i didnt say it needed a large cliche of good vs evil rp. infact i was against cliche stunts to an extent, but usually it was people finding their own rp style in the middle of it. you dont have to be on 24/7 in every area to see how the worlds evolved in the game. im not talking about not seeing a epic battle or a great huge rp. im talking more along the lines of individual people. somethings you are right have not changed. such as people standing at the furnace all day and auctioning all day or people on a constant grind aiming to "beat" the game. those people have everythign they need already, all additions to that kind of gameplay are just a bonus. you can see it in the community individual people and how they act in the game. its not that theirs no rp. theres plenty of rp just chatroom rp. take me you may think i was somewhat cliche but my charactor was a common thief, a thug, who almost always got beat up. but that was my charactor i wanted him weak i wanted him to be normal. just a normal not so much great evil as not caring whats right or wrong as long as he gets trias. and he would constantly fall into rps trying to make some money try to cause problems and stall peoples rp as would say trying to get to work ontime and having to take a detour becaue of a bad accedent. i belive it helped me learn how to adapt to what was going on int he world and become involved in my own take but still heeding to all the elements while keeping the rp starter on his toes and learn how to do what i was trying to learn myself. of course this changed when it became popular to decide who u interact with. so everyday i would hop on and try something, find a new person to take advantage of, find an old enemey to aggrevate. make a new enemy by trying to steal or take hostages. or basically just trying to make money the non conventional way. hell when i started the game i took a roll as a barkeep to make money. i was determined to create a life of my charactor without quest. now i realize that was me and im not in anyway implying this is how everybody should play. i stated before the grind type of player is fine to and the game is geared towards them right now. and neko u bring up XXX's event. was fun stuff like that. i cannot stress enough im not talking about events. im talking common rp to create a charactor and implement him as much as possible in anyway he can, and again this for the rp player mainly. i belive more systems to push people into rp would help the whole game such as the buisness scheme i suggested. another would be a guard system. i understand the devs want their own governement and guards but right now they have no way to do that and its a hard thing to work out, so since its beta why not try out a player based militia. alot of you know trust worthy players that have been there for so long. ask them to start something up as orders from a "octarch" or whatever the name was and expieriment with it. with a set of rules strictly inforced by real people it would create more drama more chances for rp. this would especially be good as a sight into what happens when more of the game is in the hands of people. even if its gms who team up with trustworthy friends to control the world it would still be better for rp. and help the devs figure out the government scheme and what ways they can impliment it in the game, because last i played it was a tricky thing that the devs were still working on. maybe once a month some major event happens that changes the whole city or world in rp terms such as an attack on the temple or a fall of the fountain or a building being burned down. then the government needs helpers to rebuild so it gives them a player based quest. things like that would help rp i have more i can write down i have great ideas that i would like to share and knowing that my ideas would be thought about i would gladly play the game much much more but i think the concept of beta has been lost in translation and this game is stuck in a middle between beta and final. final rules but with beta environment. the game graphics wise is great, superb but i really feel the rp is lacking majorly half because of the players and half because of the devs. do you guys have a Dev on RP? if you do i would like to speak with him or her and just talk if at all possible. i constantly tried to improve rp int he world and constantly tried for help from other great rpers and im not by no means saying im great but i have a good idea and with the help of some of the other rpers we all know and love playign with i think it could change. and i'll stand by what i said at the begining of the post and if u really dont see at least half of the things i stated then maybe you shouldnt be one to speak on the rp behalf...
[/quote]I would say the opposite. Devs have the full responsibility over rp orientation of a game. Depending on what direction the game is developed into, it'll attract specific player-base. That's why people aren't roleplaying in Quake. If the game lacks roleplaying features, then players can only pretend it's a roleplaying game. In the end they can roleplay on irc, but that doesn't make irc a roleplaying oriented game.
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sorry duraza long itme no talk but i have to disagree and go with draklar on this one man. i think the devs are responsible and have a responsiblity to push the game in the direction they want and before it was 50% grind 50% rp that was their main goal if i remember right. and there are plenty of steps they can do to accomplish that. i mean put a big square area and just a a quest corner and a monster corner and that doesnt invite rp. put a quest corner a monster corner a rp corner and squish that triangle together and boom you got planeshift =)