Simple things, eh?
1- View option: 3rd person camera lock on target. Keeps target centered in your view no matter how you turn. Either an option in the menu, or a toggle key per occasion.
1a- Combined with the above, the not so simple change of switching the turning commands into circle/strafing while center locked on target. This would make your character walk to either side while circling your target and keeping it in your view while locked on. This would make combat much more realistic and enjoyable.
2- Not an implementation, but a change. Right now to read a book, you right click to open a bookcase menu, then left or right click on the eye/inspect icon, followed by right clicking on the book you wish to read. Since most other programs use left clicking to select final options within a menu, I would like to see books selectable with the left mouse button as well.
3- Marker stones on the sides of the roads.
4- Another change. Lower the cost of training, and lower payouts for items. Players are dropping millions of tria on NPCs weekly. Harnquist might not be rich, as he sells low quality items and buys high, but the trainers of fighting skills, such as Percival Hawthorne, would be rich enough to buy a small country by now. Maybe two.
5- Assistance request for mob killing and sharing of training. Only being able to stand by as those weaker than you are killed is bad and limiting for RP.
http://hydlaa.com/smf/index.php?topic=29555.msg338854#msg338854Durn... ran out of numbers, or I would have asked to get rid of random loot upon death to a mob, and replace it with identical items for every creature of the same kind, slightly randomizing them by what might have been damaged. Example, a rat: All rats have one eye, one tail, and one hide. But, in fighting, some of them could be damaged. One perfect eye (100% payout), one torn hide (60% payout), one mangled tail (10% payout). Rogues should be looted for whatever they are holding and using in battle. Gladiators should give you nothing but piles of tria for defeating them.