made my point valid. GG

oh and im not saying that inconsistant quality will make the amount of weapons inconsistant. im saying the opposite tho. constant quality will make the amont of weapons constant. and common sense tells you prices will constantly drop. use your brain. dont take the opposite of what i say and tell me i said it. thats just foolish
« Last Edit: August 11, 2007, 07:25:00 pm by Coneitic »
There is no right or wrong.... only Trias.

~Conietic

saamu

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Re: The Quality Randomess of Crafted item ... UGH
« Reply #16 on: August 12, 2007, 03:20:29 am »
What makes you think Intel quality is consistent? they have released any number of dogs in the past. I doubt it is different in any other manufacturing concern. Some production runs get tainted by a new employee or a failing machine. Consistent quality is a myth. Certainly though a master of the trade ought to have better results on average with both higher high end quality and rarer junk quality products.

As much I like to bag Intel like the next guy or you, Intel and most manufacturer has some form of quality control. Of course everyone one makes a 'dog' or 'cat' or 'pig' once in while. If their quality is not consistent to a degree then they should have gone out of business. I am not trying to defend Intel only the concept of quality. What I am trying to say is that most manufacturers are like what you say in your last statement. And if a crafter produce items like you say in the your statement I have no problem with it.   

bilbous

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Re: The Quality Randomess of Crafted item ... UGH
« Reply #17 on: August 12, 2007, 03:37:03 am »
Hand crafted products from an expert do have a tendency for more reliable quality than mass produced items. This should be reflected in the game and I think that ultimately it will.

As far as Intel's QC goes what it meant was that chip made for a certain speed which could not reliably be run at that speed were released certified for a lesser speed. This is just one of the ramifications of mass production and does not have much to do with PS. I should note that in the modern era it seems much more common to release such down-graded products where in the past they would just be scrapped. It probably has something to do with the complexity of the manufacturing process and the difficulty reclaiming the base components. I do think there has been something of an attitude chage as well, though.

saamu

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Re: The Quality Randomess of Crafted item ... UGH
« Reply #18 on: August 14, 2007, 04:09:34 am »
greater demand more of a supply more money

smaller demand (hence the market flooded with great crafting weapons) less of a supply less money.

Sort of... Keynesian Economics/Theory relates 'supply and demand' of 'goods and services' to prices. It is prices rather than the amount of money and how they affect the price. Knowing the average attention of most Ylians and my own, I hesitate to recommend a topic as dry (to me at any rate) as Economics for studies.

you kind of used my point to try to disagree but really made my point valid. GG


Regardless of my agreement or disagreement, any sensable point made is a valid point

dont take the opposite of what i say and tell me i said it. thats just foolish

I have no intention twisting your words. When I say "What you are saying is" it means "My interpretion of what you say is". I will
watch my words in future. However my interpretation is not off the mark. It is the corollory of of your point "constant quality will make
the amont of weapons constant."

you kind of used my point to try to disagree

Obviously You dont understand my point, probably I did not put it across very well. I will try to explain this again using your latest assertion "constant quality will make the amont of weapons constant." I am assuming that the "amount of weapons" means the supply of weapons or the amount of weapons made by crafter(s) for sale. If my assumption is incorrect than then read no further for you and I are speaking of different things.

Your assertion "constant quality will make the amont of weapons constant." is obviously or rather intuitively correct but at the
same time it is incorrect. It's true that a crafter with constant quality abilty will produce a constant quantity of weapons if
everything is fine (or constant). What if the crafter(s) get run over by the proverbial bus (leaves to play another game - Heaven/Talad probits) or if the forge crashes for months obvious the amount produced will decrease. Bear in mind that I am speaking from a "Supply and Demand" point of view. I disagree to the board context that you speak from and I do agree from the narrower context which
is why you get the impression that I used your point to disagree.


At this point my conclusion is that the dev or the setting team is driving up the price by oppressing the crafters [just kidding :) ] ie depressing the supply which is a negative option. Would it not be better if the price is driven up by demand (positive option). Like create an ulber that can only be kill by the highest Quality sword. With the kill the sword wears down to nothing (supply creation). THE ulber must have a loot that is worth it, like a piece mail armour perhaps.